That guy liked the ending. Okay. I would like to do the same, which is why I thought and hoped the game would incorporate a range of endings. BioWare themselves said that since this was the end of Shepard's story, they didn't have to take care to have the endings wind up in the same place (for the beginning to the next game) and could really cut loose. That did not happen. I wanted a full gradient from "galactic civilization wins and Shepard and squaddies help to rebuild and make a new future" to "the Reapers are unstoppable, everyone is wiped out", and throw in some silly endings in there - the whole thing was, in fact, a weird dream after Shepard's run-in with the prothean beacon on Eden Prime.
I don't want the only ending to the game to be *my* ending, I want there to be endings for *everyone* to enjoy. Not only does it allow each person to have their personal experience, it means I can go back, replay, and get an entirely new experience for myself.
Furthermore, the idea of the whole game as a goodbye to longstanding characters and issues seems quite wrong to me. The major conflict hasn't been resolved yet - how can we be saying goodbye? Aragorn and Arwen didn't get married while Sauron's forces rampaged through Gondor, nor did Sam marry his sweetheart, the elf leaders take ship into the west, or any other major goodbyes. Yoda and Obi-wan did not appear to Luke at an ewok party being held while the Death Star II loomed in the night sky. If they had, it would have been incredibly jarring to me. And furthermore, those events occurred in books/movies, not in a video game. The level of personal involvement was likely to be less, as well as the theme/mechanic present in all the games regarding the players making choices that had consequences on the setting.
If they intended the game to be a "long goodbye" to all the parts of the ME setting, then it completely failed as that for me. I have thought of the possibility that was what they meant during these last months, but discarded it as being incredibly weak. If that's what BioWare intended . . . well, then I disagree with their ideas on game development and storytelling, and will be quite satisfied to no longer give them my money (and to encourage others to not give them money, either).