1) The fact that you can't continue to wander the world
2) They neglect to even show you walk out the door
3) romantic option has a hideously weak conclusion
Am i wrong? Am i missing something here? I think not. I'm right on target. It sucks and bioware needs to correct this completely dorky approach to the ending.
It takes a bit more work to go back through the game and make all the npcs change their comments based on the fact that you've defeated the blight. But, damn this IS bioware's style! Isn't it!? throughout the game npcs change what they say based on things you do, even to the point that vendors will sell to you all of sudden because you did something etc. How cool would it be to continue to roam the world and revisit the pivotal NPCs you ran across throughout the story and hear their reaction to what you've done (perhaps give you a few quests because of it). If you ask me, this should have been done AND done well with gusto. Had they went nuts on that level of the game it would've been yet one more thing people would have been going on and on about bioware having pioneered. But alas, they did not. Instead we "open the door to our adoring fans" and are presented with ****ty music and an endless stream of credits. I mean yeah, they give you some nice paragraphs and artwork that in some way give closure. but, i argue that that closure is completely inadequate.
Who wasn't at least a little disappointed when they "opened the door"? Damn! they didn't even give you a glimpse of the scene they were hinting at! No crowd of fans. No elven children running up to thank you. No Dwarves raising mugs of ale. Nothing. Again, just poop-music and some credits. Oh yeah, oops-a-daisy i forgot. They had some paragraphs and pictures, but that'sjust it, "I forgot". very forgettable ending to an otherwise excellent game.
I'm re-hashing to a degree, but the romantic endings in bioware games would be much more satisfying if the game remained "open" to play. If your companion remained with you and you could roam the world with him/her. If they continued to interact with new responses (for a time) and you could return to camp with them and....... The old bioware model of "sleep with her right before the last battle" has become predictable and totally lame.
Seriously, i think these improvements could be one of the next big steps for bioware and they totally blew it on this level with Dragon Age if you ask me. What do you think?
Modifié par HAGA NAGA, 09 décembre 2009 - 07:40 .





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