Xellith wrote...
If nobody can "get" your art - then you failed hard as an artist.
Specially when EVERYONE got your art, or the art you intended it to be, and EVERYONE though it was lame and poorly developed.
They failed miserably at that. It's not something to be ashamed of, it's not an easy task, but you have to learn from your mistakes, not embrace them in the shield of Art and insulting all the people that bother to go to your art exhibition.
Chris Priestly wrote...
3 - Duane is likely referencing that the person who wrote the article viewed the entire game of ME3 as an ending, which it is. This is what the team intended, which is the "gets it". Yes, you can discuss how successful we were or whatever, but this was the goal.
Seriously? He promoted the whole thing just because of that? And he's the first one to get that?
I got that from the first teaser trailer....the whole point of it was the ending.
I found it more plausible that he was supporting the way the game ended, wich says a lot about how poor communication there is between fans and "artists".
Bioware should learn three lessons from all this mess:
1º: Don't lie or mislead your clients during production.
2º: Accepting your mistakes publicly and fast will reduce future angry fans. Shielding in stupid stuff as press and "artistic integrity" without even explaining the so called "complexity" of the ending will only lead you to loose loyal fans, you can survive without them, but you should be ashamed.
3º: Learn from Valve, do not make Half life 3 until you're comepletly sure you're doing it right. You may never reach high expectations, but it's better failing with a good product that failing with a clearly faulty one.
Modifié par Sesshaku, 13 mai 2012 - 08:02 .