Kishock Harpoon Launcher... why is it so bad?
#1
Posté 12 mai 2012 - 02:36
I pulled it in a super-specter pack today and got excited because I love sniper rifles. But I was dissapointed to see that compared to my Widow II, even though it was supposed to do more damage, a shot anyware but the head on a Cannibal put it to about 1/2 health. My Widow makes it dead or nearly dead. It just doesn't do as much damage, easy to miss with, and unlike the widow it takes time to travel.
And in the one match I used it in, it seemed to dip down once it was fired. Made aiming a PAIN. I consider myself a pretty good sniper, but I hated that thing. I was terrible with it.
Thoughts?
#2
Posté 12 mai 2012 - 03:23
#3
Posté 12 mai 2012 - 04:34
#4
Posté 12 mai 2012 - 05:16
For some reason I enjoy all of the charge up guns. I don't why but I find them a joy to use.
#5
Posté 12 mai 2012 - 01:10
#6
Posté 12 mai 2012 - 01:47
#7
Posté 12 mai 2012 - 04:11
#8
Posté 12 mai 2012 - 04:13
known_hero wrote...
The KHS is actually my favorite SR in the game. Come on, what other gun sends enemies flying all over the place when you hit them?
For some reason I enjoy all of the charge up guns. I don't why but I find them a joy to use.
Oh yeah, sending your enemies tumbling is also a lot of fun, forgot about that!
Modifié par TheCinC, 12 mai 2012 - 04:13 .
#9
Posté 12 mai 2012 - 04:18
Lamepro wrote...
I test it on Gold it doesn't do much damage even if you mod it for max damage all it can do is hit and leave a bleeding effect that can only do less.Bronze and Sliver It does alright you can knockback a enemy.
and if you play it ona batarian soldierits become even worse for mobs the bleed effect with sub net is like shootting fish in barrel the gun was made for the batarian due all the bleed effects they get in evolved talents, now i cant wait tosee what the vorcha will do and what weapon we get from them
#10
Posté 12 mai 2012 - 06:14
#11
Posté 12 mai 2012 - 08:01
#12
Posté 13 mai 2012 - 02:47
#13
Posté 13 mai 2012 - 02:55
#14
Posté 13 mai 2012 - 01:31
#15
Guest_thermohuman_*
Posté 14 mai 2012 - 03:35
Guest_thermohuman_*
Lamepro wrote...
I test it on Gold it doesn't do much damage even if you mod it for max damage all it can do is hit and leave a bleeding effect that can only do less.Bronze and Sliver It does alright you can knockback a enemy.
Well check this vid out:
www.youtube.com/watch
Gold challenge(Operation Silencer):
- Firebase Dagger
- Geth Engineer, Geth, Salarian(me) and Quarian Infiltrators
- Weapon:
Kishock Harpoon Gun X with extended Barrel and AP mod
Disruptor Rounds III, SR Amp III, Shield Power Cells III
Btw, i rarely play with a SR... so i could imagine what a pro can do with this gun
#16
Posté 14 mai 2012 - 03:58
They're really telling me that the Mass Effect universe doesn't have technology to propel a two foot harpoon in a straight line, while today's technology manages to launch grenades just like bullets? Seriously?
#17
Posté 14 mai 2012 - 09:33
Someone With Mass wrote...
I think it should have been more like the Javelin with a charge function.
They're really telling me that the Mass Effect universe doesn't have technology to propel a two foot harpoon in a straight line, while today's technology manages to launch grenades just like bullets? Seriously?
Don't forget that smgs and hand guns weight a lot. Even the biggest hand gun doesn't weight as much as some of these weapons.
Also you would think human soldiers and all other soldiers in the game would have more health then anyone. But no. They have the same as there counter parts.
#18
Posté 14 mai 2012 - 09:52
Battlepope190 wrote...
It's not bad, you are.
Of course a Batarian would say that.
You Batarians think your equipment is SOOOO good.
#19
Posté 14 mai 2012 - 10:14
Locutus_of_BORG wrote...
Just imagine you are a Deep Sea Fisherman and the Reapers are really just really really exotic fish from the Marianis Trench.
#20
Posté 17 mai 2012 - 07:30
#21
Posté 17 mai 2012 - 08:58
#22
Posté 17 mai 2012 - 10:40
Why is Inscisor sinper so F**cked up? the 3 round burst kills the accuracy, same for Raptor, instead of sinper rile it could've been a assoult rifle or Heavypunder, same for Inscisor.
#23
Posté 17 mai 2012 - 06:51
#24
Posté 19 mai 2012 - 12:07
thermohuman wrote...
Lamepro wrote...
I test it on Gold it doesn't do much damage even if you mod it for max damage all it can do is hit and leave a bleeding effect that can only do less.Bronze and Sliver It does alright you can knockback a enemy.
Well check this vid out:
www.youtube.com/watch
Gold challenge(Operation Silencer):
- Firebase Dagger
- Geth Engineer, Geth, Salarian(me) and Quarian Infiltrators
- Weapon:
Kishock Harpoon Gun X with extended Barrel and AP mod
Disruptor Rounds III, SR Amp III, Shield Power Cells III
Btw, i rarely play with a SR... so i could imagine what a pro can do with this gun
So you used a Armor Penetration mod?
#25
Posté 19 mai 2012 - 12:44
CptBomBom00 wrote...
I have question.
Why is Inscisor sinper so F**cked up? the 3 round burst kills the accuracy, same for Raptor, instead of sinper rile it could've been a assoult rifle or Heavypunder, same for Inscisor.
Answer:
Because its a fundementally flawed gun. It's rate of fire during a burst is too low - byt the time the last round is on its way, your crosshair is aiming at the sky.





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