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The Ending: What a Disappointment


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#1
HAGA NAGA

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I love the game on a lot of levels. bioware is the way to go on rpgs, but the dragon age ending? seriously!?:

1) The fact that you can't continue to wander the world
2) They neglect to even show you walk out the door
3) romantic option has a hideously weak conclusion

Am i wrong? Am i missing something here? I think not. I'm right on target. It sucks and bioware needs to correct this completely dorky approach to the ending.

It takes a bit more work to go back through the game and make all the npcs change their comments based on the fact that you've defeated the blight.  But, damn this IS bioware's style! Isn't it!? throughout the game npcs change what they say based on things you do, even to the point that vendors will sell to you all of sudden because you did something etc. How cool would it be to continue to roam the world and revisit the pivotal NPCs you ran across throughout the story and hear their reaction to what you've done (perhaps give you a few quests because of it).  If you ask me, this should have been done AND done well with gusto.  Had they went nuts on that level of the game it would've been yet one more thing people would have been going on and on about bioware having pioneered.  But alas, they did not.  Instead we "open the door to our adoring fans" and are presented with ****ty music and an endless stream of credits.  I mean yeah, they give you some nice paragraphs and artwork that in some way give closure.  but, i argue that that closure is completely inadequate.

Who wasn't at least a little disappointed when they "opened the door"? Damn! they didn't even give you a glimpse of the scene they were hinting at!  No crowd of fans.  No elven children running up to thank you.  No Dwarves raising mugs of ale. Nothing. Again, just poop-music and some credits.  Oh yeah, oops-a-daisy i forgot. They had some paragraphs and pictures, but that'sjust it, "I forgot".  very forgettable ending to an otherwise excellent game.

I'm re-hashing to a degree, but the romantic endings in bioware games would be much more satisfying if the game remained "open" to play.  If your companion remained with you and you could roam the world with him/her.  If they continued to interact with new responses (for a time) and you could return to camp with them and.......  The old bioware model of "sleep with her right before the last battle" has become predictable and totally lame. 

Seriously, i think these improvements could be one of the next big steps for bioware and they totally blew it on this level with Dragon Age if you ask me. What do you think?

Modifié par HAGA NAGA, 09 décembre 2009 - 07:40 .


#2
PinkShira

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I know the first time I played through and I got to the ending and when I talked to the characters, they would say to me... "We can talk later." I believed them. When I went out the door, and little dialogue screens came up, I was really really disappointed. I had expected to be able to talk to at least my love interest in the game one more time... especially since he said we can talk more later. Well, I guess he lied. :/

#3
Lughsan35

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Oh jilted!

#4
Neoskeptic

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Actually you can walk back to camp, but that's it. As for the whole new game + thing or just wandering around, not much to do, really. It's not like other games that whack you with unlimited random encounters.

It's fun to wander again, but DA wasn't built for that kind of wandering around. :(

Modifié par Neoskeptic, 09 décembre 2009 - 07:47 .


#5
PinkShira

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Lughsan35 wrote...

Oh jilted!


Yeah, you men are pigs. :P

#6
Adeph

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I adore the game, I've finished it three times now but I have to agree about the ending. In fact I found the section from the Landsmeet onwards a let down, I'm not saying it's bad I just thought it wasn't as interesting as the rest of the game that precedes it.



The less said about the human noble ending the better I think, I mean I spent the game choosing "but i need to find fergus" every time the option came up. My PC had just lost his entire family except for a brother whose fate he didn't know and then to meet again at the end with only a few lame lines of dialogue......



Still my GOTY though

#7
Phil5000

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I couldn't believe there wasn't a movie of me meeting my adoring public. And not even a narrator to voice the little text boxes.

#8
HAGA NAGA

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Jilted indeed. by the love interest as PinkShira points out and by bioware in a big way.

#9
Lughsan35

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Its sort of odd.. that people are viewing the celebration as the end... the End is the climax in killing the Archdemon. The celebration is the end credits, with the soandso grew up to do x... in other words an Epilogue. It is completely non-essential to the overall story and didn't have to be there at all.



It was a bonus. Sort of like the BONUS you get at the very end of Ferris Buehler's Day Off with the credits over and him saying, "Are you still here, the credits are done, now go home, ...shoo...shoo"

#10
SardaukarElite

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I think continuing the game after it's finished is silly.



Games are illusions, that illusion doesn't hold up if the player is able to inspect it closely. Play after the credits and you just get this weird timeless world where nothing ever happens. Having a definite end however gives the game closure and a dramatic finish.



I guess it would have been nicer to have something after you walk out the door, as a transition into the epilogue text. Currently the ending is a bit abrupt.



