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I Hate Grissom Academy!


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#1
frylock23

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.. with the fiery passion of thousand white-hot burning suns!!

I am so frustrated right now. I have spent three days trying off and on to get past the stupid atrium with my Vanguard. I admit that half the frustration is because I positively sailed through with my Sentinal at the same difficulty on my last playthrough. But this is getting ridiculous.

I've tried just about every loadout I can think of of minus trying EDI with every possible squadmate loadout.

Right now, I'm working with Garrus and Vega for their survivability and heavier firepower.

I liked the biotic explosions with Liara, but she's really good at getting herself killed. I got really close a time or two with Liara and Garrus, but I could take down the turrets and the shield generators in the end. I got cut to pieces by turret fire before I could whittle them down. With Vega's grenades, I can take down the shield generators, but the Atlas is a problem ...

I'd rather not lower my difficulty since I just sailed through it with my Sentinal. If I can do it with that character I ought to be able to do it with this one.

#2
Joe1962

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I never had a problem there. Not even on my Insanity run.

I always immediately run up the stairs on the right when the level first starts, take cover, have my squad do the same, and proceed to destroy everything except the Atlas. It is blocked from harming me in the position I take. I take it out last.

You may have already tried this, but if not, I hope it helps.

#3
elitesalt

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play on a lower difficulty or get better.

#4
Bio Addict

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I'd echo Joe 1962, if you can clear that upper region and hold it then, if memory servers, no one can attack you from behind. But the atrium is one of the tougher battles in the game, one of the reasons why Grissom Academy is my favorite side quest in ME3.

#5
jasonxxsatanna

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Do you have Garrus spec'd for chain overload it helps , you may want to bring EDI she can be spec'd to be tank like if you put points into def. Matrix and give her chain overload , it also would benefit you to have squad cryo atleast for EDI , would leave Garrus with AP for guardians and Atlas. . .what is your loadout and weapons . . . I have not played with Vanguard yet only soldier and sentinel. . . I used Garrus and Liara , EDI and Liara , EDI and James . . .but Garrus and EDI work well together

#6
frylock23

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I do take the high ground first. Always have because it does put the Atlas out of the fight. I only tried taking it out early with Liara because we could quickly aim biotic explosions across the room and potentially remove it early on.

For my weapons that I have access to: I have the Vindicator rifle up to V, the Hurricane SMG up to V, the Katana shottie up to V, and I have the money to bump one other up to V. So sue me, I really like the Vindicator for SP playthroughs. It grew on me as a Sentinal.

Garrus is spec'd for chain overload. I've been toying with only putting one weapon on him to up his recharge so he can overload quicker. Garrus also has squad Armor Piercing Ammo. I have a Mantis (AP and extended barrel) and Vindicator (AP and extended barrel) for his loadout.

I started out with EDI, but I accidentally skipped past her weapon loadout so she was offering me crap in the way of fire support (just a Shuriken and Predator I). But given that my biggest issue is the shielding from the generators preventing me from taking down the turrets and the engineers ... I might have to go back and try her again.

For myself I have both Reave and Shockwave so I set up and detonate my own BEs from close range. I also have squad Cryo Ammo which I use most of the time. I've been carrying a Katana (smart choke and the other damage one) and a Hurricane (ultra light and scope -> helps aim biotics) because I don't have a good heavy pistol yet.

One of the big problems with this room is that it sort of neuters the Vanguard's bread and butter (charge/nova). You have to be extremely selective about how and where and if at all you use them in this scenario because there are plenty of targets to charge and very, very few good places to charge to. That pretty much removes two of your best weapons right there.

It was a lot easier to do with the Sentinal because everything I was already doing was still useful the moment I hit that room.

#7
known_hero

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elitesalt wrote...

play on a lower difficulty or get better.


Wow, great advice. The mods might as well lock this thread because no post is going to be more helpful than this!

