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A fan's plea: PLEASE bring back Playable Races and Origin Stories in DA3!


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#26
BIO18

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I personaly prefer having the choice of my race then my origin. Neverwinter Nights 2 had the same start for all races, never really bothered me.

#27
wsandista

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I want different playable races and origins, but I want the differences to matter in ways(like plot) beyond stats or aesthetics.

#28
ReallyRue

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LookingGlass93 wrote...

David Gaidar said that DA:O origin stats showed that between 80-85% of all playthroughs were of human origin. Of the remaining 15%, 5% played dwarf and 10% played elf, with most of the elf playthroughs being elven mage.


Where are these stats from? How is the data gathered?

#29
Tommyspa

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ReallyRue wrote...

LookingGlass93 wrote...

David Gaidar said that DA:O origin stats showed that between 80-85% of all playthroughs were of human origin. Of the remaining 15%, 5% played dwarf and 10% played elf, with most of the elf playthroughs being elven mage.


Where are these stats from? How is the data gathered?

He said something to the effect of players signing into EA servers and uploading data while playing Origins.

#30
KotorEffect3

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I loved the origns concept but it really depends on the context of the story. Doing the origins stories worked for DAO because they fit right into the main story of DAO

#31
TheShadowWolf911

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i just want to be something other then Human, i hate being forced to be human.

i'd be ecstatic if i could be Kossith in DA3.

#32
In Exile

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Race selection is meaningless unless it features prominently in a game. And then we've got either unfortunate implications (i.e. racism).

#33
Guest_Puddi III_*

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I want to play as a frog-man.

#34
Dave of Canada

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TheShadowWolf911 wrote...

i just want to be something other then Human, i hate being forced to be human.


You and approximately ~20% of the people who played Origins (played, as in ever touched the Origin in the first place).

Modifié par Dave of Canada, 14 mai 2012 - 05:45 .


#35
Uhh.. Jonah

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They can easily bring back origins in some capacity.

#36
Guest_EternalAmbiguity_*

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Yes.

#37
Guest_Faerunner_*

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In Exile wrote...

Race selection is meaningless unless it features prominently in a game. And then we've got either unfortunate implications (i.e. racism).


Not to those who enjoy playing as other races. And we all know that racism is a problem in Thedas, that doesn't stop a lot of us for wanting to experience or challenge it again. If it makes you uncomfortable, then you don't have to play another race, but please don't take the option away from those of us who do want it.


Dave of Canada wrote...

TheShadowWolf911 wrote...

i just want to be something other then Human, i hate being forced to be human.


You and approximately ~20% of the people who played Origins (played, as in ever touched the Origin in the first place).


So, what? That makes his desire to have the option to play as something besides a human less valid?

From what I hear, the same statistics that revealed that information also revealed that around 70-80% of players who bought the game never finished it. Does that mean those that desire a satisfying ending (or just any ending at all) ask too much?

Modifié par Faerunner, 14 mai 2012 - 09:42 .


#38
TheShadowWolf911

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for the record, i palyed through each origin once, even the Human Noble (i always made a elf when mage), and frankly, as cool as the noble origin was, i found them far less interesting then the others.

played through the game 3 times, first as dwarf, then a elf (the picture im using), then my perfect run through with another Dwarf.

#39
WardenWade

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I agree wholeheartedly with the OP. A return of race options is my own personal biggest wish for DA3. IMO one voice actor per gender seems very workable, as there are high-pitched dwarves and basso elves and so on. If needed a single VA could conceivably adjust their pitch/tone for each race. And several of the possible race/class permutations--city elves, (surface) dwarves, kossith and many humans--all share a similar "accent."  Some could conceivably share an origin as well, with the surface dwarves, city elves, humans and perhaps Tal-Vashoth all potentially living in the cities together.  And on that note, IMO all the races have an equal part to play in the current mage-templar conflict.

In Origins different races were the best way to learn about Thedas, and as others have touched on that utility as regards exploring the game world, and desire to learn more about the origin cultures we scratched the surface of,  hasn't disappeared for many.  IIRC Mr. Gaider noted following PAX that the devs were aware that many gamers wanted races back, as well.  15%-20% of several million players has always seemed like a significant number to me.

Modifié par WardenWade, 15 mai 2012 - 12:46 .


#40
Rabid Rooster

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100% agree with you OP. We need all the races back and multipule backgrounds. I loved the origin backgorunds.

#41
Rabid Rooster

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Tommyspa wrote...

ReallyRue wrote...

LookingGlass93 wrote...

David Gaidar said that DA:O origin stats showed that between 80-85% of all playthroughs were of human origin. Of the remaining 15%, 5% played dwarf and 10% played elf, with most of the elf playthroughs being elven mage.


Where are these stats from? How is the data gathered?

He said something to the effect of players signing into EA servers and uploading data while playing Origins.


But what was the percentage of players that atcually signed in online to play a singleplayer game? I know I never did.

#42
AkiKishi

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Sutekh wrote...

Vormaerin wrote...

The origins didn't add any replayability. They only differed in that first 15 or 20 minutes of the origin itself. Then *maybe* 1 minutes' worth of changed dialogue the rest of the way.

Apart from the fact that this is factually untrue (there's much more than one minute origin-based content from Ostagar on), replayabilty is not based on objective content only, as far as origins (or gender) are concerned. Roleplaying different sets of mind factors in a lot for some. It is headcanon, but since replaying is about having different experiences, and said experiences being quite different from one origin to another (seeing the game through different eyes, different emotions etc...), it does count.

Again, for some. 


Origins gave you insight into the differences between races and also gave you a springboard for different character types without just deciding "oh I'm going to be snarky Hawke today".

