Ok so I have the export of the models done, I can get it to show up in the new materal of the toolset and everything seems cool. However this is my problem.
I wish to import a placeable stone chest into the toolset, to place it. I have exported a gda but that could be all wrong so here's the questions.
1. What gda should I use (the tutorial example so far are for a weapon so I wasn't sure what I should use for a chest)?
2. Tutorial says just to put the new gda in the override folder, is this correct? No link to the 2da file or anything?
3. Just leaving it all in the overide folder is were it should be correct?
4. Does naming convention of the chest matter for custom content?
Thanks,
Help here would be absolutely wonderful.
2da - gda
Débuté par
midwinterdreams
, déc. 09 2009 03:49
#1
Posté 09 décembre 2009 - 03:49
#2
Posté 10 décembre 2009 - 06:59
Im a noob at this, but yeah, the naming stuff is important as in the prefix; like if you make a new item file it would still start with 'ITEM_....', if thats what you mean.
As for the override, I think you have to look in the map that the original file is in. Since there are several override maps. If the original file is in packages/core/... then put the modified version of the file pacakages/core/override and not say, in the override map in the bioware documents.
Placing the file in all override maps didn't work for me.
Hope this is of any use.
As for the override, I think you have to look in the map that the original file is in. Since there are several override maps. If the original file is in packages/core/... then put the modified version of the file pacakages/core/override and not say, in the override map in the bioware documents.
Placing the file in all override maps didn't work for me.
Hope this is of any use.





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