Modifié par termokanden, 12 mai 2012 - 06:18 .
PC gamers: please support Dark Souls
#51
Posté 12 mai 2012 - 06:17
#52
Posté 12 mai 2012 - 06:47
Maria Caliban wrote...
It's that way in the PC version?
I have little doubt it will be exactly the same way.
The entirety of the 'punishing gameplay' mechanic is that you can't save anywhere and are forced to redo large stretches when you fail. If you could save/reload the game anywhere, the game wouldn't be that much worse than any other, frustration wise.
#53
Posté 12 mai 2012 - 06:59
It just doesn't hold your hand. And it certainly isn't a hack and slash. Most combat is hand to hand, but if you try hacking your way through without dodging, rolling, analyzing enemy movement, strike patterns and a close eye on your stats, you will have big problems.
Anybody who plays this game like Devil May Cry will break their keyboard. You will not go very far.
#54
Posté 12 mai 2012 - 07:02
Sajji wrote...
It's not punishing in a sense that unexperienced gamers will have trouble. For them, it'll be refreshingly challenging, but not overkill.
I'm all for the challenge I'm not for a bad port.
#55
Posté 12 mai 2012 - 07:07
#56
Posté 12 mai 2012 - 07:08
I guess it helped that I played Demon's Souls too, so I knew what to expect. Dark Souls is definitely harder than any traditional game though. But I think the difficulty is overrated, IMO. It's mostly about patience and waiting for openings. If you're a impatient gamer, Dark Souls will devour your soul. I'd honestly say a game like Ninja Gaiden was far harder than Dark Souls/Demon's Souls. I could see it being really hard for a impatient player or people who don't understand RPG mechanics.
Modifié par deuce985, 12 mai 2012 - 07:10 .
#57
Posté 12 mai 2012 - 08:06
You will only see why when you play it. And if its a definite no-go for you no matter what, I recommend looking at,the opening cinematic to gain an idea of what this atmosphere is like. It is something worth watching if you're not going to play.
If you're not going to play, just head over to YouTube and watch the opening cinematic. This is,the atmopshere you play in.
#58
Posté 12 mai 2012 - 08:09
#59
Posté 12 mai 2012 - 10:02
I personally can't see the appeal of this sort of game.
#60
Posté 12 mai 2012 - 10:36
Megaton_Hope wrote...
What kills Dark Souls for me is the lore.
IMO bad lore only harms games that are dialogue or written text heavy, such as KoA: Amalur.
I think with Dark Souls being so heavily defined by its atmosphere, exploration, combat and character development (in the stats and inventory sense) the lore isn't really that relevent.
#61
Posté 13 mai 2012 - 01:48
Megaton_Hope wrote...
What kills Dark Souls for me is the lore.
It's more of a dungeon crawler-RPG with minimal plot.
#62
Posté 13 mai 2012 - 02:21
#63
Posté 13 mai 2012 - 11:50
Sajji wrote...
If I was a PC gamer, I could understand not wanting a bad port. I understand that, and if that's a breaker than I understand. But it wasn't going to come to PC at all until a petition went around. Not that it changes anything about the aforementioned, but what I'm saying is play it, enjoy it for what it is, see the potential for the next title. Because I'm guessing if it does well enough, the next title will made with the pc version with the pc gamer in mind, and with pc gamer suggestions and feedback, could help turn this franchise into a true gem of an IP.
Exactly.
I mean, sure - I would prefer a good port over a bad port (I mean, what kind of person WANTS something bad if they can have something good instead:innocent:) - but if I cant have that I would much rather play a bad one than not playing this game at all.
#64
Posté 13 mai 2012 - 12:51
My stance in this case is completely the opposite. In case of any success with the PC release it will give them idea that they can make a cheap console port of any future game and get away with it.Tirigon wrote...
but if I cant have that I would much rather play a bad one than not playing this game at all.
Make a solid port or don't do it at all. That's how I see it.
#65
Posté 13 mai 2012 - 01:17
xkg wrote...
My stance in this case is completely the opposite. In case of any success with the PC release it will give them idea that they can make a cheap console port of any future game and get away with it.Tirigon wrote...
but if I cant have that I would much rather play a bad one than not playing this game at all.
Make a solid port or don't do it at all. That's how I see it.
Yea but the "not at all" was their stance, which is why we haven't had a multi-platform game from the start.
#66
Posté 13 mai 2012 - 02:22
#67
Posté 13 mai 2012 - 03:53
termokanden wrote...
We need developers that actually take advantage of the PC platform rather than treating PC gamers as second-rate customers. A recent example I remember is Saints Row The Third - the PC version has much nicer graphics (if you've got the hardware) and the controls are good. I have tried the console version as well and the difference is huge. Say what you want about the game itself, but that's the way to do it, not this half-assed "controls? buy a gamepad" nonsense.