#43
AkiKishi

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Rabid Rooster wrote...
But what was the percentage of players that atcually signed in online to play a singleplayer game? I know I never did.


Makes no difference it's statistically significant either way.

What you could say is that people are predisposed to playing the default ,rather than playing human. Mass Effect has a similiar figure of Male Shepard/Soldier , this is also the default start in Mass Effect.

Unless you have some other metric data that does not put the human option as default, it's not going to matter.

#44
Sacred_Fantasy

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BobSmith101 wrote...

Sutekh wrote...

Vormaerin wrote...

The origins didn't add any replayability. They only differed in that first 15 or 20 minutes of the origin itself. Then *maybe* 1 minutes' worth of changed dialogue the rest of the way.

Apart from the fact that this is factually untrue (there's much more than one minute origin-based content from Ostagar on), replayabilty is not based on objective content only, as far as origins (or gender) are concerned. Roleplaying different sets of mind factors in a lot for some. It is headcanon, but since replaying is about having different experiences, and said experiences being quite different from one origin to another (seeing the game through different eyes, different emotions etc...), it does count.

Again, for some. 


Origins gave you insight into the differences between races and also gave you a springboard for different character types without just deciding "oh I'm going to be snarky Hawke today".

LOL! Hell yes. It always amuse me how some people feel "being snarky today and being aggressive tommorow" make any differences at all when nothing else matter.  

#45
Sutekh

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BobSmith101 wrote...

Sutekh wrote...

Apart from the fact that this is factually untrue

<snip>


Origins gave you insight into the differences between races and also gave you a springboard for different character types

Yeah, that's what I meant.

without just deciding "oh I'm going to be snarky Hawke today".

If it's the way you play Hawke, more power to you. That's not the way I do, so don't assume. You're making the exact same argument as the "origins are superficial" one: "I don't play like that, so nobody would or should either".

Besides, unrelated, unnecessary jab at DA2 is unrelated and unnecessary.

#46
Pedrak

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Tommyspa wrote...

ReallyRue wrote...

LookingGlass93 wrote...

David Gaidar said that DA:O origin stats showed that between 80-85% of all playthroughs were of human origin. Of the remaining 15%, 5% played dwarf and 10% played elf, with most of the elf playthroughs being elven mage.


Where are these stats from? How is the data gathered?

He said something to the effect of players signing into EA servers and uploading data while playing Origins.


Following this line of thought, they should also get rid of the female protagonist - I suspect at least 3 players out of 4 are male, and the female protagonist is a very expensive feature - think of all the VO.

But it would be a mistake. Just like getting rid of multiple races, even if most players choose humans.

What's next? No mages or rogues, because most players choose the warrior class? That way lies the death of RPGs.

Modifié par Pedrak, 15 mai 2012 - 02:01 .


#47
TheShadowWolf911

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Pedrak wrote...

Tommyspa wrote...

ReallyRue wrote...

LookingGlass93 wrote...

David Gaidar said that DA:O origin stats showed that between 80-85% of all playthroughs were of human origin. Of the remaining 15%, 5% played dwarf and 10% played elf, with most of the elf playthroughs being elven mage.


Where are these stats from? How is the data gathered?

He said something to the effect of players signing into EA servers and uploading data while playing Origins.


Following this line of thought, they should also get rid of the female protagonist - I suspect at least 3 players out of 4 are male, and the female protagonist is a very expensive feature - think of all the VO.

But it would be a mistake. Just like getting rid of multiple races, even if most players choose humans.

What's next? No mages or rogues, because most players choose the warrior class? That way lies the death of RPGs.


exactly

#48
brushyourteeth

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If I just want a fantasy adventure game, I'll pick one of dozens of decent ones out on the market that do that even better than DA.

If I want fantastic writing and options, options, OPTIONS enough to make the replay value tempting enough to pre-order and purchase DLC's, I look to DA. And to that end, I'll always hope for some form of the multiple origin options. It's the signature, groundbreaking leg-up DA:O had on the competition, and I think it was a mistake to ignore it in the last installment.

#49
AkiKishi

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Sutekh wrote...

BobSmith101 wrote...

Sutekh wrote...

Apart from the fact that this is factually untrue

<snip>


Origins gave you insight into the differences between races and also gave you a springboard for different character types

Yeah, that's what I meant.


without just deciding "oh I'm going to be snarky Hawke today".

If it's the way you play Hawke, more power to you. That's not the way I do, so don't assume. You're making the exact same argument as the "origins are superficial" one: "I don't play like that, so nobody would or should either".

Besides, unrelated, unnecessary jab at DA2 is unrelated and unnecessary.


Hawke always starts out the same. You have maybe 2 origins, Mage is different from the others, but beyond that Hawke at point A is the same regardless. Because characters are 100% nurture, how you choose that first step is totally down to the player and that is very much "Oh I'll be snarky Hawke today".
That's very different from the Origins,where the Origins themselves will shape the characters personality with some variation here and there.

#50
AkiKishi

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Pedrak wrote...
Following this line of thought, they should also get rid of the female protagonist - I suspect at least 3 players out of 4 are male, and the female protagonist is a very expensive feature - think of all the VO.

But it would be a mistake. Just like getting rid of multiple races, even if most players choose humans.

What's next? No mages or rogues, because most players choose the warrior class? That way lies the death of RPGs.


Given that  the most enjoyable RPGs I've played for a while have had fixed characters I don't buy into that. Death of character creation in RPGs, sure that's very possible. It's more suited to both story telling and cinematics. Before anyone yells doom and gloom. Planescape Torment had a pre-generated character ,it's hardly the end of the world, just different.