If you haven't tried it yet I recommend trying the ending where your PC sacrifices themselves. I think it works much better than the others. You get a proper funeral cinematic and everything.



The second credits song was awful, I agree.

#11
heretica

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I remember that I was all excited when Alistair said: "I'll wait for you upstairs" (or something like that...)

And then, all i get was that final screen with the tittles and the little stories.



Man, i went zerker. I needed moar! Not even a cut scene star wars alike with a all the people screaming your name, throwing flowers etc... AND NO FINAL KISS OR WHATSOEVER!



I wonder what are their plans for the future. If there is going to be a DA:O II or something.. because there is a lot of material!

#12
Original182

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I also would have liked to be able to wander the world after the game ends, rather than an epilogue with limited wanderings. But other than that the ending was enough for me.

#13
kmujo

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you know, it's sad to say i thoroughly enjoyed this game alot! i mean alot, but i have to agree, there was an epic fail on the ending. they should really make it possible to continue to roam all the previous places and finish quests that you havent etc.

#14
magor1988x

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So I'm split.



One thing I liked about ESIV: Oblivion was the never ending nature of it. The fact that I could go, complete the entire main story line and a number of quests, and then keep dungeon crawling to my hearts content at the end of it all.



I like DA:O's over all world, but I wish Bioware built their worlds more open like Oblivion's Tamriel or Fallout 3's post-nuclear DC then as segmented dungeons and zones with long loading screens and separations.



One thing I didn't like about Fallout 3 or DA:O was the abrupt end to the game.



The actual reveals and epilogue itself are great, but outside of the funeral for sacrificing yourself the end is a bit weak in comparison to the strong cinematics and scenes earlier in the game.



It'd be nice to get some DLC or full on expansion that extended the game past the ending for those who did not sacrifice the main character. (Or let the PC play as one of the companions or something along those lines).



It's obvious Bioware had grander plans for Fereldan and Thedas early in the games inception and design period.



(Just look at the tombstones after the Haven storyline and you'll see one about horses (mounts) and other game elements they removed).



An open world would've been superior for the type of story they were trying to tell in DA:O and for the well created world of Thedas as a whole.



On the opposite end is the fact that each of the zones in DA:O Is very unique in its appearance and style. Orzammar, the Brecilian Forests, Ostagar, and the Fereldan settlements look unique.



Anyhow back on topic--- More unique cinematics for each ending, less written epilogue, and a more satisfying ending that doesn't lead the player on.

#15
Null

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I don't know... I thought it was fine.

#16
Neoskeptic

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The ending had one thing that FO3 lacked, a "highlights" view of the various people you've helped. FO1 and 2 had a similar system where you revisit each town and it tells you what happened after.

#17
caldur06

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What really got me the most was that on top of saddling me with the typical depraved overdone bisexual for a male-male romance, they didn't even care enough to change Zevran's text to reflect his relationship with a guy. Either that or he left me for whatever woman he rode off into the sunset with instead...

#18
Murdario

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i cant even get disappointed over the ending because its STILL so damn buggy its completely incoherent. with the 8 extra months of "polishing" before release and now few patched later it is still a total mess. i mean really, wasnt one of the biggest points of the game how all our choices shaped things? at least they could have made sure the ending reflected those choices. even bethesda has a better qa than this.

#19
Mikka-chan

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It isn't really Bioware's style to have the game world be open after the game ends. In fact... I can't think of a Bioware game that did do that. None of the Infinity Engine games (some being produced by Black Isle, of course, but... at the moment I can't remember which because I am an idiot, so I'm lumping them together) allowed you to wander or anything: the end was the end, cue credits. The first Baldur's Gate straight up ended after the final boss, even, with no time to do a 'Woo, we won! <3' dance with your companions (admittedly, they weren't very well developed back then).

Jade Empire and Knights of the Old Republic had you kill the boss, and gave you your finally cutscene- same with Mass Effect. The three Neverwinter Night campaigns did basically the same thing, and I believe all of the 'official' mods did the same thing.

Even thinking of other cRPGs, many of them don't allow an open world after the game ends... Arcanum, Temple of Elemental Evil, Vampire Redemption then Bloodlines, Lionheart (ugh ugh), the old Gold Box games all stopped after the ending. I sadly don't have as much experience with the Wizardry and Ultima and Might and Magic games, which I know some people consider the quintessential 'crpgs', so I don't know if they continue afterwards, but I think it's safe to say most crpgs don't let you wander the world afterwards.

