The Grey Nayr wrote...
You know, I've been saying this pretty much the entire ****ing time.
The game's segments each have their own conclusion, which is closure. The last ten minutes just wraps up the Reaper problem.
Execpt in doing so opens questions and plot holes bigger than the reaper threat itself,
If destroy: did the geth or EDI really die? the kids wording was no where near conclusive, how does galactic civilization survive without the relays? what about quarians and turians stranded in the sol system unless they can find a food source or get home they will die,
Control: why does shep suddenly do a 180 and decide this is ok? can the relays be repaired? who on the citadel survived? same with the food question above
synthesis: How the hell does this solve anything? how does the phrase "final point in evolution" make any sense whatsoever? what about galactic travel? what are the galactic implications of synthesis? how is SHepard anywhere near qualified to make a decision on the genetic level for the whole galaxy?
And in terms of all of them: what the hell happened to the normandy? where is it? what happened to the squad members we spent so much time getting to know? can shepard survive? if so will he ever see his LI again?
And the biggest one for me: Where the hell did this idea that ALL synthetics will eventually turn against organics come from? certainly not from the previous games.
ME1: Geth only atacked organics as a result of the reapers
ME2: We find out that the above geth are the minority and the geth in general only feel the need to attack in order to defend themselves
ME3: Elaborates on the above even more so and can create peace between them and organics
the fact of the matter is everything the star child says violates the entirety of the Mass Effect Universe.