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A fan's plea: PLEASE bring back Playable Races and Origin Stories in DA3!


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#1
TJX2045

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 If Mass Effect can have different background stories, even if it didn't have different starting areas like DAO, so can DA3 and, if I have to, I will gladly wait about 30-40 minutes for the game to install any extra voices needed for the main protagonist if we get to choose their race again.

I'm tired of being stuck with just human and I know I'm not the only one. I want to play elf again, or dwarf. It would make the game have much more replayability. In DA2, there's only so many ways you can play it before you're tired of the same opening scene and story being played out the same exact way.

If you're not going to bring back different playable races, at least bring back origins so we all don't start in the same area like in Dragon Age: Origins!  It was the most interesting thing about Origins; each story and each race had a different starting point and affected how people saw you or knew you.  I miss this immersion and personally I'm desperate for it back.

With that said, I'm reaching out: PLEASE, Bioware, PLEASE BRING BACK ORIGIN STORIES and more playable races! Even playing a Kossith/Qunari would be interesting.  If I have to go back to a silent character just to play another race, so be it, but if MMOs can have different voices for different races why can't a single player one do the same?  There's already a bunch of voices in Dragon Age.

Does anyone else feel the same way I do?

#2
Guest_Faerunner_*

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Here, here! I'll even settle for one voice actor for every race or just three origins or class-specific origins with just different races in each one, but I agree that I really don't want to be pigeonholed into playing another human. It was too painful!

Modifié par Faerunner, 11 mai 2012 - 10:29 .


#3
Bizantura

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Yes please, so totaly agree.

#4
Asch Lavigne

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I believe Gaider said there wouldn't be Origin stories anymore but something more along the lines of the choose your background history ala Mass Effect style.

#5
TJX2045

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Asch Lavigne wrote...

I believe Gaider said there wouldn't be Origin stories anymore but something more along the lines of the choose your background history ala Mass Effect style.

Well that's better than nothing.  Would be even better if we got playable races back.  I really would love to have different races back, but I know it might not happen, which makes me very sad.

It wouldn't be impossible to do though, would it?  I mean with MMOs and all the different voices, even with GW2 and their different races and different voices; they have 5 races and different sounding voices (even if the voice actor is the same, they sound like one race or the other).  I understand that it's not as dialogue heavy as ME or DA, but it's shown that it is possible and with the increase in hard drive space that everyone is getting lately, it could be made a reality.

Can anyone from Bioware on the forums share any thoughts on this if they have time?  I'd really like to know more about what goes into putting the voices on disk and how much space it would be to include PCs of different races with voice overs.  I'd really appreciate it.

Modifié par TJX2045, 11 mai 2012 - 09:56 .


#6
JasonPogo

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Yes I agree with this. It was a major step back to get locked into a human. And on this note as well make Dwarves a major race in the world again. I know there are not a ton of them on the surrface but you know just one female would have been nice in ALL of DA2 Bioware.

#7
LolaLei

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It would be cool if we did get some sort of origin stories, even of its just based on class. Whatever we end up with I hope we get a prologue where we get to play as our protagonist going about their daily life (whatever that may be) before his/her life gets turned upside down. I think that's something DA2 was missing, I wanted a glimpse into Hawke's life just before the Blight in order to experience the loss Hawke and his/her family endured.

Modifié par LolaLei, 12 mai 2012 - 02:28 .


#8
Dunquixote

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TJX2045 wrote...

Asch Lavigne wrote...

I believe Gaider said there wouldn't be Origin stories anymore but something more along the lines of the choose your background history ala Mass Effect style.

Well that's better than nothing.  Would be even better if we got playable races back.  I really would love to have different races back, but I know it might not happen, which makes me very sad.

It wouldn't be impossible to do though, would it?  I mean with MMOs and all the different voices, even with GW2 and their different races and different voices; they have 5 races and different sounding voices (even if the voice actor is the same, they sound like one race or the other).  I understand that it's not as dialogue heavy as ME or DA, but it's shown that it is possible and with the increase in hard drive space that everyone is getting lately, it could be made a reality.

Can anyone from Bioware on the forums share any thoughts on this if they have time?  I'd really like to know more about what goes into putting the voices on disk and how much space it would be to include PCs of different races with voice overs.  I'd really appreciate it.


I can't say I have played Mass Effect yet.

