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Does anyone else think DA3 will create Bioware's biggest backlash to date?


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#576
Sajji

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shantisands wrote...

Sajji wrote...

Will DA3 receive a metacritic bomb again?


My word is wary.  I am wary.   Not because I think they are incapable, in fact, I think the opposite of their *capabilities*.  I do think though that the success of the first DA, coupled with EA's deadlines and seemingly wanting MORE over BETTER, equals less *willingness* to take the chances that *excellence* requires.  Anyone can use a formula and probably get a game that makes money, with the talent that they have anyway but it takes guts to make something better than the minimum that you can squeek through at the risk of failure because you took a chance. 

I'm just not sure they even want to do that anymore.  Most of the recent games are a study in formula gameplay for the sole purpose of consumerism.   Which is fine, just don't expect people who expect a higher level because *you* raised your own bar, to be satisfied when you lower the bar on them.   

I would love to be surprised though.  I enjoy rooting for the underdog and I know they can do better than DA2.  In fact, I really hope for better than DA2.  Personally though, I quit playing ME3 because I found it formulaed and uninspired.  I loved ME and ME2 though.     So, here's to hope.  =)    I guess every person and every company has a level that they aspire to, some people and places want to keep growing and getting better and some just want to make a successful product regardless of public opinion.  I can't really say either is wrong, I just know which I prefer.     



I agree. I just know where and where not to spend my money. I have a limited budget for gaming...if its not top notch quality I don't spend.

Now I think we'll see where things are really at, and BioWare will get to see what they did to their fanbase when they spurned them. DA2 was riding off the reputation of Origins and many just wanted to see the ME trilogy finished. I suffered through relentless and boring third person shooting in ME3 for the story...and its done now...and completely ruined.

It's why I have no interest, really. I'm sort of...what's the word...apathetic towards their products now. And its no big deal, really...there are plenty of companies that fit my economic demand perfectly. It's always interesting to see what they're up to, but beyond that...*shrugs*

#577
Addai

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Yrkoon wrote...

Addai67 wrote...
In TW2 you have one scene where you see a woman naked and they're about to get it on before they're interrupted.  All other pixel bumping is optional.

Damn, you're right.  The 2 scenes where you walk in on Philippa and Cynthia are optional.   No wait.  They're not.
Triss' "decompression" scene is optional.  No wait it isn't.

You can skip the cutscenes if boobs offend you so much.

Modifié par Addai67, 14 mai 2012 - 04:30 .


#578
In Exile

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AlanC9 wrote...
With some MMORPG mechanics thrown in --- aggro management, etc. Do those guys count as "casuals"? I suppose these days those are lowest-common-denominator mechanics just like D&D was 15 years ago.


Is the WoW Crowd a crowd we're supposed to feel superior to? I lose track sometimes.

termokanden wrote...
Lowest common denominator sounds so
negative, and I don't think D&D deserves that. In case someone
thinks that's just because I didn't try other systems, that's way off.


From everything I've heard - and I'm not a P&Per myself - D&D has the trashiest features. Loot/grindfest, particularly unengaging non-combat skills...

... it's a popular one, but kind of for the same reasons people usually bash aRPGs on BSN.

#579
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Sajji wrote...
twitch Dark Souls / The Witcher 2 combat with legitimate challenge and creativity and pause options.


This is my dream. This is what I expected from DAO after playing JE (I didn't follow DAO at all prior to launch). I loved JE for every reason, but the gameplay is something that stands out. After spending a few hundred hours in SWTOR, I can confidently say, I will never enjoy hotbar gameplay ever again. Its simply too slow and unresponsive for my taste. This is why I play DAO/DA2 on casual difficulty and games like JE on GrandMaster and ME1-3 on insanity. I love the challenge of twitch gameplay and absolutely cannot be bothered by the tedium of hotbar gameplay. 

I understand some people love hotbar combat, but I do not. I would love to see Bioware make more action-RPGs. (I'm sure that sounds like blasphemy to some!)

