Cutlasskiwi wrote...
I disagree. I view the Warden as a equally "fixed" character as Hawke, you just had a few more starting points to pick from. Form Ostagar the Warden is just as flexible as Hawke, IMO. It would be another matter had the Origins played a bigger part in the main game, again just my opinion.
There will always be certain character traits that will be locked from the characters, because the story would not work otherwise. (Broad examples) Hawke can't really hate his family or leave Kirkwall, the Warden can't really hate Ferelden/The Wardens or go get help from Orlais.
I see where you're coming from, but I have to disagree. Yes, each Warden had a fixed background, but you still got to choose between three races, six origins, and express several different opinions for each conversation, whereas DA2 gave you only one race, one origin, and three responses for each conversation. There wasn't as much variety or customization to personalize the character for the player.
I also have to disagree about certain character traits locked for each character. The first game allows you to express hatred and disgust for Fereldan and the Wardens, whereas the second game forces you to express love and support for your family and city even if you don't care for them.
The first game explains that external forces keep your character in Fereldan and the Wardens since it would take too long to get help outside the country and the Blight would overwhelm you if you let it spread unchecked, so it's in your best interest to nip it in the bud now. The second game doesn't give you any compelling reason for wanting to give Princess Mummy her precious title and riches back or stay in Templar Central Kirkwall for over 7 years other than "Varric said you did it, so you will do it."
My point is that the restrictions in the first game felt way less severe than the second.
Modifié par Faerunner, 18 mai 2012 - 04:05 .