A Dragon Age MMO
#51
Posté 17 mai 2012 - 09:25
#52
Posté 18 mai 2012 - 04:43
Must be like Old Republic in the matter of voice over.
Must be set 1000 years before DA:O (First Blight would be cool, to see how the world reacted to the darkspawns, how the Wardens were created and so on...)
It should not stop the development and launch of the single player games. It should be a complementary game, not a substitute.
And yeah, i would play and pay for that.
Modifié par DiegoRaphael, 18 mai 2012 - 04:45 .
#53
Posté 18 mai 2012 - 12:14
#54
Posté 19 mai 2012 - 04:01
wsandista wrote...
No to MMO. MMO=abomination
QFT.
#55
Posté 19 mai 2012 - 09:55
Pedrak wrote...
If they have a desperate desire of losing more millions in a highly risky, expensive and competitive market, why not?
#56
Posté 20 mai 2012 - 02:28
Pedrak wrote...
If they have a desperate desire of losing more millions in a highly risky, expensive and competitive market, why not?
Yeah, then they can be cool just like Bathesda!
....Who, funnily enough, is constantly going out of their way to say why their MMO will be JUST LIKE playing a single-player game.
Which makes me kind of wonder why they're not making a single-player game.
Modifié par DreamerM, 20 mai 2012 - 02:35 .
#57
Posté 20 mai 2012 - 02:40
DreamerM wrote...
Pedrak wrote...
If they have a desperate desire of losing more millions in a highly risky, expensive and competitive market, why not?
Yeah, then they can be cool just like Bathesda!
....Who, funnily enough, is constantly going out of their way to say why their MMO will be JUST LIKE playing a single-player game.
Which makes me kind of wonder why they're not making a single-player game.
First, Bethesda isn't making TES Online. Zenimax online studio is, and the project is led by Matt Firor, the lead designer of DAoC.
Also, for that post, it really doesn't tell you anything. Unless you know the core mechanics of the main story, we really can't say anything about it.
#58
Posté 21 mai 2012 - 02:49
It would be amazing to be a citizen of that world, especially one who had the option to be relatively normal, and not some famous hero. Revisiting well-known scenes from the single-player games, and discovering completely new locations.
On the other hand, having experienced MMOs at first hand, I am well aware that the imagined reality of an MMO is usually preferable to the genuine experience.
I'm probably going to come across as a bit of a stuck-up, elitist anti-social grumpkin, but I usually find my immersion, and sense of adventure rudely interrupted by other players. Other players tend to ruin a lot of my enjoyment and shatter my sense of connection to the virtual world. It's fine if they roleplay, and behave in-character, but so few do.
There's nothing worse (for me) than discovering some ancient ruins, taking my first steps inside, eager to explore... only to have some hyperactive kid come come bounding along, constantly leaping and bunny hopping around all over the place like a loon, spamming me with whispers, gold begging, and ninja party invites, and then screaming "OMG U FAIL NOOB!!!!!!!!" when I decline.
In retrospect, I think what I probably want is a DragonAge MMO with a strict Roleplaying policy so rigidly enforced that to deviate from it entails a week-long suspension, or some other equally draconian measure, such as one's character being imprisoned, or placed in the stocks!
I'll probably get that kind of game around the same time Jimi Hendrix returns to earth in a flying teapot, accompanied by the entire cast of The Wombles.. in other words, the kind of fully in-character MMORPG that I yearn for does not, and never will exist!
Denied the above, I suspect what I really want is a DragonAge MMO... with a single player mode... which kind of defeats the purpose.
#59
Posté 21 mai 2012 - 03:32
AshenSugar wrote...
In retrospect, I think what I probably want is a DragonAge MMO with a strict Roleplaying policy so rigidly enforced that to deviate from it entails a week-long suspension, or some other equally draconian measure, such as one's character being imprisoned, or placed in the stocks!
In the Dark Ages MMORPG, there were players who held ranks like Guard, who would put you in jail and leave a mark on your record if you spoke OOC too much.
ETA: I can do without a DAMMORPG because: THIS WILL BE THE BEST THING EVER
Modifié par slashthedragon, 21 mai 2012 - 06:06 .
#60
Posté 22 mai 2012 - 10:13
#61
Posté 22 mai 2012 - 11:02
Reznore57 wrote...
Well that why wow worked , you do repetitive things while talking to guildmates about the weather.
I've played like 5 years and every time i met somebody interested in the story (or who even read quest text at all..) it was like an angel descending from the heavens...
Sucessful mmo had to be like some mindless game tv show , not too deep , with some eye candy and have some thing to gossip abput ( "hey i think guild mate x slept with guild mate Y) , and with some shiny reward at the end.
WoW worked for those who enjoyed it only. You seem to forget the 66 percent of the people who tried it and didn't like it. It was a game population built up on retention over time only (no competition at all to speak of, unless you enjoy cheap Asian grinders that are total rubbish... which is all of them). SWTOR's strength is! its story, and nothing else. What kills is the race for fat loots only Evercrack>WoWhead mentality. From a guild of over 500 people the majority leaving where dissatisfied with the lack of social elements, over emphasis on the end game, horrid mirrored class system, that made playing the other faction a moot point (except for story... which felt at times like it was penned for 12 year old children sadly), PvP also spoilt so much of the PvE game, it was like an omnipresence on everything relating to game mechanics, the cinematic combat promised by the so called good doctors was just more smoke up you backside; and lastly a poor crafting system (a twist to the dis-functional WoW system). The game lacks depth, what wasn't needed was another shallow junk food WoW, dresses up as SW. Its big plus was and still is, story... what the game pushed and pushed for nearly 2 years, if you didn't like that at all, it was the wrong game for you to start with... and yes it works in MMOs and it works very well.
