Xellith wrote...
If nobody can "get" your art - then you failed hard as an artist.
Words of wisdom.
Xellith wrote...
If nobody can "get" your art - then you failed hard as an artist.
LinksOcarina wrote...
unoriginalname1133 wrote...
This goes into one issue I had with Mass Effect 3 as a whole; the lack of true catharis. I said in my original review that the game felt like a long-paced marathon, a very depressing, harrowing tale that had no moments of levity or breathing into it that we were accustomed to in previous titles. They tried to do it, but it was always predecated with a sense of impending doom. "Were gonna die, so lets break the law and skeet shoot on top of the citadel." "Were gonna die, so let me dance despite having brittle bone disease." Were gonna die, so let's look for a canadian lager to drink and enjoy one last time." Were gonna die, so let me get a tattoo of N7 on my back."
Things like those above were great little moments that gave people character growth, but the problem was the "were gonna die" part. Even Shepard was doubtful for most of the game. I don't fault BioWare for doing this, but it makes the game very difficult to swallow. So in some respects, the reivewer is actually correct in saying this is an hour long goodbye in that regard. And, in following most literary tropes and creative writing courses, it tied up a lot of loose ends and culminated characters quite well up until the final ten minutes.
So for me, that was a bigger issue, coupled with a lack of closure from the ending, that made me a bit indifferent about the game.
Still one the best out there right now, so I do hope that the Extended Cut does alleviate some more plot holes and stuff like that.
Modifié par unoriginalname1133, 12 mai 2012 - 04:15 .
The Vanquished1 wrote...
Where the long-term fans are concerned Bioware snubbed their noses at us and flunked the "Loyalty Mission." I guess our Loyalty points don't really matter in the present, but just wait till their next game comes out then we can demonstrate the proper Renegade effect of lost loyalty by just not buying it.
Chris Priestly wrote...
Ok, stepping in here a second
1 - Duane is entitled to his opinion, just like you all are entitled to yours
2 - So is the writer of the article
3 - Duane is likely referencing that the person who wrote the article viewed the entire game of ME3 as an ending, which it is. This is what the team intended, which is the "gets it". Yes, you can discuss how successful we were or whatever, but this was the goal.
4 - Some people like the ending and they are welcome to express that here the same way that those who didn't like it express their opinions.
5 - Just because Duane does or doesn't feel a certain way doesn't mean anything about the Extended Cut.
Modifié par aj2070, 12 mai 2012 - 05:26 .
Modifié par Bob3terd, 12 mai 2012 - 05:42 .
The Vanquished1 wrote...
I'm at the point now where I believe the best way to develop a game is to never do direct sequels. Do like a Final Fantasy/Oblivion type deal where you tell the story and wrap it up in one game and then do another game in the same world with totally different characters and storyline. At least you would get variety, plotholes would be almost non-existant, and a different team of writers from game to game could do their own stories without stomping all over the grave of a previous writers hard work.
Chris Priestly wrote...
Ok, stepping in here a second
1 - Duane is entitled to his opinion, just like you all are entitled to yours
2 - So is the writer of the article
3 - Duane is likely referencing that the person who wrote the article viewed the entire game of ME3 as an ending, which it is. This is what the team intended, which is the "gets it". Yes, you can discuss how successful we were or whatever, but this was the goal.
4 - Some people like the ending and they are welcome to express that here the same way that those who didn't like it express their opinions.
5 - Just because Duane does or doesn't feel a certain way doesn't mean anything about the Extended Cut.
Modifié par Myrmedus, 12 mai 2012 - 06:09 .
Chris Priestly wrote...
Ok, stepping in here a second
1 - Duane is entitled to his opinion, just like you all are entitled to yours
2 - So is the writer of the article
3 - Duane is likely referencing that the person who wrote the article viewed the entire game of ME3 as an ending, which it is. This is what the team intended, which is the "gets it". Yes, you can discuss how successful we were or whatever, but this was the goal.
4 - Some people like the ending and they are welcome to express that here the same way that those who didn't like it express their opinions.
5 - Just because Duane does or doesn't feel a certain way doesn't mean anything about the Extended Cut.
Xellith wrote...
If nobody can "get" your art - then you failed hard as an artist.
Tirranek wrote...
Xellith wrote...
If nobody can "get" your art - then you failed hard as an artist.
Except people have got it. It might be a relatively small number, but if anything that makes it a niche, which art thrives on.
Disclaimer: I don't think ME ever was art, so the whole integrity debate is a hollow argument regardless.
Tirranek wrote...
Xellith wrote...
If nobody can "get" your art - then you failed hard as an artist.
Except people have got it. It might be a relatively small number, but if anything that makes it a niche, which art thrives on.
Disclaimer: I don't think ME ever was art, so the whole integrity debate is a hollow argument regardless.
Myrmedus wrote...
Tirranek wrote...
Xellith wrote...
If nobody can "get" your art - then you failed hard as an artist.
Except people have got it. It might be a relatively small number, but if anything that makes it a niche, which art thrives on.
Disclaimer: I don't think ME ever was art, so the whole integrity debate is a hollow argument regardless.
I'd seriously debate whether the people who "got it" really have got it at all rather than simply filling in the numerous gaps with their own imaginings.
Modifié par webhead921, 12 mai 2012 - 06:28 .
Sayantsi wrote...
cop out.
ReggarBlane wrote...
Duane Webb: Co-director of Production at BioWare. Franchise Project Manager for Mass Effect.
He is referring to this article.
My Mass Effect 3 Ending Lasted 34 Hours. It Was Wonderful.
The article essentially says that ME3 is one long goodbye to everyone and everything in Mass Effect.

Myrmedus wrote...
Tirranek wrote...
Xellith wrote...
If nobody can "get" your art - then you failed hard as an artist.
Except people have got it. It might be a relatively small number, but if anything that makes it a niche, which art thrives on.
Disclaimer: I don't think ME ever was art, so the whole integrity debate is a hollow argument regardless.
I'd seriously debate whether the people who "got it" really have got it at all rather than simply filling in the numerous gaps with their own imaginings.
Tirranek wrote...
Like the IT theory, you mean?
Seriously, I'm not saying Mass Effect and David Lynch movies should be compared as similar entities, but if you look at his movies, the sorts of questions you are often left asking at the end of his films are what people are calling plot holes in ME3.
Guest_Dominus Solanum_*
Forsythia wrote...
I love how some guys at BioWare keep telling those who do not like the ending that they are basically idiots and don't get it.
Everytime I start to believe (some employees of) BioWare cannot treat their fans any worse, a new annoucement like this is made. Keep digging!
To clarify my feelings about the ending:
Xellith wrote...
If nobody can "get" your art - then you failed hard as an artist.
Guest_Dominus Solanum_*
dreamgazer wrote...
Tirranek wrote...
Like the IT theory, you mean?
Seriously, I'm not saying Mass Effect and David Lynch movies should be compared as similar entities, but if you look at his movies, the sorts of questions you are often left asking at the end of his films are what people are calling plot holes in ME3.
Definitely agree there, especially thinking in terms of Lost Highway and Mulholland Drive. I've thought that on more than a few occasions.