/sarcasm

Anyway, there are a couple of good vids on YouTube that should help you out. The only thing I can tell you is to take your time. Any enemy you can't charge, kill them with pull/warp(Liara). If you have Javik, use his lift grenades against turrets. If you see a engineer setting up a turret, CHARGE HIM. Once he's done, you should be able to take out most if not all of the turrets health before it erects.

Liara/Javik is best SMs for Vanguards.
If no Javik, replace with Garrus or EDI. They are great saboteurs.

Modifié par known_hero, 11 mai 2012 - 06:26 .


#8
Titus Thongger

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As soon as you come out of the door use Garrus's/EDI's overload on the engineers, followed up with a warp + biotic charge to assassinate the engineers before they can spam turrets. If you want to engage at range your vanguard can also use pull + liara's warp for crowd control. As long as you cold the high ground you should be fine.

#9
jasonxxsatanna

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I can't find the problem with you completing it. . . Do you use Nova when the enemy is close on you? I not sure if your spec'd yet for dbl Nova but it will give you a edge and have squad cyro it will help slow or freeze mooks so you can charge and shatter. . . Only other advise would be to play your vanguard like you did your sentinel. . . .for me it was one of the best missions in the game 1st time,with my soldier it was tough . . . Liara likes to run her pretty blue ass into enemy fire . . . .had to micro manage her. . . But EDI is a big help with overload , def. Matrix , decoy , teamed with Garrus you should have an easier time . . .i know each time I played that mission I moved around alot when I saw we were getting flanked I move to take care of the situation. . . .

#10
ashwind

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If you take high ground, dont charge downwards if you are having problem. Just charge enemies making their way up top. Overload + Warp is usually enough to take out the turret; depending on how you spec them, otherwise just add a shot or two to finish it off.

Remember to take out the shield generator near the engineer's favorite turret spot. Priority is always engineer, overload + singularity. If you have stasis bubble, all the better, just pop them on the door where there guardians spawn at the upper level. You can camp there, just avoid grenades by moving from cover to cover.

I do not feel that it neutralizes charge; or charge/nova. You just have to be careful where you charge. There is absolutely nothing in game that can stand against Charge/Nova, it is like playing the game in cheat mode if you use nova

=P

#11
Pee Jae

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You know that entryway when you first start the atrium? Stay in there! Let the enemies come to you, and have EDI and Garrus guard the doorway. The second half is a bit harder but you can still run back into that hallway if/when your shields drop. Whittle'em down with bugbites.

#12
tholloway93

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take cover, take down shields and snipe your way through if you're having difficulty. im guessing you're playing on insanity?

if you're charge / nova'ing your way through... dont.

Modifié par tholloway93, 11 mai 2012 - 06:41 .


#13
capn233

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You can do it the "lame Vanguard way" like I did:

AR Vanguard: Grissom Academy Atrium

I saw that because I was using aimed fire and powers rather than charging all over. I had dropped Nova use by this mission as well. Plus this was the basic strategy I have used in that area most runs.

If you insist on charging near the bottom it would be wise to target the Atlas first. It starts off damaged without shields, so it will go down faster if you kill it early. If you wait, as I did, the Atlas takes a little longer, but it doesn't matter since you made it worthless during the fight against the small enemies, and they aren't around when you kill the Atlas.

Oh, and Garrus and Liara are my favorite squad, for every mission and every class.  Maybe not quite as good as Javik and Liara on an effectivenss scale, but still very good.

Modifié par capn233, 11 mai 2012 - 07:06 .


#14
Abraham_uk

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The best thing to do I found was to kill every enemy that comes within typical assault rifle range as quickly as possible.

Ignore the atlas for the time being and keep putting on the pressure on the enemies that are closest. Once they're down. Move up the stairs (being on the look out for turrets).

Kill the engineers first then destroy the turrets. Unless you can't see the engineers but the turrets are close to you.

