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Admiral Hackett is incompetent.


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#401
Uber Rod

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lillitheris wrote...

Lonsecia wrote...
I also thought that as a specter I'd get less missions associated with humans and a generally more disparate selection of requests than I got.


ME3, Shepard is not a Spectre.

, though I wonder why it's always a human that reinstates our Specter status, and not one of the other council races.


…But it’s not.

Also: I hate having to use American spellings on every site all the time to avoid that evil red wavy line of evilness.

Set your spell checker to use en-GB?


My Shepard was reinstated as a Spectre in ME3.

#402
Chaoswind

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Admiral Mikanovitch (sp) would have been better (if alive) as the codex only has praise for that hard ass.

If not him, a female admiral comes to mind, but as they are all minor characters is hard to remember their names.

Fun fact:

If you save the council Hackett takes most of the credit for the whole operation, but if you let the council die mika(blah) survives and is credited with most of the success and the low casualty rate of the alliance (mentioning Hackett because he was his superior officer).

I wonder how likely it is to have a few codex edits making the alliance fare better (and being less stupid) if you let the council die and as thus the rear admiral mikablah survive.

#403
The Night Mammoth

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Drake-Shepard wrote...

ok but what about the 2nd part of my argument;

[color=rgb(170, 170, 170)">Also..i can't find the link but i am sure EDI tells you ]' or something like that[/color]

So your telling me these reapers are so clever and calculating they can anticipate all opponent moves but the same Turian FTL tactic worked several times. You would think they would angle a few reaper ships in such a pattern that this tactic wouldn't work over and over again.  

you can do that to 1 reaper..but in the middle of a reaper fleet?:? more then once?


You can't anticipate an FTL jump unless you can sense where they're going when they begin the jump. but that would require the Reapers to be within a few seconds light travel time of the Turians, which wasn't the case. Mid journey is an impossibility. 

#404
Zolt51

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WandererRTF wrote...

Coincidentally so are the Reapers. And they actually have even faster drives.


Anyway, it wouldn't have changed much... likely the main reaper force went FTL to Earth as soon as they were out of the Relay, leaving just a part of their force to deal with the fleet and jam their communications. We got no warning because all of it happened inside 1 or 2 minutes at most.

#405
Zolt51

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The Night Mammoth wrote...

You can't anticipate an FTL jump unless you can sense where they're going when they begin the jump. but that would require the Reapers to be within a few seconds light travel time of the Turians, which wasn't the case. Mid journey is an impossibility. 


The whole thing feels strange because the Reapers are not limited to capital ships. They have a whole armada of smaller ships that can react quicker than the capitals. For this tactic to work, they would have to take a Reaper fleet by surprise while they haven't yet launched their secondary ships.

Modifié par Zolt51, 13 mai 2012 - 06:02 .


#406
The Night Mammoth

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Zolt51 wrote...

The Night Mammoth wrote...

You can't anticipate an FTL jump unless you can sense where they're going when they begin the jump. but that would require the Reapers to be within a few seconds light travel time of the Turians, which wasn't the case. Mid journey is an impossibility. 


The whole thing feels strange because the Reapers are not limited to capital ships. They have a whole armada of smaller ships that can react quicker than the capitals. For this tactic to work, they would have to take a Reaper fleet by surprise while they haven't yet launched their secondary ships.


Destroyers and Occuli aren't going to be too effective against a small armada of dreadnaughts that just appeared right behind them. 

It probably wouldn't have worked again if used too frequently, but then you could mix it up again by making other, quicker ships like frigates come along for the ride. 

Modifié par The Night Mammoth, 13 mai 2012 - 06:06 .


#407
Drake-Shepard

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Ingvarr Stormbird wrote...

How reapers could anticipate FTL jumps? By definition, nothing could warn you against FTL jump, unless you prescient.
You can't hear supersonic aircraft until it hits you.



You are talking about detecting...anticipating is completely different.

Anticipating in this context involves a simple thought pattern;

1. hmmm turians have just FTL'ed within our lines.
2. looks like turians are looking for  gaps to exploit FTL tactic
3. So hmmmm lets look at our line...where are they likely to FTL.
4. ADAPT...ie. Profit

It's like chess. You can't beat a reaper at chess. :P

#408
legion999

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Drake-Shepard wrote...

Ingvarr Stormbird wrote...

How reapers could anticipate FTL jumps? By definition, nothing could warn you against FTL jump, unless you prescient.
You can't hear supersonic aircraft until it hits you.



You are talking about detecting...anticipating is completely different.

Anticipating in this context involves a simple thought pattern;

1. hmmm turians have just FTL'ed within our lines.
2. looks like turians are looking for  gaps to exploit FTL tactic
3. So hmmmm lets look at our line...where are they likely to FTL.
4. ADAPT...ie. Profit

It's like chess. You can't beat a reaper at chess. :P


Except you're in space so you can just FTL above them and shoot them.

#409
The Night Mammoth

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Drake-Shepard wrote...

Ingvarr Stormbird wrote...

How reapers could anticipate FTL jumps? By definition, nothing could warn you against FTL jump, unless you prescient.
You can't hear supersonic aircraft until it hits you.



You are talking about detecting...anticipating is completely different.


Anticipation requires data to begin with. That data comes from either the Turians using the tactic frequently or by being able to detect when their ships are going into FTL and where they are going to. 

The former should be easy, Reapers could alter formation or repel such tactics with smaller, faster ships already in position. That can be countered again by screening the Dreadnoughts with smaller ships like frigates, and will open up weaknesses in other areas.

The problem remains though. Sovereign class Reapers are fast, but moving faster than their opponents will always put them at a subsequent disadvantage in terms of protection. It is something that is exploitable.

