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A fan's plea: PLEASE bring back Playable Races and Origin Stories in DA3!


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#76
AkiKishi

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Tirigon wrote...

What I dont like is the half-assed way BioWare did with Shepard and Hawke. Either let us have our own character, or let us play as a fixed one (like in The Witcher etc..).

But this half-assed thing with a fixed character but customisable looks and gender is just dumb.


I agree. You get the negatives of both without any real positives.

#77
Tirigon

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@ Bobsmith: Yea that's what I meant, though my choice of words was rather awkward in hindsight :)


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Cutlasskiwi wrote...

I disagree. I view the Warden as a equally "fixed" character as Hawke, you just had a few more starting points to pick from. Form Ostagar the Warden is just as flexible as Hawke, IMO. It would be another matter had the Origins played a bigger part in the main game, again just my opinion.

There will always be certain character traits that will be locked from the characters, because the story would not work otherwise. (Broad examples) Hawke can't really hate his family or leave Kirkwall, the Warden can't really hate Ferelden/The Wardens or go get help from Orlais.


But Hawke is much more limited; In the Warden's case you can do a LOT of things by roleplaying.

For example, I was playing an elven mage who absolutely hated Ferelden and humanity, and fought only because she was hoping it could improve life for elves and mages; with regards to things such as the Landsmeet, she worked towards having a weak Alistar as king with herself as Queen and - that being turned down - as Chancellor who is the true ruler.

Modifié par Tirigon, 17 mai 2012 - 05:04 .


#78
Saberchic

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I also would like multiple origins back. They could easily implement this, and it would actually bring more of the role-play back into the RPG.

#79
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Cutlasskiwi wrote...

I disagree. I view the Warden as a equally "fixed" character as Hawke, you just had a few more starting points to pick from. Form Ostagar the Warden is just as flexible as Hawke, IMO. It would be another matter had the Origins played a bigger part in the main game, again just my opinion.

There will always be certain character traits that will be locked from the characters, because the story would not work otherwise. (Broad examples) Hawke can't really hate his family or leave Kirkwall, the Warden can't really hate Ferelden/The Wardens or go get help from Orlais.


I see where you're coming from, but I have to disagree. Yes, each Warden had a fixed background, but you still got to choose between three races, six origins, and express several different opinions for each conversation, whereas DA2 gave you only one race, one origin, and three responses for each conversation. There wasn't as much variety or customization to personalize the character for the player.

I also have to disagree about certain character traits locked for each character. The first game allows you to express hatred and disgust for Fereldan and the Wardens, whereas the second game forces you to express love and support for your family and city even if you don't care for them.

The first game explains that external forces keep your character in Fereldan and the Wardens since it would take too long to get help outside the country and the Blight would overwhelm you if you let it spread unchecked, so it's in your best interest to nip it in the bud now. The second game doesn't give you any compelling reason for wanting to give Princess Mummy her precious title and riches back or stay in Templar Central Kirkwall for over 7 years other than "Varric said you did it, so you will do it."

My point is that the restrictions in the first game felt way less severe than the second.

Modifié par Faerunner, 18 mai 2012 - 04:05 .


#80
Madcat 124

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Asch Lavigne wrote...

I believe Gaider said there wouldn't be Origin stories anymore but something more along the lines of the choose your background history ala Mass Effect style.


I believe this to be true.

#81
TJX2045

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I went back and played DAO today, and I must say I absolutely do miss the different starting points. Also the Wardens did have some voice overs, but it was the generic "in combat" lines. However, they gave you about 8 different voices to choose from.

Like I said, I don't mind 1 voice actor/actress for the male/female playable character in DA3 if we are able to choose races again. I miss playing an Elf. I just played the Dalish Elf backstory and it reminded me how differently DA2 could've played out if Hawke was a Dalish Elf and grew up with Merrill's clan.

I absolutely miss this uniqueness. I didn't even mind that the character was silent after playing with my Dalish Rogue, I was just happy to play something other than human for so long after replaying DA2 so many times...and all the skills we had in DAO that were thrown away in DA2...ugh :(

I I think the lack of races and origins wouldn't have been so painful if not for the 50+ skills or so for all the classes that were thrown away for less variety and just upgrades for each skill for class combos.

Modifié par TJX2045, 21 mai 2012 - 03:26 .


#82
GunMoth

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I am down for the same voice actor/actress playing all races. @_@ And removing the origins story with some open ended ambiguous little dialog before you get thrusted out into the world.

Oh goddddd I miss races.

#83
Burnouts3s3

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I would prefer different origins as well.

Hawke's backstory was pretty boring, imo.

#84
hussey 92

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It kind of seems like biowares using the "80% played as Human noble" stat as an excuse to be lazy.

I just don't understand how you can make a sequel that leaves out all the things people liked about the original game.

#85
wsandista

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hussey 92 wrote...

It kind of seems like biowares using the "80% played as Human noble" stat as an excuse to be lazy.

I just don't understand how you can make a sequel that leaves out all the things people liked about the original game.