I'll throw in Battlefield 3 and Arkham City. I bought AC recently during a steam sale for $15 so I never experienced the problems the game launched with on PC but it has great controls and I can play nearly at max no problem. Yea it plays better with a gamepad imo but it's still great with a mouse and keyboard.
I just won't buy Dark Souls unlike trigon I'm not going to forgive
From Software is they can't be bothered to work on the controls, graphics and *shudders* DRM.
#68
Posté 13 mai 2012 - 04:03
Minimal keyboard/mouse support? GFWL? Console port with no tweaking for the PC?
No thanks. If they switch over to Steam, it wouldn't be too bad but I'll just stick with watching youtube videos.
#69
Posté 13 mai 2012 - 04:06
Skelter192 wrote...
termokanden wrote...
We need developers that actually take advantage of the PC platform rather than treating PC gamers as second-rate customers. A recent example I remember is Saints Row The Third - the PC version has much nicer graphics (if you've got the hardware) and the controls are good. I have tried the console version as well and the difference is huge. Say what you want about the game itself, but that's the way to do it, not this half-assed "controls? buy a gamepad" nonsense.
I'll throw in Battlefield 3 and Arkham City. I bought AC recently during a steam sale for $15 so I never experienced the problems the game launched with on PC but it has great controls and I can play nearly at max no problem. Yea it plays better with a gamepad imo but it's still great with a mouse and keyboard.
I just won't buy Dark Souls unlike trigon I'm not going to forgive
From Software is they can't be bothered to work on the controls, graphics and *shudders* DRM.
AC is a real treat, you'll enjoy yourself. And yeah it has impecable controls, great graphics. It's a solid port.
#70
Posté 13 mai 2012 - 04:30
From Software is a niche developer, but they found an IP that could really be their crown jewel in relation to their niche status.
Last night got pretty frustrating, but I got past a boss I was having trouble with, grinded for some souls to level and made a lot of progress. Got a nice new hand axe, too...just need Dex a tad higher. I also ran across some knight in gigantic silver armor with a huge hammer of silver guarding a chest in a basement...had to be level 40 and I'm level 6. I ran as fast as I could, but being a cocky player I decided to turn and fight in a more open room.
Bad mistake for me. At least my souls were easy to Recover.
Modifié par Sajji, 13 mai 2012 - 04:34 .
#71
Posté 13 mai 2012 - 04:42
I might end up just playing Diablo 3 as my dungeon crawl fix.
#72
Posté 13 mai 2012 - 04:56
strive wrote...
I can deal with the no k/m support. I own a 360 and use my controller on some of my PC games (mainly sports ones). However GFWL is a deal breaker. I'd love to buy it for PC, I prefer PC gaming but GFWL is turrrible.
I might end up just playing Diablo 3 as my dungeon crawl fix.
I recommend getting it for 360 if you have one. Get it right now! Just don't expect to mow people down...combat is tactical and pretty twitchy...and make sure you analyze AI attacks and keep your stats in order.
You rest, level, and refill estus flasks (health potions) at bonfires, but every time you use the bonfire all local enemies will respawn except bosses. It's good to grind for souls, but you'll also be learning from your mistakes and making more progress until you can drop a ladder or something near your bonfire that is far, far above or away from your local...almost a checkpoint of sorts.
Take time to farm Humanity, too. You the PC are Undead...turning back to human allows more estus potions per bonfire rest (if you use one Humanity point to kindle) and a heck of a lot better loot drops...including percentage chance of rare weapons.
And you will need a shield. Keep it raised almost at all times.
Modifié par Sajji, 13 mai 2012 - 04:57 .
#73
Posté 13 mai 2012 - 09:59
termokanden wrote...
We need developers that actually take advantage of the PC platform
The Witcher 2.
#74
Posté 13 mai 2012 - 10:04
Will they have mods?
Modifié par deuce985, 13 mai 2012 - 10:05 .
#75
Posté 14 mai 2012 - 01:34
I have nothing but good to say about it. After enjoying TW2 I put this in and didn't know if I'd like it or not. I love it. I adore the challenge, although TW2 was also a challenge, albeit not as much so, but it geared me up and conditioned me. After 12 hours I've died at least 30 times, but never cheaply. It's trial and error and its soooo satisfying when you make progress. I also like how I can almost never rest easy...potential death is around every corner and its so reinvigorating, to say the least. I'm in pursuit of better loot and I'm going to go back and farm souls and Humanity in a little. Also taking notes on where the super high levels are as I suspect they are guarding some bigtime goodies, and will obtain later.
The AI is smart. Very smart...best I've seen in a while.
Modifié par Sajji, 14 mai 2012 - 01:35 .





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