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PC gamers: please support Dark Souls


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101 réponses à ce sujet

#26
termokanden

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Tirigon wrote...

But then, playing a bad port is better than either not playing the greatest game ever at all, or buying a console just for one single game.


I doubt it's the greatest game ever. But since I own two console, I wouldn't want to buy some half-assed PC port. I might still buy it though, just not for the PC.

I support good games, but I also think it's important NOT to support poor ports. I bought GTAIV for the PC. The installer crashed (what kind of an amateur doesn't test their installers on standard setups... I mean really). After some stupid workaround and cursing my way through GFWL and R* social club BS, I had magically lost all will to play the game.

#27
Eternal Phoenix

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Tirigon wrote...

Naughty Bear wrote...

Why is this game so popular? It is just abnormally difficult, how does that appeal to gamers? Are you all masochists?


It is a real challenge, and the difficulty can be overcome by skill - with enough experience, even the most difficult opponents are a f*cking cakewalk, whereas in games such as ME3 on insanity some opponents just take years to finish, even if you are great.

That, and also that Dark Souls is by far the most immersive game the world has ever seen.


This.

Dark Souls isn't hard. I just beat the game for the forth time as the cleric class with only seven deaths. I died twice to Gwyn at the end because my cleric's attacks weren't that great against him. As my three previous characters I killed Gwyn first go and easily which shows how class and build matter as you will potentially be good against certain types of enemies and bosses and worst against others.

Halo: Reach on Legendary? I probably died at least 60 times and I had played through all the other Halo games on Legendary so even experience counts for nothing in a Halo game and you know why? Because the enemies have good AI and move about. Enemies in Dark Souls have good AI but some enemies can be exploited and you know where to find them. They don't randomly roam about.

Dark Souls isn't hard. It's simply challenging. Any Halo game on Legendary is hard. Origins on nightmare is hard. Baldur's Gate is harder at times. Dark Souls gives you 20 health potions (if you kindle a bonfire three times) and you respawn at the last bonfire you rested at too.

#28
Jestina

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I can't see paying very much for a console port. If it doesn't have Windows live then I might get it, if it doesn't cost much.

#29
wolfsite

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Skelter192 wrote...

jesuno wrote...

Skelter192 wrote...

jesuno wrote...

GFWL, limited keyboard and mouse, crap textures, and probably zero change of mods or support? Nope.


Wait what do you mean by limited keyboard and mouse?


The creators said that minimal effort would be put into implementing the k+m, and that they recommend using a gamepad.

Source


That is ****ing stupid.


Definite no buy from me then.  If they are gonna put minimal effort into the controls what is to say they are putting minimal effort into the port as a whole.

#30
PaulSX

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from what I heard about the game, I wont buy it on the launch day. GFWL and direct console port warrant that it will a bargain bin game for me. I may pick it up for $10~$12.

#31
Morroian

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Sajji wrote...

I'm hoping interested players will play this awesome game and give input on how to make the next even better. Also to overlook some some annoyances and give input to Namco Bandai on how to improve upon this awesome formula


If they actually put some effort into the port it would be deserving of support but they aren't so it isn't (I have the 360 version BTW). 

#32
naughty99

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If it will come with GFWL, I don't plan to buy it. It's very inconvenient to install and set up GFWL games, not to mention problems others have reported with multiplayer features for GFWL.

If it uses Steamworks DRM instead, I'd definitely buy it. (but not both Steamworks + GFWL, like Arkham City)

Modifié par naughty99, 11 mai 2012 - 09:55 .


#33
Jestina

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If you can only play it with a controller, then that's another strike against it. I use keyboard and mouse only.

#34
termokanden

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Well, you CAN play it with keyboard and mouse. If you dare :)

#35
slimgrin

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Will wait for reviews. If it's another cheap knock-off port, I'll tell From Software to take a frying reap.

#36
deuce985

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I have it on PS3 but I'll probably buy it again on PC. I loved it.

#37
Dave of Canada

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I'm deeply interested, however the rush port job scares me far too much to consider day-one buying. Loved it on the console, I don't want console version 0.5

#38
Sajji

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There is a lot that can be approved upon. Graphically, its not the best looking game. You'll probably like the art, but even on console graphic standards its not too good.

Where its brilliant is atmosphere, gameplay and challenge. Loot is really good, and very valuable. Statistics are vital, and must be closely monitored, or your build will fail and you won't be able to advance or you'll have to grind / farm. It's balanced in if you know what you're doing you'll be ok, but if you don't have a clue, there will be zero mercy. And you cannot go prancing about doing as you please and just go up and think you'll mow down enemies. AI is EXTREMELY intelligent...a solid level skeleton will take your nifty moves and if you are too aggressive or weak, counter your attacks and stick its sword in your guts and turn the blade.