Modifié par scyphozoa, 14 mai 2012 - 06:06 .


#580
Zolt51

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A few reasons why I think DA3 will be better than DA2
- Lessons were learned. There have been extensive feedback threads and consensus was quite clear: Abusing the re-use of locations, as well as the poor pacing of the main story were clearly no-no.
- Contrary to ME3 which sold quite well, DA2 sales have been a lot worse than DA:O.This more than anything should prompt the decision-makers at EA to make some serious adjustments.
- Plot: DA3 is supposed to be the end of the trilogy. It's almost certain to be about Darkspawn again, and to give some serious answers about the DA world (although not all of them I hope)
- If it's set in Orlais, everyone will speak with a French accent, which is awesome.

#581
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scyphozoa wrote...

This is my dream. This is what I expected from DAO after playing JE (I didn't follow DAO at all prior to launch). I loved JE for every reason, but the gameplay is something that stands out. After spending a few hundred hours in SWTOR, I can confidently say, I will never enjoy hotbar gameplay ever again. Its simply too slow and unresponsive for my taste. This is why I play DAO/DA2 on casual difficulty and games like JE on GrandMaster and ME1-3 on insanity. I love the challenge of twitch gameplay and absolutely cannot be bothered by the tedium of hotbar gameplay. 

I understand some people love hotbar combat, but I do not. I would love to see Bioware make more action-RPGs. (I'm sure that sounds like blasphemy to some!)


I can't fathom a reason for Bioware to take a series that is centered around hotbar gaming and suddenly make the next game not hotbar gaming.

Modifié par EternalAmbiguity, 14 mai 2012 - 07:42 .


#582
Zolt51

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I'm afraid you guys have lost me there. What is a hotbar game? Darts? Pool?

#583
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EternalAmbiguity wrote...
I can't fathom a reason for Bioware to take a series that is centered around hotbar gaming and suddenly make the next game not hotbar gaming.


I am reasonable. I don't really want Bioware to do this and I don't think there is any chance that they would, because ultimately I think it would be very detrimental for the DA franchise. What I do want is for Bioware to be able to continue simultaneously making both kinds of RPGs. But in my selfish, perfect world, I would enjoy the gameplay of all Bioware games.

Modifié par scyphozoa, 14 mai 2012 - 08:59 .


#584
Yrkoon

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Addai67 wrote...

Yrkoon wrote...

Addai67 wrote...
In TW2 you have one scene where you see a woman naked and they're about to get it on before they're interrupted.  All other pixel bumping is optional.

Damn, you're right.  The 2 scenes where you walk in on Philippa and Cynthia are optional.   No wait.  They're not.
Triss' "decompression" scene is optional.  No wait it isn't.

You can skip the cutscenes if boobs offend you so much.

Or, you can answer someone's question by giving them false info about the game.

#585
Yrkoon

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In Exile wrote...
From everything I've heard - and I'm not a P&Per myself - D&D has the trashiest features. Loot/grindfest, particularly unengaging non-combat skills...

In retrospect, yes.    And  you're absolutely right when we're talking about  the way D&D was implemented in every single D&D video game ever made.   

But when I think back to my old P&P sessions with my geeky circle of friends when I was a kid, you didn't realize you were "grinding", because every  encounter took  like a half hour  (gotta wait your turn to attack... every round) and we were lucky enough to have a DM that was super-stingy about loot distribution.  And  non-combat skills were quite fun when  everyone in the party had their own and you had to share the burden depending on the obstacle.   

Modifié par Yrkoon, 14 mai 2012 - 09:49 .


#586
Osirux

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Sure, the ME3 ending wasn't very good, and a lot of parts of DA2 felt rushed, but anyone depicting these game as some colossal failure of story-telling or gameplay is simply insane, or has been engaged in an entirely different game industry than I have. Exactly what companies are putting games out on the level of Mass Effect and Dragon Age with any sort of regularity? 