I'm sad too if what Gaider had said is official about there not being Origin stories.  I am going to try replaying DA II when my fiance gets here on May 13th (I don't own my own copy).  I had beaten DA II for the first time the same week he was at my house one or two years ago, immediately after I had finished playing Ultimate Edition DAO for the first time.  I don't know if it was the fact it lacked an origin story, or if it was just from having too high of expectations, but the first, second and third playthroughs all were equally somewhat boring--no disrespect intended.  Now, after having been talking to Lola and several others in the past few months, I think maybe I was just looking too much at the minor things that bugged me about the game (the combat system, the annoying voice overs, dialogue/combat dialogue, auto attack for mages [personally, I thought it looked more stupid than it had in DAO], mage class as a whole--especially healing; mage spells' animation, oh and the fact that the xbox 360 version makes zevran cheat on my warden who was in a relationship with him) and that caused me to underappreciate the story.  Now, I realize the story concept was pretty decent.  Yes, there are some things I like such as once you find an herb, you don't have to keep worrying of running out like in DAO, you can just purchase the potion you need.  I also liked how more difficult it was to raise friendship with the characters--though I still like DAO's friendship system better.  

Even after playing DAO repeatedly, I still haven't unlocked all of the achievements or have seen every ending. I haven't played DA II anywhere close to that, plus I still need the rest of the DLCs on Xbox 360; excluding the DLC.  Even once I have the DLC, I don't think it'd take me as long as it is for me to see all of the possible outcomes.  Err...  What I'm trying to say is that without Origin stories, DA II was lacking something and quite substantially too--at least for me, where I'd find little reason to want to ever play it again other than to talk to Cullen. [Again, talking to people on the forums has give me a reason to try DA II at least one more time.]

I'll have to read up on how Mass Effect was set up (I wasn't really paying attention when my fiance showed me  the game when it was first released; that was wayyy before he introduced me to DAO] before I can comment on that.

#9
wsandista

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LolaLei wrote...

It would be cool if we did get some sort of origin stories, even of its just based on class. Whatever we end up with I hope we get a prologue where we get to play as our protagonist going about their daily life (whatever that may be) before his/her life gets turned upside down. I think that's something DA2 was missing, I wanted a glimpse into Hawke's life just before the Blight in order to experience the loss Hawke and his/her family endured.


Yes, one of the things I hated about DA2 was how the intro threw you into the middle of the action with no context of who the characters were.

#10
PPR223

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Shame they seem to just be making the Dragon Age series into Mass Effect with Swords.

#11
Orian Tabris

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I agree with your original post, whole-heartedly.

To BioWare:
There needs to be some depth into the PC's backstory. Several references to what the player has chosen to do in Origins, here and there, does not give the player a proper sense of accomplishment - that he or she has actually affected the future of the story. In a sequel, we as players, need to know our new role-play characters have been affected by what we've done before.

DON'T CONFUSE LACK OF DETAIL WITH FLEXIBILITY.

If you give us a small amount, coupled with 1 race (in a game where there are mutliple civilised races), we aren't going to have as many options for personalities. Personalities which have actually been defined by or based on something such as lore - not completely thought up out of thin air.

There's only so much we can imagine with just one race, before we realise we've wasted our time on an empty piece of fiction.

I prefer to play as an elf, rather then a human. TBH, I only liked playing different humans (a careless, self-absorbed/obsessed, proud mage; and a danty warrior-noble of refine (who puts Queen Anora almost to shame)) because of the different backgrounds. The background stories, not their personalities. You see what I'm trying to say? The personality should define what they do in the main story, more so than what they have done, or where they once were.

Overall I loved the game, but it was only the way the backstory was handled, which I didn't like.

Modifié par Orian Tabris, 12 mai 2012 - 01:49 .


#12
LinksOcarina

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I loved the origin stories like everyone else because it was different and unique, but the problem is, the Origin story is not needed.

We needed it to see the rise of the Warden, and to be introduced to the way the world works in six different points of view. We now have an established world and there really is little wiggle room to put forth an Origin story for anyone at this point, save for it involving some sort of catastrophic event that would befall on the PC during the current Templar/Mage war.

That said, I do want to see a choice in race again if possible. But that is me.

#13
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Sorry, but I can't say I agree with you LinksOcarina. The point of the Dragon Age franchise is to explore the world of Thedas, so the origin stories were a great way to show different parts of the world, introduce the player to their character and explore their said character's place in the world.

I agree that multiple origins were a great way to be introduced to different parts of the world, but I don't see why that should be a reason to STOP exploring different parts of the world or different characters. I don't understand the attitude that just because we now know a little of what it's like to be an Alienage or Dalish elf, a casteless or noble dwarf automatically means that we should have no further interest in exploring their stories and just fall back on the boring "default" human. After playing the origins, I wanted to explore other races and cultures more, not less.

Otherwise? It's not just you. Many of us DO want a choice in race again and we will keep requesting it.

Modifié par Faerunner, 13 mai 2012 - 11:24 .


