Wulfram wrote...
If the ending was simple and straight forward - the reapers die, the mass relays still exist and the crew aren't stuck on some random planet - then the argument that the whole game was an ending would be fairly valid.
But when you have such massive changes happening right at the end, that stops working. It doesn't feel like anything established previously is still valid, and the ideas you might have developed about how the people you cared about in the game might go forward with their lives are basically tossed out of the window.
Exactly, my opinion (and from what ive seen on BSN many others too) is that the crucible should have leveled the playing field or pushed the advatage toward the force we put together, such as permenantly disabling repaer barriers, messing with or disabling their ability to communicate with each other, thus making conventional warefare possible, then guess what using EMS you have your possibility of numerous endings.
Very Low EMS: Reapers win cycle continues
Low EMS: Reapers lose but barely and galactic civilization as a whole is severely damaged (maybe earth lost)
Medium EMS: Reapers lose heavy casualties certain fleets wiped out earth scorched but not destroyed
High EMS: Reapers lose there are casualties but not too heavy Earth survives but very damaged
Very High EMS: Reapers Lose, Shepard Survives, Not many casualties
This would have, at least to me, made the end of the series feel completely epic.