These so called "disasters" that BioWare has made have been some of their most commercially successful games EVER. Most companies, especially in the current climate of the industry, would die to have the critical and commercial success BioWare has had in the last few years -- "backlash" and all.

Now, I'm not trying to dismiss the shortcomings of DA2 and ME3, but honestly, I think a lot of people need to step out their little bubble of hate and put things in perspective. I die a little bit inside every time I see someone saying they didn't pick up ME3 because "people on the internet" said it was so horrible. Seriously? If ME3 and DA2 were truly as abhorrently repulsive as some people on these forums make them out to be, we might as well shut down the game industry down now before anyone else is hurt. No one else needs to suffer.

Dragon Age 3 will be a good (hopefully great) game. It will sell millions. Will there be backlash? Damn right. I can't think of a multi-million selling game that hasn't had a good amount of backlash. But like most things on the internet, it will again be blown way out of proportion.

/rant

@scyphozoa 
I don't see BioWare abandoning the hotbar, but that doesn't mean it can be improved upon. Really, there's nothing tying the hotbar to slow, unresponsive combat. I would pretty much rule out twitch-based combat like JE, due to the squad nature of DA combat. And honestly, I greatly prefer the hotbar to the uninspired combat in a game like Skyrim, which hopefully isn't the inspiration they took from it. I also don't think combat in games like Skyrim, JE, or Dark Souls are really suited to the scale of combat (in regards to # of enemies) that took place in DA2. I guess it depends on how they approach enemy encounters in DA3. But I understand your stance. Personally, I'm enjoying the action-ification of BioWare RPGs. 

Modifié par Osirux, 14 mai 2012 - 10:08 .


#587
Gotholhorakh

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Not so much backlash. Perhaps ridicule by some people, perhaps some lamentation and wailing/gnashing of teeth by the real fanbase if any buy it.

Not really backlash though, because people won't be going in believing promises this time around, so it'll be difficult to have their feelings hurt. I mean I'm sure the promises will still be there, but there will be a healthy skepticism in approaching the game.

#588
Yrkoon

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Zolt51 wrote...

- Plot: DA3 is supposed to be the end of the trilogy

LOL  somewhere in Bioware's studios, there's a Developer who's rolling his eyes and sighing over fan-imagined  rumors like this one.  The kind that  persist inspite of numerous developer proclamations made over the past couple of years that Dragon Age isn't supposed to be,  isn't designed to be, and isn't planned to be... a Trilogy.


- If it's set in Orlais, everyone will speak with a French accent, which is awesome.

Well... it can be awesome... like  a bunch of Lelianna accents.

Or... we could  get a city full of Isoldes, which by itself will cause a backlash, and possibly a string of  random  aggravated assaults  world-wide.

Modifié par Yrkoon, 14 mai 2012 - 01:56 .


#589
Elhanan

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Personally, it really does not matter if there is a repeat of the whole DA2/ ME3 bashing; plan to get DA3 anyway. Hater's gotta Hate, but I do not have to pay much attention to them.

#590
The Jackal

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Osirux wrote...

Sure, the ME3 ending wasn't very good, and a lot of parts of DA2 felt rushed, but anyone depicting these game as some colossal failure of story-telling or gameplay is simply insane, or has been engaged in an entirely different game industry than I have. Exactly what companies are putting games out on the level of Mass Effect and Dragon Age with any sort of regularity? 

These so called "disasters" that BioWare has made have been some of their most commercially successful games EVER. Most companies, especially in the current climate of the industry, would die to have the critical and commercial success BioWare has had in the last few years -- "backlash" and all.

Now, I'm not trying to dismiss the shortcomings of DA2 and ME3, but honestly, I think a lot of people need to step out their little bubble of hate and put things in perspective. I die a little bit inside every time I see someone saying they didn't pick up ME3 because "people on the internet" said it was so horrible. Seriously? If ME3 and DA2 were truly as abhorrently repulsive as some people on these forums make them out to be, we might as well shut down the game industry down now before anyone else is hurt. No one else needs to suffer.