Stasis bubble, pull, armour piercing ammo or armour piercing mods will even the score when you're fighting those guardians.



Prefered squads

Javik and Liara (especially if I'm a biotic)

Liara and Garrus (a typical go to squad when you don't know who to bring. You can never go wrong with these two)

Liara and EDI (remove protections and hold enemies in place. Best setup for crowd control in my opinion)

James and Garrus (a very good team for durability but also for hard hitting weapons)

Garrus and EDI (for tech combos and firepower)

James and Liara (An odd combination of tank and biotic. Make sure Liara is behind cover and let James distract).

#15
Quething

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I'm with the Capn, you can't quite play this one like a vanguard, at least not a constantly-moving charge monster. Too much crossfire at too much range. Take the high ground. Watch for the two guardians who'll pop out of the door at the top of the stairs, and kill them without destroying the shield generator. Then stay within range of that shield generator at all times, spamming overload and the occasional bit of gunfire over the edge of the railing. If you've got Garrus on hand you can conc shot guys into the pond when they're on the edge sometimes, which is good too.

(Speaking of Garrus, squad recharge times are not affected by loadout. Garrus' overload has the same cooldown with Widow/Revenant as with Incisor/Avenger. Gear him up how you please.)

For the second half, there are two ways to do it. Since you're a vanguard you can try to get line-of-sight on a guy in the same spot on that side, and Charge to quickly claim the high ground and do much the same thing. Or you can be cheap, equip a sniper, run back through the doors, and take them all down from the side of the room you just cleared.

#16
frylock23

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capn233 wrote...

You can do it the "lame Vanguard way" like I did:

AR Vanguard: Grissom Academy Atrium

I saw that because I was using aimed fire and powers rather than charging all over. I had dropped Nova use by this mission as well. Plus this was the basic strategy I have used in that area most runs.

If you insist on charging near the bottom it would be wise to target the Atlas first. It starts off damaged without shields, so it will go down faster if you kill it early. If you wait, as I did, the Atlas takes a little longer, but it doesn't matter since you made it worthless during the fight against the small enemies, and they aren't around when you kill the Atlas.

Oh, and Garrus and Liara are my favorite squad, for every mission and every class.  Maybe not quite as good as Javik and Liara on an effectivenss scale, but still very good.


Thank you for the AR suggestion.

I finally did this and got through on the first go.

Since I'm not good enough with a Vanguard to charge to the floor to take out engineers without getting cut to pieces and wind up with way too many turrets and then get cut pieces up top trying to take out turrets after I take out all the engineers and others ... I'd really been missing the direct ranged damage. The Hurricane really doesn't cut it.

I finally dropped my shotgun altogether for an AR for Grissom Academy only. Most of the time, I'd rather gave the burst damage of the shotgun, but in this case, I needed the long range, controllable fire power the AR gave me to clear out the floor of the Atrium. That was the missing piece of the puzzle.

Thanks for help, all.

#17
Ravenmyste

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elitesalt wrote...

play on a lower difficulty or get better.



you try it on insanity then get back to me on that, insanity with new character will not only have hardtime getting thru a first game but you will not be able to do any good damage with some classes i.e i doing male shep playthru that i imported thru me1 and so on and  engineer cant even survive long enough to make it past the place where the atlas cant walk around where the  jack and kids are doing bombardments, weapons are on  v and still doing hardly any good damage

the class needs sabotage and doesnt even last that long and  the damage from the mobs is way to high i keep thinkiing i am playing on gold level i can make past wave 4 but i die to turrets that the 4 new egineers lay down in my path and sab doesnt do any thing

Modifié par Ravenmyste, 12 mai 2012 - 04:12 .


#18
JaegerBane

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t_skwerl wrote...

You know that entryway when you first start the atrium? Stay in there! Let the enemies come to you, and have EDI and Garrus guard the doorway. The second half is a bit harder but you can still run back into that hallway if/when your shields drop. Whittle'em down with bugbites.