The atmosphere is truly serious and truly dark. The music plays a big role in this, no doubt...but its unique in that it tickles the true feeling of hollowness and cold death. With that comes hints of sadness.

When you come across enemies, they will not be something you just run up to and mow down. Patience is needed in battle...analyzing their precise movements and attacks and being patient on when to strike. Some have special attacks and critical hit reactions...and if they're in groups some of the lower health ones will drop back and keep a hint of distance, or quick try to heal behind others before jumping back into their attack patterns.

There is potential for a genuine masterpiece if graphical improvements and some other improvements are made visually.

#39
Sajji

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Needless to say...when you come across a Hydra...you come across a Hydra.

You are going to die so fast the first time you meet it. Likely the first 15 times...

#40
MarchWaltz

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I don't understand this game. One of the CEO's or game marketers or whatever said "this game will have you breaking your controller".

Look, I like a challenge, I do, but how stupid do you have to be to make a game, and seemingly the main point of the game, is to make the gamer frustrated? I mean, I don't know, it seems stupid.

#41
Mercannis

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Bad console port that uses GFWL ....yeah no buy not even for 1 pound.

#42
Seagloom

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jesuno wrote...

The creators said that minimal effort would be put into implementing the k+m, and that they recommend using a gamepad.

Source


I was looking forward to Dark Souls despite a possible Games for Windows Live implementation and low resolution textures. Sadly, this news has completely put me off the game. It sounds like a rush job to cash in on interested PC gamers. I'm not buying a controller just to play one game that would probably be perfectly playable with a keyboard and mouse.

This is a real shame. :( I really wanted Dark Souls. Now it just doesn't seem worth it.

Modifié par Seagloom, 12 mai 2012 - 11:31 .


#43
Fishy

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Support it? It is a charity organization?

#44
k177sh0t

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No

#45
Addai

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It's not my kind of game. Atmosphere sounds interesting, but I won't play a game that advertises itself by how many times the "game over" screen appears.

#46
CroGamer002

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I do not support lazy ports.

#47
Cutlass Jack

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Addai67 wrote...

It's not my kind of game. Atmosphere sounds interesting, but I won't play a game that advertises itself by how many times the "game over" screen appears.


Actually it would probably cut down on the frustration level if it it did have a quick reload after the game over screen. Instead the game isn't actually over and you're thrown back to the last save location. The frustrating part is having to fight your way back to the things that dropped when you died. So you have to fight your way back in a worse state than you were when you died originally, and if you die a second time, you can't get back what you lost.

The other joke is that the game features a very robust character creation system. You'll spend an hour making that perfect charcter...only to find you don't get to see them because you spend much of the game in 'zombie' form. (every time you die you lose your face)

The dying part gets annoying fast. But the game is so nice in other aspects you keep playing it anyways. I had a real love/hate relationship with Dark Souls. Its like a really hot, but abusive, signifigant other.

Anyway I'll be giving the port a wide berth.A lazy port plus GFWL kind of ruins any excitement for it. Might as well stick with my PS3 version.

#48
Guest_EternalAmbiguity_*

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Addai67 wrote...

It's not my kind of game. Atmosphere sounds interesting, but I won't play a game that advertises itself by how many times the "game over" screen appears.


Same.



Besides, the only hack-and-slash that interests me is Devil May Cry, and that's only because of the story.

#49
termokanden

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Addai67 wrote...

It's not my kind of game. Atmosphere sounds interesting, but I won't play a game that advertises itself by how many times the "game over" screen appears.

This is also what has kept me from buying it so far.

I may buy it for the xbox when it gets cheaper though and see what all the fuss is about.

#50
Maria Caliban

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Eurypterid wrote...

I'm not sure I understand the purpose of this post. If someone is interested in the game, they'll buy it. If they're not interested, they won't. I guess if there are some fence sitters, you're appealing to them? But if you're saying buy the game just to support the franchise, even if you're not that interested in it, that's (IMO) just a waste of money.

Mind share. You're assuming humans have all available knowledge, make a decision immediately, and always follow up on that. Even the idea of 'fence sitters' assumes that.

Someone who heard of Dark Souls, thought it sounded okay, and then promptly forgot about it isn't a fence sitter.

Cutlass Jack wrote...

Actually it would probably cut down on the frustration level if it it did have a quick reload after the game over screen. Instead the game isn't actually over and you're thrown back to the last save location. The frustrating part is having to fight your way back to the things that dropped when you died. So you have to fight your way back in a worse state than you were when you died originally, and if you die a second time, you can't get back what you lost.

It's that way in the PC version?

Modifié par Maria Caliban, 12 mai 2012 - 06:10 .