Me and my friends were facing reapers, wave 10 on bronze the mission was to kill the target but the target wouldnt take any damage, and we got a mission failure. this isnt the 1st time somthin like this happened to me. has this "immortal glitch" happened to anyone else.
Target not taking damage (multiplayer)
Débuté par
Firebeard2011
, mai 12 2012 03:49
#1
Posté 12 mai 2012 - 03:49
#2
Posté 12 mai 2012 - 04:12
I've had it happen with a few enemies but it seems like it straightens out for me after a few moments. I think mine is mostly lag though.
#3
Posté 12 mai 2012 - 04:40
I've only seen this where the enemy gets stuck in mid air or up high on something. Then nothing seems to kill them. There was a way to kill even them, but I forget as it's only happened in one match I've been in thus far. Thank goodness. It was very annoying. :-/
#4
Posté 12 mai 2012 - 06:30
Had it happen alot today. Finally got my valiant and in my first battle i pumped about 15 rounds into a husk and nothing happened. Got off after that.
#5
Posté 13 mai 2012 - 03:39
Try switching weapons, that usually fixes it for me. Idk why this is. It sucks when it happens.
#6
Posté 13 mai 2012 - 08:47
Got a phontome this weekend on bronze that just went gold style gave it 4 biotic charges and 7 krogen meles befor it went down on a bronze ?
#7
Posté 13 mai 2012 - 10:35
TheEldrazi wrote...
Try switching weapons, that usually fixes it for me. Idk why this is. It sucks when it happens.
i thought that too but that didnt work either
#8
Posté 13 mai 2012 - 10:41
Had one on gold where the enemy froze in place completely and was invincible but didn't shoot anyone. We had to quit out, wave 9 too.
#9
Posté 15 mai 2012 - 07:52
I've had this happen in games were lag was extremely persistent. I had used a biotic explosion to knock a group of enemies around and one of them was still alive but stuck in the animation of being downed. The enemy could still fire at me with perfect accuracy though and wasn't taking any damage from my weapons. Finally I put a stasis bubble on him and his animation changed from being down to getting up and I finished him off.
#10
Posté 15 mai 2012 - 11:24
Modifié par Anksara, 15 mai 2012 - 11:26 .





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