Richard 060 wrote...
Just in case you want another: Pedro Almodóvar. Dunno if that'll be of any use, but...
I haven't seen anything from Almodovar but I like the way you think!
I need to see The Skin I Live In.
Richard 060 wrote...
Just in case you want another: Pedro Almodóvar. Dunno if that'll be of any use, but...
M0keys wrote...
*slaps forehead*
Alfonso Cuaron.
Modifié par Taboo-XX, 13 mai 2012 - 05:16 .
M0keys wrote...
No Country for Old Men is a great example of how to do a bleak ending the right way. You still have to say something with your ending, and they definitely did that.
Taboo-XX wrote...
Ah, yes Burton. I like him. He's fun.
He could however be overtaken by del Toro. Both employ a Gothic sense of horror and wonder in their films.
I do love that Sweeney Todd though......
ShepnTali wrote...
Lucio Fulci... minimalist snoozers with great set pieces.
I'd say Romero but he can't compete with himself these days.
SpiritWolf448 wrote...
Yes, in some interviews, EA had "server upkeep" as one of the reasons for the Online Pass.
soulprovider wrote...
SpiritWolf448 wrote...
Yes, in some interviews, EA had "server upkeep" as one of the reasons for the Online Pass.
in fact if I remember correctly a lot of people were behind EA's decision on online passes wonder where those peopel are now, you know that one who claimed that used gaming was the death of the industry and that the corporations had ot do this to maintain their servers, hmmmm is that crickets I here in the back round.............whos got egg on tere face now.
Goaliebot wrote...
I'm late to this thread, but I'm starting to think along the lines of my own personal theory (opinion):
There's only one reason to cheese off a loyal, but not terribly large "RPG nerd" fandom, and it's the same reason for everything in the end: profit.
So how does alienating a huge chunk of one's current fandom lead to increased profits?
By opening the door for an even more profitable fandom to take over as target audience.
It's the only scenario that makes sense to me anymore. Thanks for the ME1/ME2 times, old-school RPG ME fans, but we're done. There's bigger audiences out there we want to target now, not your smaller demographic.
So who is the new audience for ME games?
Well there's 2 holy grails of profit in gaming: WoW and COD.
Are they after one? Or both?
WoW means MMO ME is next, but I wonder if Star Wars MMO has shaped their choice of whether to go after that or not.
So COD... fits with the general direction of the ME3 MP. Is the next game 90% MP and a simple, action story for SP like the COD games?
In either case, you're after a new audience. You might get carry over from the old RPG fandom into an MMO, but it also limits you to cater to them. Worse with a COD game as you need to free yourself from any restraints of the "lore" that the RPG-ers would cry about.
So you release a hybrid game that closes the door on the old RPG fandom and opens the door to the new audience(s).
A controversial ending that alienates most of the RPG-heads serves multiple purposes:
1) Alienate the old school fans before the next game, so they aren't screaming when ME MMO or ME COD drops. They're already gone.
2) DO generate some media coverage. Fine line, you can't be perceived as a failure, but controversy and stories generate brand awareness.
3) Street cred. COD fans especially are going to find "alienated RPG nerds" an attractive quality. "We got too hardcore action for the nerds! BRING THE RAIN!".
You have a franchise with brand recognition, but it's stuck with the RPG nerd crowd. You need to reach the big audiences: WoW types and COD types. You need the RPG nerds to go away. You need buzz and brand recognition.
So you create an ending that sets the ground for all this.
Why the EC? Well it comes back to that fine line between leaving 2 years of lingering brand awareness and buzz, vs the risk of leaving a perception of having failed. So you put out an EC which stands by the original ending and you can say "see? there's no pleasing these RPG nerds. We tried."
2 years later the general public just remember "oh yeah that Mass Effect stuff. I remember a lot of buzz about that". The RPG nerds have long since moved on to something else and won't make a fuss at ME-COD 4 ONLINE WAR being released.
Profit.
/ All my own personal opinions and musings. Your mileage may vary. Consult a doctor before starting any new diet or exercise program. Results not typical.
Taboo-XX wrote...
And as much as I like Zombies I don't think I'll be going for Fulci on Monday as no one really wants to hear about that eye gouging scene in Zombi 2.
ShepnTali wrote...
Taboo-XX wrote...
And as much as I like Zombies I don't think I'll be going for Fulci on Monday as no one really wants to hear about that eye gouging scene in Zombi 2.
Party pooper.
Atakuma wrote...
All those threads were filled with contempt and derision, but it wasn't coming from bioware. All they did was lock them down when they got outright nasty. I'm so sick of this rediculous mentality that those like you have. It's not enough to dislike something and voice your criticism, no, you have to act like your being victimized by the evil bioware.xxskyshadowxx wrote...
Atakuma wrote...
They do no such thing, and even if they did, it would make sense seeing as how many of their "fans" treat them.Mev186 wrote...
You know what. I'm done with this company. I'm sick and tired of them treating their fans with open contempt. They don't have to change their ending., I also don't have to buy any more of their products. When your company goes belly up I hope you remember why it happened, it was because you bit the hands that fed you.
They flat out lied to their consumers multiple times before the game came out, even mere weeks before it came out then treated their consumers with contempt and derision when those consumers called them on it. Mev's summary is not innacurate to their behavior.