Dragon Age 3 will be a good (hopefully great) game. It will sell millions. Will there be backlash? Damn right. I can't think of a multi-million selling game that hasn't had a good amount of backlash. But like most things on the internet, it will again be blown way out of proportion.

/rant

@scyphozoa 
I don't see BioWare abandoning the hotbar, but that doesn't mean it can be improved upon. Really, there's nothing tying the hotbar to slow, unresponsive combat. I would pretty much rule out twitch-based combat like JE, due to the squad nature of DA combat. And honestly, I greatly prefer the hotbar to the uninspired combat in a game like Skyrim, which hopefully isn't the inspiration they took from it. I also don't think combat in games like Skyrim, JE, or Dark Souls are really suited to the scale of combat (in regards to # of enemies) that took place in DA2. I guess it depends on how they approach enemy encounters in DA3. But I understand your stance. Personally, I'm enjoying the action-ification of BioWare RPGs. 


Waving that Bioware banner around pretty hard, doncha think? I understand where you are coming from. It's the only company that pumps regular titles like this where we can pick our path on regular bases. The problem however somewhere down the lines of Orgins and Mass Effect 2.

They somehow merged Orgins with the wheel. It appear's instead of vast maps and in depth companion questline the money is being spent on "reactions" it's kinda silly to be honest. We are given three different choices of how to respond. I worry they are investing more into reaction and less into choices.

Orgin's did not have a huge backlash neither did Knight's of Old Republic and they both were game of the year and won several titles.  "Heavy Rain" and "Witcher 2" are proof other company's can give us the same in depth choices without "the wheel"

In most games you just choose either what you want to do personally. To me orgins was a more of a mass success then DA2. I guess all personal peference. If we didn't care about the company we wouldn't invest so much emotion into it. 

#591
mupp3tz

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Speaking of "the wheel," I hope they go back to DA:O style dialogue options.. where you're actually presented with multiple choices and conversation isn't just about exhausting all the possible options and then choosing "RED" or "BLUE."

#592
Aeowyn

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Yrkoon wrote...

Addai67 wrote...

Yrkoon wrote...

Addai67 wrote...
In TW2 you have one scene where you see a woman naked and they're about to get it on before they're interrupted.  All other pixel bumping is optional.

Damn, you're right.  The 2 scenes where you walk in on Philippa and Cynthia are optional.   No wait.  They're not.
Triss' "decompression" scene is optional.  No wait it isn't.

You can skip the cutscenes if boobs offend you so much.

Or, you can answer someone's question by giving them false info about the game.


Do you actually see them naked in those scenes?

Elhanan wrote...

Personally, it really does not matter if
there is a repeat of the whole DA2/ ME3 bashing; plan to get DA3 anyway.
Hater's gotta Hate, but I do not have to pay much attention to
them.


Yes, all of us who have issues with ME3 and DA2 are haters. Obviously. *rolls eyes*

Modifié par Aeowyn, 14 mai 2012 - 05:59 .


#593
Chromie

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Zolt51 wrote...

I'm afraid you guys have lost me there. What is a hotbar game? Darts? Pool?


Hotbar

Image IPB 

 

No bar

Image IPB 

#594
Eternal Phoenix

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greengoron89 wrote...

You're grossly oversimplifying, but I suppose that's to be expected - you never pass up an opportunity to bash Skyrim when it presents itself (and sometimes even when it doesn't). :D


I can't help it. I love bashing TES! It's so fun!

Sometimes I bash the Fable series too.

#595
Morroian

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JasonRocker wrote...

They somehow merged Orgins with the wheel. It appear's instead of vast maps and in depth companion questline the money is being spent on "reactions" it's kinda silly to be honest. We are given three different choices of how to respond. I worry they are investing more into reaction and less into choices.