However, I still play TOR, and I will continue to play it for 1 year, in the vain hope that they add more of what I have mentioned.
As for a DA mmo, god no, just simply no. If that happened, it will be the end of DA period on single player and more then likely the demise of BioWare as we know them now (and yes I pine for the old BW and pre-console dumbing down) ... and with their current record ( DA2 fail and ME 3's mega failed ending and it was a little shoddy overall as well, SWTOR? well it is still there, but it needs a different direction badly and that isn't WoW... even Blizzard fails, D3 is a farce) they don't need a deeper hole.
Stardard internet disclaimer imo.
#62
Posté 01 juin 2012 - 12:51
#63
Guest_Nizaris1_*
Posté 01 juin 2012 - 01:05
Guest_Nizaris1_*
It is better making the characters can jump, swim and climb than making MMO
#64
Posté 01 juin 2012 - 01:52
That said, after TOR's problems (Really, ALL MMOs start off well and then drop and gain people back after the first year/some patches/an expansion. This is nothing new.), 38 Studios collapsing, and even Blizzard having to release employees, I hope publishers and developers enthusiasm for making an MMO will be dampened. Scale back your expectations because there's no chance in hell you'll ever get Blizzard's pile of WoW cash and keep making single player games and maybe, just maybe, the PC RPG genre can recover from this MMO blight and once again reach the golden days of the late 90s/early 2000s.
#65
Posté 01 juin 2012 - 07:22
Mainly, the style in which BW makes their MMO's and use of instances are different for our tastes than say the tastes for those who played SWGs. And already, there are a plethora of problems making an MMO this size.
If BW does make it, there's going to be a lack of subscriptions. And I feel that DA is 'too' similar to WoW, and while the lores are vastly different, the style of gameplay is too similar to the average/casual consumer.
#66
Posté 02 juin 2012 - 01:56
#67
Posté 02 juin 2012 - 02:10
#68
Posté 02 juin 2012 - 08:58
1.) Dynamic and consistant story with memorable characters (and interaction with the player's character if a RPG).
2.) Entertaining and deep gameplay with a fair amount of customization in playstyles.
Gameplay styles seem severely limited in every MMO I've every touched, witnessed and even tried to play. Most MMOs just suck players into very generic architypal roles of DPS, Healing, Tank or Support with very little flexibility in between. In many ways DA 2 already feels like a MMO in how rigidly structured the classes are in their roles, weapon limitations and fighting styles. I really get disgruntled by MMO fetch quests and the inability to have much input on changing the game worlds too. In WoW it was rediculous to have a guild kill a dragon, hang it's head up in Stormwind then have another guild do it the next week. Perhaps that's why so few people ever roleplayed, even on the Roleplay designated servers, because there was no story and the lore was a mess. I can easily see the same thing happening to a Dragon Age MMO if one was ever made.
#69
Posté 02 juin 2012 - 03:18
#70
Posté 02 juin 2012 - 04:45
#71
Posté 02 juin 2012 - 05:06
Wompoo wrote...
WoW worked for those who enjoyed it only. You seem to forget the 66 percent of the people who tried it and didn't like it. It was a game population built up on retention over time only (no competition at all to speak of, unless you enjoy cheap Asian grinders that are total rubbish... which is all of them). SWTOR's strength is! its story, and nothing else. What kills is the race for fat loots only Evercrack>WoWhead mentality. From a guild of over 500 people the majority leaving where dissatisfied with the lack of social elements, over emphasis on the end game, horrid mirrored class system, that made playing the other faction a moot point (except for story... which felt at times like it was penned for 12 year old children sadly), PvP also spoilt so much of the PvE game, it was like an omnipresence on everything relating to game mechanics, the cinematic combat promised by the so called good doctors was just more smoke up you backside; and lastly a poor crafting system (a twist to the dis-functional WoW system). The game lacks depth, what wasn't needed was another shallow junk food WoW, dresses up as SW. Its big plus was and still is, story... what the game pushed and pushed for nearly 2 years, if you didn't like that at all, it was the wrong game for you to start with... and yes it works in MMOs and it works very well.
However, I still play TOR, and I will continue to play it for 1 year, in the vain hope that they add more of what I have mentioned.
As for a DA mmo, god no, just simply no. If that happened, it will be the end of DA period on single player and more then likely the demise of BioWare as we know them now (and yes I pine for the old BW and pre-console dumbing down) ... and with their current record ( DA2 fail and ME 3's mega failed ending and it was a little shoddy overall as well, SWTOR? well it is still there, but it needs a different direction badly and that isn't WoW... even Blizzard fails, D3 is a farce) they don't need a deeper hole.
Stardard internet disclaimer imo.
Wow worked maybe not for everybody , but it's still the most popular MMO for european /american.Why because it's easy , eye candy , and gratifying.(Purplz Lootz!)
Swtor is not designed like a MMO , specially when you quest and that's a big let down.People play MMO also for the social aspect , I remember people from my wow guild coming to SWTOR , and we were all bothered because we used voice chatting and that didn't work well with the voiced cinematic ...
Same with the last WOW expension , i was in a guild with like 50 people , I said "Guyz I'm doing quest , i wanna read the lore etc i won't be on voice chat." Answer : "you suck :)" .We were killing bosses and nobody know why except there were loot and that was a far good enough reason.
I'm really not sure a story driven MMO will work well as far as sell goes , it can be a good MMO ...but when you want something super addictive that attract the masses , story isn't what (most)people are looking for.
#72
Posté 02 juin 2012 - 05:49
#73
Posté 08 juin 2012 - 07:33
#74
Posté 09 juin 2012 - 10:56
#75
Posté 24 avril 2013 - 05:30





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