I would suggest you don't stay too close to the entrance, as the doors have a really annoying habit of closing before your squaddies get through.... and if there's one thing that makes this section even harder, is having to do it by yourself.

#19
Locutus_of_BORG

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OP, as some of the posters have been saying, your problem probably isn't so much loadout, but your tactics and positioning for this fight.

The Atrium fight starts you off in pretty much a killzone. There are Troopers/Centurions/Engineers in front of you in cover; to your right there are Guardians on the high ground with a shield battery and finally an Atlas in the distance. You need to get out of there - ie: fight up the ramp to take the shield battery; that spot has lots of cover, gets you out of the Atlas' LOS and the battery keeps you and your squad alive vs the crap in the lower area.

The first time I played this I got trapped by the killzone too, but when I noticed the lay of the place, I was able to pull it together. I was a Soldier w. Slam, using Liara + Javik for biotics, but was still trying to play it like it was ME2 - strip defenses --> CC --> kill. I was inefficient, but I succeeded. The 2nd time around I was a Soldier w. ED and brought Garrus + EDI for pure tech combos - blew through the fight with minimal trouble (1 or 2 squaddie revives), just b/c I went for the high ground right away. Both times were on Insanity, so I'm sure you can do it.

...Or you could try going it slow by staying behind the doorway. I've never done that so I don't remember if there's any ammo around there. Also, the squaddie bug could also be an issue, as it's still a big fight, with or without proper positioning.

#20
termokanden

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I found it very easy if you just go up the ramp to your right. Be prepared to kill the guardians that come through the entrance up there, but after that you have room to maneuver and the fight should be easy enough.

#21
frylock23

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As I said, I was taking the high ground. I always do being pretty familiar with the scenario. Taking out the guardians wasn't the problem. My problem was not being able to take out all the stuff on the floor with what I was using as my weapon loadout and my squad powers.

Once I dropped my shotgun for an AR, I took out this scenario on the first go without any difficulty change.

#22
Locutus_of_BORG

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^Man, how did I miss that? My bad. Anyway, glad it worked out.

#23
daveyeisley

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Another tip on killing turrets -

Once the shields are down, target the ammo box on the left side rather than the barrel/mount. It is easier to hit, and seems to grant headshot damage bonus (Could be wrong, but it does seem you get a bonus).

Modifié par daveyeisley, 13 mai 2012 - 05:06 .


#24
frylock23

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daveyeisley wrote...

Another tip on killing turrets -

Once the shields are down, target the ammo box on the left side rather than the barrel/mount. It is easier to hit, and seems to grant headshot damage bonus (Could be wrong, but it does seem you get a bonus).


It's also easier to aim at and hit. Posted Image At least it is for me.

#25
VolusvsReaper

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frylock23 wrote...

.. with the fiery passion of thousand white-hot burning suns!!

I am so frustrated right now. I have spent three days trying off and on to get past the stupid atrium with my Vanguard. I admit that half the frustration is because I positively sailed through with my Sentinal at the same difficulty on my last playthrough. But this is getting ridiculous.

I've tried just about every loadout I can think of of minus trying EDI with every possible squadmate loadout.

Right now, I'm working with Garrus and Vega for their survivability and heavier firepower.

I liked the biotic explosions with Liara, but she's really good at getting herself killed. I got really close a time or two with Liara and Garrus, but I could take down the turrets and the shield generators in the end. I got cut to pieces by turret fire before I could whittle them down. With Vega's grenades, I can take down the shield generators, but the Atlas is a problem ...

I'd rather not lower my difficulty since I just sailed through it with my Sentinal. If I can do it with that character I ought to be able to do it with this one.


Just do what I did my first time, neglect to even go there in the first place until it is too late and everyone dies due to me being off in the galaxy doing whatever I wanted. Granted I felt like crap when I found out there was actually a limited window of time to get that side mission done.