 
<sigh> We weren't just given 3 choices to respond.


JasonRocker wrote...

Orgin's did not have a huge backlash neither did Knight's of Old Republic and they both were game of the year and won several titles.  "Heavy Rain" and "Witcher 2" are proof other company's can give us the same in depth choices without "the wheel"

The wheel is just a UI element. The issue you have isn't the wheel.

M U P P 3 T Z wrote...

Speaking of "the wheel," I hope they go back to DA:O style dialogue options.. where you're actually presented with multiple choices and conversation isn't just about exhausting all the possible options and then choosing "RED" or "BLUE."

Go back implies that DA2 is as you describe when it wasn't. 

Modifié par Morroian, 14 mai 2012 - 09:18 .


#596
mupp3tz

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..except that it is. It's exactly the same as Mass Effect, in that you have a blue option, a purple option, and a red option when making decisions. White choices are akin to "Investigate" and are exhaustable. The options that are meant to be more ambiguous (marked by the three curved arrows) are still not a good substitute for the type of options you had in Origins.

In Origins, a conversation could lead to you choosing from 5 different lines of dialogue listed one after the other, without any color coding or obvious queues of "*This* is meant to be ambiguous!" As the player, you had to assess from the tone of the line.. and, aside from the dialogue that repeats, you couldn't go back on the choice. Each single line leads to a unique response from.. let's say, Morrigan, that eases into the linear information.  Essentially, Origins gave you more freedom to roleplay rather than making you choose from either color coded or purposely indicated "ambiguous!" options.  If you decided to choose a specific tone, sometimes you were unable to receive certain info.. as opposed to exhaustable investigative prompts.

So, yes.. DA:2 dialogue was a simplified version of DA:O. It was just a blatant copy of the ME UI... and I prefer dialogue with more options that aren't presented in an obvious manner.

Modifié par M U P P 3 T Z, 14 mai 2012 - 09:40 .


#597
Elhanan

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Aeowyn wrote...

Yes, all of us who have issues with ME3 and DA2 are haters. Obviously. *rolls eyes*


Not all, but there are many in the gathering. And I would say that a majority of those bombing scores on meta-critic before and during launch are a part of the Hater's crowd.

#598
In Exile

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Yrkoon wrote...
In retrospect, yes.    And  you're absolutely right when we're talking about  the way D&D was implemented in every single D&D video game ever made.   

But when I think back to my old P&P sessions with my geeky circle of friends when I was a kid, you didn't realize you were "grinding", because every  encounter took  like a half hour  (gotta wait your turn to attack... every round) and we were lucky enough to have a DM that was super-stingy about loot distribution.  And  non-combat skills were quite fun when  everyone in the party had their own and you had to share the burden depending on the obstacle.   


I'm not trying to rag on D&D. Like I said, P&P isn't my cup of tea, and I don't want to be dismissive of people's preferences. I'm just against this idea of pretending that Bioware was ever about the niche audience.

#599
In Exile

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M U P P 3 T Z wrote...

Speaking of "the wheel," I hope they go back to DA:O style dialogue options.. where you're actually presented with multiple choices and conversation isn't just about exhausting all the possible options and then choosing "RED" or "BLUE."


Totes! Like in this here picture, where you get all of three options! Man, if only DA2 had three unique options every conversation or something...

Image IPB

#600
The Jackal

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In Exile wrote...

M U P P 3 T Z wrote...

Speaking of "the wheel," I hope they go back to DA:O style dialogue options.. where you're actually presented with multiple choices and conversation isn't just about exhausting all the possible options and then choosing "RED" or "BLUE."


Totes! Like in this here picture, where you get all of three options! Man, if only DA2 had three unique options every conversation or something...

Image IPB


Think about it, for every convo they have to record three seperate reactions. That cost money. I would rather have what's above then the wheel. I played Orgins several, several times most of the time you get five options their are some cases where you don't get as many but are rare.