Zix13 wrote...
I mean, I understand the Dev's anger at their failed vision, but honestly, when it's obvious you screwed up, tighten your belt and learn from it. No one likes someone who doesn't admit they're wrong. Everyone likes the guy who's wrong but learns from it and fixes their mistake.
But what vision is that?
The only thing I saw in the ending was pretty loud.
You must end the syn/org struggle. There are three means to achieve it. Only one of them is good and it is the path of final unity through trans-humanism.
Then you remember everything you've done and realise that what hes saying makes no sense. You've seen with your own eyes the most violent org/syn conflict in your cycle ended without any need to force unity. You've seen that the Geth and EDI were fully capable of interacting with organics and evolving the capacity to do so. If the source was different it doesn't matter if the end result is the same. To me, ME was clear, syn and organics are the same thing. The reapers exist as the anti-thesis to that.
So why am I helping them and why am I suddenly agreeing with them? Synthesis is abhorrent, why are you making out as if this fits with your game? That conflict is not inevitable, no conflict is inevitable, thats what all three games relentlessly hammered into you. Its as if they completely forgot at the ending what their game was about.
It would be like if William Hogarth had ended A Rakes Progress had ended with Tom Rakewell inheriting another fortune and lived out his days in peace. If art is a continuous series, like Hogarths progresses, you have to make sure your ending is in keeping with the moral of your tale. It doesn't matter whether people do, or do not get it if this is the case.