#14
sinwerer

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PPR223 wrote...

Shame they seem to just be making the Dragon Age series into Mass Effect with Swords.


Dragon Age 2 was a very , very big step to that direction. It's really sad because they worked so hard to create such a vast world with a tremendous amount of backstory and lore and gave DAO such an amazing amount of depth storywise.

The biggest example of this transition from BG-style RPG to ME-style is for me the fixed protagonist. That was the biggest disappointment i had from DA2, not the re-used environments,not the unrealistic animations, not the art style. The fixed protagonist was a low blow from Bioware , having played DAO for countless hours with 10 almost completely different wardens i couldn't believe that they restricted my experience at such a degree. Before people refer to the ME series i would like to remind that they were focused on Shepard's story from the very start, Shepard didn't pop up at ME2 out of nowhere as Hawke did in DA 2. Also comparing Hawke's and Warden's accomplishments in their respective games, The Warden is light years ahead of Hawke and his/her story is way more interesting in every single aspect than Hawke's.

All the above wasn't written from a Warden fan nor a Hawke hater, they were written from a Bioware fan. 

All these are to demonstrate that Bioware policy and as a result it's games have indeed changed(even though to this day they still deny it).
Changed from the ultimate RPG experience of DAO to a "cinematic" DA 2.
Changed from 2 games of meaningfull choices in ME1,ME2 to an A,B,C ending in ME3.
Changed from KoToR a true classic , to developing MMO's because that is where the money is and of course is the current passing trend.
Changed from making the deepest RPG's, to making the shallowest for the sake of a "wider" audience.

What EA and as a result Bioware doesn't understand is that this wider audience craves for more depth in the games they play.They don't want COD-linear stories, they want for the first time in their lifes to be challenged by a game's maturity,humor,horror ,things they never experience in a COD game, they want their intelligence tested by the gameplay and not streamlined! As far as console-gamers are concerned check out Dark Souls...

If a form of origins and race selection doesn't return for the next thing to bring back some of that much lost depth and REPLAYBILITY and they again use a fixed protagonist then the Dragon age series will lose it's soul, the key things that made it unique and appealing the first time around-see DAO sales and price today and compare that with DA2...:ph34r:

Modifié par sinwerer, 13 mai 2012 - 12:32 .


#15
Vormaerin

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The origins didn't add any replayability. They only differed in that first 15 or 20 minutes of the origin itself. Then *maybe* 1 minutes' worth of changed dialogue the rest of the way.

If they aren't going to make the origins matter, they shouldn't have them. If my noble human gets treated the same as my city elf, then please don't waste time on pretending to have a city elf option.

#16
BIO18

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Vormaerin wrote...

The origins didn't add any replayability. They only differed in that first 15 or 20 minutes of the origin itself. Then *maybe* 1 minutes' worth of changed dialogue the rest of the way.

If they aren't going to make the origins matter, they shouldn't have them. If my noble human gets treated the same as my city elf, then please don't waste time on pretending to have a city elf option.


I don't agree, origins and races HAD HUGE differences. When I play a dwarf I can snap back at humans, saying that they are weak, strange, that I know so much about darkspawn, that my race is the best. I can make fun of the chantry.
And people often say to me "OMG a dwarf, I don't see many of you around"

#17
Sutekh

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Vormaerin wrote...

The origins didn't add any replayability. They only differed in that first 15 or 20 minutes of the origin itself. Then *maybe* 1 minutes' worth of changed dialogue the rest of the way.

Apart from the fact that this is factually untrue (there's much more than one minute origin-based content from Ostagar on), replayabilty is not based on objective content only, as far as origins (or gender) are concerned. Roleplaying different sets of mind factors in a lot for some. It is headcanon, but since replaying is about having different experiences, and said experiences being quite different from one origin to another (seeing the game through different eyes, different emotions etc...), it does count.

Again, for some. 

#18
sinwerer

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Vormaerin wrote...

The origins didn't add any replayability. They only differed in that first 15 or 20 minutes of the origin itself. Then *maybe* 1 minutes' worth of changed dialogue the rest of the way.

If they aren't going to make the origins matter, they shouldn't have them. If my noble human gets treated the same as my city elf, then please don't waste time on pretending to have a city elf option.


But in order to experience that extra 16 to 21 minutes of content you think the origins concept added to the game YOU HAD TO REPLAY THE GAME! mind blowing right??

And as far the consequences of origins and or side-quests further on the game they should be further expanded but it is general knowledge that a human with a noble origin could become king of ferelden and a dwarf warden can become a paragon in DAO.:ph34r:

#19
jsadalia

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Vormaerin wrote...

