Edit: I don't remember trees being in the last room with Starbrat. Crud, I don't want to play that scene again but now I'm curious.
Modifié par razviolet, 13 mai 2012 - 11:18 .
Modifié par razviolet, 13 mai 2012 - 11:18 .
wryterra wrote...
balance5050 wrote...
Aethyl wrote...
Heard about it, but it seems it was actually technical mishaps, since the trees are the same we get once the dad speak with his child about "the Shepard".
No, theyre not, they change depending on what choices you have available. If it was asset reuse and laziness there would only be one cubemap, not 3 different ones that trigger depending on your EMS.
http://i.imgur.com/RIIzj.jpg
http://img72.imagesh...5148/treees.png![]()
Are these legitimately the cube maps? The last one seems super low-res.
RyrineaNara wrote...
I also felt a little bit
unconformable in the Normandy for the first time during my first
playthourgh also I am now going to do a playthough of ME3 with
headphones on damnit this thread got me interested.
Modifié par Aethyl, 13 mai 2012 - 11:14 .
razviolet wrote...
Edit: I don't remember trees being in the last room with Starbrat. Crud, I don't want to play that scene again but now I'm curious.
Modifié par Aethyl, 13 mai 2012 - 11:16 .
C-Sec Officer wrote...
Does anyone know how long it takes for the sounds to come up or is it random?
Modifié par Aethyl, 13 mai 2012 - 11:19 .
C-Sec Officer wrote...
Does anyone know how long it takes for the sounds to come up or is it random?
Aethyl wrote...
RyrineaNara wrote...
I also felt a little bit
unconformable in the Normandy for the first time during my first
playthourgh also I am now going to do a playthough of ME3 with
headphones on damnit this thread got me interested.
I am doing the same, and it's a fact, the ambiant sounds and musics of this ME3 takes a big place into its globally unsettling ambiance, at least for me.
And yep, really interesting thread indeed.
Dantexr3 wrote...
Aethyl wrote...
RyrineaNara wrote...
I also felt a little bit
unconformable in the Normandy for the first time during my first
playthourgh also I am now going to do a playthough of ME3 with
headphones on damnit this thread got me interested.
I am doing the same, and it's a fact, the ambiant sounds and musics of this ME3 takes a big place into its globally unsettling ambiance, at least for me.
And yep, really interesting thread indeed.
If your are now searching for creepy sounds, go to Garrus' place (the battery) and move to the end of one of the both corridors. If you wait there a few seconds, you can clearly hear the kid's laugh. I'm doing this now, and I've heard it 3 times.
I'm triying to record it and upload it to youtube.
Aethyl wrote...
About the trees.
Guess you already saw this thread?
http://social.biowar...ndex/11802845/1
Any satisfying response?
balance5050 wrote...
razviolet wrote...
Edit: I don't remember trees being in the last room with Starbrat. Crud, I don't want to play that scene again but now I'm curious.
Only do it if you are on PC, I can barely see them on my xbox but theyre REALLY blurry, but theyre there.
Dantexr3 wrote...
If your are now searching for creepy sounds, go to Garrus' place (the battery) and move to the end of one of the both corridors. If you wait there a few seconds, you can clearly hear the kid's laugh. I'm doing this now, and I've heard it 3 times.
I'm triying to record it and upload it to youtube.
razviolet wrote...
balance5050 wrote...
razviolet wrote...
Edit: I don't remember trees being in the last room with Starbrat. Crud, I don't want to play that scene again but now I'm curious.
Only do it if you are on PC, I can barely see them on my xbox but theyre REALLY blurry, but theyre there.
I have PC but I'm still not really seeing them.
Modifié par VirtualSoldier27, 13 mai 2012 - 11:36 .
razviolet wrote...
balance5050 wrote...
razviolet wrote...
Edit: I don't remember trees being in the last room with Starbrat. Crud, I don't want to play that scene again but now I'm curious.
Only do it if you are on PC, I can barely see them on my xbox but theyre REALLY blurry, but theyre there.
I have PC but I'm still not really seeing them.
TSA_383 wrote...
I see your reaper noises and give you every background from the dream sequences, including the lines you hear from dead squadmates without any of the reverbBrookerT wrote...
This game is full of some of the freakiest sh#t I have ever heard in a video game, check out the sounds in the dream sequence
Every where feels creepy in this game, especially the normandy. I feel like I am constantly being watched.
Also note that there is a substantial hum in shepard's cabin at ~40Hz, right on the bottom end of what most consumer speakers/headphones will produce properly, which may be worth noting.
There's nothing sounding like people in the main normandy sounds folder, but they can call from other sounds, so it's possible they're calling from something in the dream sequences (have a look at the video I linked above)
Modifié par MaximizedAction, 13 mai 2012 - 11:40 .
Siibi wrote...
C-Sec Officer wrote...
Does anyone know how long it takes for the sounds to come up or is it random?
I think it's random. I was touring the Normandy and when I got to my quarters I heard a child running and laughing.