Quaranj wrote...
InfamousResult wrote...
These "new-fangled rules" and have been around since the year of online multiplayer and microtransactions. It is not only against the Terms of Service- the terms of using the service that EA provides you with- but it is a potential loss of profits on their behalf. You agreed NOT to do it. So you don't do it. It's the same as any other service-providing contract, through all time.
Also, the Multiplayer itself wasn't $50.
Well, to *some* the Multiplayer wasn't $50, but not all. Look at my 360 achievements in the game - I have all of the multiplayer and -none- of the single player. I know this will come as a shock to many of you, but I have very little interest in that part of the game. I think that your statement actually points out that the flaw is the reach of the EULA. I am all for penalties for those who use some sort of 3rd party software or hack to give an unfair advantage, but if the inherent bug that you created is costing you money, then you'd better fix that leak very quickly. I remember a couple years ago when CoD had the missile glitch - I was very annoyed when I would get insta-killed when entering the room, but never blamed the people who were doing it, or reported them either, I just grit my teeth, and said to myself "There had better be a patch for this soon, or I wont be enjoying this game any longer." Activision had a patch out in less time than these "exploits" have been going on here. As I said, I could care less about how others want to play their game, everyone is different, and it's within certain people's nature to get creative within the space of digital rules laid out by a gamespace. Argue my point all you want, but truth is that if the EULA had a clause about NOT sticking the game-case in your rectum in an oblong manner, *someone* would have an issue with this. You're still dictating how something purchased can and cannot be used even though it can be done, even accidentally.
The simple truth is that online gaming has brought a new era to what is and is not acceptable behavior for game companies to limit. The old days of games being toys for children and thus a simple one-time-purchase commodity are over, and most games are on a service-based, microtransaction supported system, and ANYTHING that threatens the purchase of microtransactions will be outright banned by the EULA which you MUST agree to in order to play the game. It does not matter if you paid money for it or not. You paid money for a product that contains an offline, single player game that you can exploit until your heart is content. But the online experience is fully regulated by the production company and they CAN and WILL take action if you abuse bugs and loopholes in their system. By signing into the game YOU GIVE THEM THAT POWER. LEGALLY! Any judge in existance will tell you that you agreed to a legally binding contract regulating how you are able to use the service you have purchased (or in this case, didn't purchase. Multiplayer is free with the retail purchase of the single player game, and you are not required to spend one red cent to play it after that), and violating those regulations is grounds for termination of those services. It does not matter if you disagree with it, legally you must accept it or not play the game, and there is no argument you can make that invalidates this.
I run a Self Storage facility. We have regulations that state tenants may not keep firearms in their storage unit. Firearms are legal in California, where we are located, and the tenants may have concealed carry permits allowing them to take their firearms wherever they want, but we as the service provider have the right to refuse them that service if they bring those firearms to our facility. It's in our contract, and spelled out in clear english. They can argue the legality of owning them, but they CANNOT argue their right to store them on our private property. They are contractually obligated to not bring them here, and we are legally capable of telling them to leave and never come back.
In the same way, EA owns the servers, and gives you the ability to access them to play an online version of their game. They tell you that if you find an exploit or a glitch that gives you an unfair advantage, you must report it and not use it. Doing ANYTHING ELSE is grounds for them banning you from using their service, and they are contractually allowed to do so. They may choose not to, based on the severity of the offense, but the EULA gives them the right.
I wish this argument would go away. It's just a bunch of moaning about something you cannot change, and it's an improper argument to begin with. If you don't agree with it, don't play any online game ever, because all of them have an EULA and all of them will have these policies.
Modifié par AldarionnEB, 25 juin 2012 - 09:32 .