The origins didn't add any replayability. They only differed in that first 15 or 20 minutes of the origin itself. Then *maybe* 1 minutes' worth of changed dialogue the rest of the way.

If they aren't going to make the origins matter, they shouldn't have them. If my noble human gets treated the same as my city elf, then please don't waste time on pretending to have a city elf option.

I don't think it's so much about replayability as involvement with your character.  Some people just like being elves, for example, and whether or not the game specifically addresses their elfhood in conversations, it's fun.

#20
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Vormaerin wrote...

The origins didn't add any replayability. They only differed in that first 15 or 20 minutes of the origin itself. Then *maybe* 1 minutes' worth of changed dialogue the rest of the way.

If they aren't going to make the origins matter, they shouldn't have them. If my noble human gets treated the same as my city elf, then please don't waste time on pretending to have a city elf option.


No offense, but how long did you actually play each origin beyond the requisite 15 or 20 minutes? Because I've played through as elves and dwarves and even partway through as humans and there are way more differece than just one minute of changed dialogue for each, especially when you return to areas and engage in quests relevant to your character.

And the city elf is treated the same as a human noble? Are you serious? How long did you play as each? Because I tried playing as a human noble almost on the coattails of my city elf playthrough and couldn't get passed Lothering because the difference in treatment made me physically sick. The level of reverence and respect that human nobles garner even before they throw out their family name compared to the constant degradation and disrespect that elves have to actually work to overcome is not marginal. Not to mention that when you go through the Alienage and Landsmeet back-to-back, I guarantee that a city elf and human noble will not have the same experience in each area as each other, nor in the endgame.

Modifié par Faerunner, 13 mai 2012 - 05:21 .


#21
ReallyRue

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It seems like a good idea to me if they take ME's style of 'origins' to add some backstory to the player character. But, I'm more interested in race choice reappearing.

#22
Pedrak

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No origins in DA3 would be a bad move.

DA2 went for the "single race/origin-more personal story" style, but the general agreement seems to be that the Origins were better. Did different origins completely change each playthrough? Were they perfect? No and no. But they were a cool and unique feature mentioned in every review and liked even by those who didn't love the game. A way to differentiate the game from other RPGs.

Of course, no origins would be cheaper, so I fear we can wave them goodbye.

#23
Big I

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David Gaidar said that DA:O origin stats showed that between 80-85% of all playthroughs were of human origin. Of the remaining 15%, 5% played dwarf and 10% played elf, with most of the elf playthroughs being elven mage.


I liked origins, and played through them all, but it's obviously an inefficient use of dev resources to have them be so wildly different when most people aren't playing them. For that reason I'd be happy with race options that are mere variants on the origin/s (e.g. the PC always begins as a Val Royeux street urchin but you get to choose from what race) and have them all have the same VA. There's no point in putting in a Dalish or Orzammar origin if only 1 out of 20 people are going to play it.

#24
BIO18

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LookingGlass93 wrote...

David Gaidar said that DA:O origin stats showed that between 80-85% of all playthroughs were of human origin. Of the remaining 15%, 5% played dwarf and 10% played elf, with most of the elf playthroughs being elven mage.


I liked origins, and played through them all, but it's obviously an inefficient use of dev resources to have them be so wildly different when most people aren't playing them. For that reason I'd be happy with race options that are mere variants on the origin/s (e.g. the PC always begins as a Val Royeux street urchin but you get to choose from what race) and have them all have the same VA. There's no point in putting in a Dalish or Orzammar origin if only 1 out of 20 people are going to play it.


Statistics also say that way over 60% of people that buy a game never finish it, is that a reason why devs should stop making endings?

#25
LinksOcarina

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BIO18 wrote...

LookingGlass93 wrote...

David Gaidar said that DA:O origin stats showed that between 80-85% of all playthroughs were of human origin. Of the remaining 15%, 5% played dwarf and 10% played elf, with most of the elf playthroughs being elven mage.


I liked origins, and played through them all, but it's obviously an inefficient use of dev resources to have them be so wildly different when most people aren't playing them. For that reason I'd be happy with race options that are mere variants on the origin/s (e.g. the PC always begins as a Val Royeux street urchin but you get to choose from what race) and have them all have the same VA. There's no point in putting in a Dalish or Orzammar origin if only 1 out of 20 people are going to play it.


Statistics also say that way over 60% of people that buy a game never finish it, is that a reason why devs should stop making endings?


No, but that is a far-reaching statistic that is kind of misleading in some respects, because most games you can't finish, and most games you can't really track statistical use.

That said, my point is that origin stories were clever ways to introduce the world and the setting, characters and the like. There is no reason to do this anymore, and just have the character be created via the races vs an origin story.