To attract a new group of people that don't want to have player-generated characters because it is too hard for them to be creative and imaginative?

You know, the Call of Duty crowd.

#86
hussey 92

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wsandista wrote...

hussey 92 wrote...

It kind of seems like biowares using the "80% played as Human noble" stat as an excuse to be lazy.

I just don't understand how you can make a sequel that leaves out all the things people liked about the original game.


To attract a new group of people that don't want to have player-generated characters because it is too hard for them to be creative and imaginative?

You know, the Call of Duty crowd.

It's funny though cause the Call of Duty crowd didn't even play Dragon Age 2.  So all Bioware got was a bunch of disapionted RPG fans.

#87
Rabid Rooster

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Burnouts3s3 wrote...

I would prefer different origins as well.

Hawke's backstory was pretty boring, imo.


Yes it was boring and i didnt give a crap about hawke or his/her family. Unlike DAO where we get to meet and talk to our family and friends and get to know them and get in-character. In DA2 we just get a "ok heres where we are in the script.....and action!"

#88
Paul E Dangerously

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I love it how when it comes to anything being removed, it's Call of Duty's fault. It (and the fanbase) are almost like the Godwin's Law of gaming - the longer a thread goes on, the larger the chance of someone dragging that corpse to beat on is.

While I did like the playable origins, it didn't have much of an effect on the game outside that first hour of gameplay. Something like Baldur's Gate had a set background slash character no matter what class or race you picked, and -that- wasn't "dumbed down".

#89
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Background story like in mass effect 3 would suffice. So much stuff is happening in thedas, I don't want much of it to be spent on origins. I want them to dedicate more time to all the numerous story arcs.

#90
Rabid Rooster

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hussey 92 wrote...

wsandista wrote...

hussey 92 wrote...

It kind of seems like biowares using the "80% played as Human noble" stat as an excuse to be lazy.

I just don't understand how you can make a sequel that leaves out all the things people liked about the original game.


To attract a new group of people that don't want to have player-generated characters because it is too hard for them to be creative and imaginative?

You know, the Call of Duty crowd.

It's funny though cause the Call of Duty crowd didn't even play Dragon Age 2.  So all Bioware got was a bunch of disapionted RPG fans.


And you would think they would learn but they dont, they did the same thing with ME3 shooting for "new blood" and failed. Reminds me of what i see where i work, the powers that be try something new even though we tell them no it is not going to work and when it doesnt work they are surprised and go back to what did work only to try what didnt work a month later like its going to go right this time.

#91
Cutlasskiwi

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Sopa de Gato wrote...

I love it how when it comes to anything being removed, it's Call of Duty's fault. It (and the fanbase) are almost like the Godwin's Law of gaming - the longer a thread goes on, the larger the chance of someone dragging that corpse to beat on is.

While I did like the playable origins, it didn't have much of an effect on the game outside that first hour of gameplay. Something like Baldur's Gate had a set background slash character no matter what class or race you picked, and -that- wasn't "dumbed down".


^^ And if it's not Call of Duty's fault it's because BioWare devs are lazy or because players have lost their imagination. <_<

I also enjoyed the Origins, very much so, but I was really disappointed by how little part they played in the main game.

#92
Windninja47

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Playable races- Yes
Different Origin stories you can play- Would be nice but not necessary.

#93
wsandista

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Rabid Rooster wrote...

hussey 92 wrote...

wsandista wrote...

hussey 92 wrote...

It kind of seems like biowares using the "80% played as Human noble" stat as an excuse to be lazy.

I just don't understand how you can make a sequel that leaves out all the things people liked about the original game.


To attract a new group of people that don't want to have player-generated characters because it is too hard for them to be creative and imaginative?

You know, the Call of Duty crowd.

It's funny though cause the Call of Duty crowd didn't even play Dragon Age 2.  So all Bioware got was a bunch of disapionted RPG fans.


And you would think they would learn but they dont, they did the same thing with ME3 shooting for "new blood" and failed. Reminds me of what i see where i work, the powers that be try something new even though we tell them no it is not going to work and when it doesnt work they are surprised and go back to what did work only to try what didnt work a month later like its going to go right this time.


Some folks seem to have a desire to constantly reinvent the wheel, even though the wheel is already functionally sound. Innovation is only good if it actually improves something.

#94
hussey 92

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Sopa de Gato wrote...

I love it how when it comes to anything being removed, it's Call of Duty's fault. It (and the fanbase) are almost like the Godwin's Law of gaming - the longer a thread goes on, the larger the chance of someone dragging that corpse to beat on is.

While I did like the playable origins, it didn't have much of an effect on the game outside that first hour of gameplay. Something like Baldur's Gate had a set background slash character no matter what class or race you picked, and -that- wasn't "dumbed down".

We don't hate the CoD fanbase, we're just mad that Biowares going after them and not us (the people who actually play their games).

And a playable Origins allowed us a point of view a set backround counld't give.  Like if Jowan was only a friend in a set backround, would we care as much when seeing him imprisoned?  And would we have as much hate for Howe if we never met the family he killed?