Honestly? The only crpg games that are coming to mind as allowing it are the Fallout series, and the Elder Scroll series (and even for that, it's a 'most of them allowed it, but not all'). I don't know why you would expect to be able to wander in a Bioware game, paticularly considering how tight the story is. Go back to Morrowind, what changes once you've beat the game? The ash storms stop and people all get that 'wow, I'm so excited to be able to talk to you! <3' greeting. Fallout 2 (I believe it was) has only like, twelve people with different dialog and the rest of the world totally uncaring. Would that be satisfying in Dragon Age? Of course not; we'd expect everyone to have dialog changed and updated- especially to reflect the various different endings. That's... a lot of dialog. A lot of voices that need to be recorded. For a pretty substandard feature, too: the game has it's climax and is heavily wrapped around the story. What would you do as a wanderer? Why aren't you rebuilding the Grey Wardens/taking over Orzammar or the Mages Tower or whatever you're in the mood to take over/advising the King and-or Queen/ruling as the Prince or Princess Consort/chasing after Morrigan/off on your adventures with Party Member A (and perhaps Love Interest B)/lying in your grave/dancing in the sunset/la de da?

I really wish there had been another movie, there at the end. You see the pan over the city, the crowning, talk with everyone about what you're doing... it seems walking outside, seeing the crowds coming to visit you and being able to see what you've done would be nice, and then the epilogue cards. I also wish for a tighter resolution with your love interest (Mass Effect was the same way, sigh). But I think adding the 'wander the world' feature would cause a lot of work that wouldn't be worth it to the game. We were better off with the extra quests/content/awesome in the game rather then 'woo, hoo, I can... go poke Irving a few times to get more compliments!' stuf****e.

#20
Alex Savchovsky

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I can't really understand this deep desire for another cutscene. I mean, I would honestly NOT prefer to have a generic happy-ending cutscene at the end. Because the ending was not that happy. One way or another you lose something to win the final victory. I can't really picture my character really enjoying that moment.

#21
menasure

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i am rather disappointed with the whole landsmeet set-up options but as for the final ending: well it's just that, especially when you missed some options to begin with, but i find the after story more compelling because there you see most of your own influence in the story, too bad it's been reported as bugged several times. i do see little reason to wander around afterward because it does feel like the game ends there ... unless there's some expansion.

#22
Duck and Cover

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A cutscene is kinda silly, but I admit I was expecting it too. I guess people were expecting something along the lines of KOTOR celebration at the end. But the people in the big hall (throne room or whatever) is the equivalent of that.



And if you have the option of choosing to sacrifice yourself. That was a touching ending. I especially liked Sten's actions after my death.



Overall I like the ending, but as always there's room for improvement.

#23
Ieldra

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No, it wasn't a disappointment. Yes, it could have been better, it always could have in a game which is not perfect (i.e. every game that exists).

Having said that, I think the game should have been more about the fight against Loghain than against the darkspawn. The latter are the typical faceless evil we face in most games of this kind, and that has become old 20 years ago. I like the political machinations in the background, it gives the whole scenario a realism we rarely see in a fantasy game. It also makes for a believable antagonist. Apart from that, the end battles were done very well, you really feel you are part of a large-scale battle.

Would I have liked a more impressive ending cutscene? Yes, of course I would. But there are several options where the main character can go, also depending on a possible romance, so I understand that maybe making an impressive cutscene for every one of them wasn't very high on Bioware's priority list. As it is, the epilogue narratives give me a better impression of my main character's future than any reasonably short cutscene ever could. What they could, and should have done, is to underlay every location epilogue and personal epilogue with a fitting image.

No, I'm not disappointed. Not at all. But there are some missed chances for big improvements by using small means.  

#24
Rannah

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It wasn't a dissapointment to me. The climax of the game was slaying the Archdemon, which was delivered very nicely (cutscenes, etc)- after that there is the epilogue, a summary what have you done and achieved (even this would not have been obligatory in my opinion, considering other game endings).

To be honest, I like the way you get the information about your achievements and results of your decisions, but there is still enough room to your imagination to polish the story further if you wish - for me, it worth more than some additional cutscenes that are "forcing" a way of perspective of other people.
I felt like closing a good book after you finished reading it.

Yes, Bioware could do a longer ending - talking to friends, your love, the people who you saved, roam Ferelden once more - but I think the line had to be drawn somwhere(unless you want a neverending story - tempting, I know :) ). and I think it is just not their style (and it would cost insane amount of effort/money) to create other hours of movies to cover all possibility

Anyway , I has no problem with the ending...and I agree, final sacrifice was very touching :(

Edit: tried to fix my bad English:whistle:

Modifié par koorte, 09 décembre 2009 - 11:08 .


#25
Vicious

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It was a nice climax buuuutttt if you chose the dark promise it should have let you see the massive crowd waiting for you and then cued the epilogue.