The latter is impossible given the circumstances.

Modifié par The Night Mammoth, 13 mai 2012 - 06:14 .


#410
Drake-Shepard

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legion999 wrote...

Drake-Shepard wrote...

Ingvarr Stormbird wrote...

How reapers could anticipate FTL jumps? By definition, nothing could warn you against FTL jump, unless you prescient.
You can't hear supersonic aircraft until it hits you.



You are talking about detecting...anticipating is completely different.

Anticipating in this context involves a simple thought pattern;

1. hmmm turians have just FTL'ed within our lines.
2. looks like turians are looking for  gaps to exploit FTL tactic
3. So hmmmm lets look at our line...where are they likely to FTL.
4. ADAPT...ie. Profit

It's like chess. You can't beat a reaper at chess. :P


Except you're in space so you can just FTL above them and shoot them.


I didn't mean literal chess lol. Space chess. You place a few reapers in a strategic formation (which obviously takes into account all 3 axis).

#411
Drake-Shepard

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The Night Mammoth wrote...

Drake-Shepard wrote...

Ingvarr Stormbird wrote...

How reapers could anticipate FTL jumps? By definition, nothing could warn you against FTL jump, unless you prescient.
You can't hear supersonic aircraft until it hits you.



You are talking about detecting...anticipating is completely different.


Anticipation requires data to begin with. That data comes from either the Turians using the tactic frequently or by being able to detect when their ships are going into FTL and where they are going to. 

The former should be easy, but that can be countered and will open up weaknesses in other areas. Reaper weaknesses will remain though. This is a constant problem that the Reapers cannot solve. 

The latter is impossible given the circumstances.


another weakness that will open up their dreadnaughts to be completely owned? i don't think so. The reapers wants to play to their strengths. Overwhelming forces as victus says

#412
Zolt51

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The Night Mammoth wrote...

Destroyers and Occuli aren't going to be too effective against a small armada of dreadnaughts that just appeared right behind them. 

It probably wouldn't have worked again if used too frequently, but then you could mix it up again by making other, quicker ships like frigates come along for the ride. 


There is stil the inherent risk of the FTL jump: you can end up in a completely different place from what you expected. You also need to have good intel on the enemy's position, and you need the enemy itself *not* to be going FTL. Best scenario is when they're engaging another fleet or busy with something.

#413
legion999

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Drake-Shepard wrote...

legion999 wrote...

Drake-Shepard wrote...

Ingvarr Stormbird wrote...

How reapers could anticipate FTL jumps? By definition, nothing could warn you against FTL jump, unless you prescient.
You can't hear supersonic aircraft until it hits you.



You are talking about detecting...anticipating is completely different.

Anticipating in this context involves a simple thought pattern;

1. hmmm turians have just FTL'ed within our lines.
2. looks like turians are looking for  gaps to exploit FTL tactic
3. So hmmmm lets look at our line...where are they likely to FTL.
4. ADAPT...ie. Profit

It's like chess. You can't beat a reaper at chess. :P


Except you're in space so you can just FTL above them and shoot them.


I didn't mean literal chess lol. Space chess. You place a few reapers in a strategic formation (which obviously takes into account all 3 axis).


I doubt they could cover evry possible angle. They're too large. And anyway if they do this formation don't attack them. Fire at them from afar if you must but I'd evacuate any civiilians if need be or wait for reinforcements.

Modifié par legion999, 13 mai 2012 - 06:14 .


#414
Drake-Shepard

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legion999 wrote...

Drake-Shepard wrote...

legion999 wrote...

Drake-Shepard wrote...

Ingvarr Stormbird wrote...

How reapers could anticipate FTL jumps? By definition, nothing could warn you against FTL jump, unless you prescient.
You can't hear supersonic aircraft until it hits you.



You are talking about detecting...anticipating is completely different.

Anticipating in this context involves a simple thought pattern;

1. hmmm turians have just FTL'ed within our lines.
2. looks like turians are looking for  gaps to exploit FTL tactic
3. So hmmmm lets look at our line...where are they likely to FTL.
4. ADAPT...ie. Profit

It's like chess. You can't beat a reaper at chess. :P


Except you're in space so you can just FTL above them and shoot them.


I didn't mean literal chess lol. Space chess. You place a few reapers in a strategic formation (which obviously takes into account all 3 axis).


I doubt they could cover evry possible angle. They're too large. And anyway if they do this formation don't attack them. Fire at them from afar.


apparently turian's ships are crap long range fighters...even though they have missiles. Thats not me saying that. that random contradiction is from the codex

#415
The Night Mammoth

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Drake-Shepard wrote...

another weakness that will open up their dreadnaughts to be completely owned? i don't think so.


No, another area of vulnerability will open up as a result of countering the Turian's tactics, an area that can be exploited. The Reapers have a finite number of ships, and they certainly aren't perfect. 

The reapers wants to play to their strengths. Overwhelming forces as victus says


Then don't let them. Overwhelming force depends on a static or mostly static position to attack. Don't give them that opportunity. Play to your strengtha whilst not dancing to their tune. 

Modifié par The Night Mammoth, 13 mai 2012 - 06:19 .


#416
The Night Mammoth

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Zolt51 wrote...

The Night Mammoth wrote...

Destroyers and Occuli aren't going to be too effective against a small armada of dreadnaughts that just appeared right behind them. 

It probably wouldn't have worked again if used too frequently, but then you could mix it up again by making other, quicker ships like frigates come along for the ride. 


There is stil the inherent risk of the FTL jump: you can end up in a completely different place from what you expected. You also need to have good intel on the enemy's position, and you need the enemy itself *not* to be going FTL. Best scenario is when they're engaging another fleet or busy with something.


Certainly, and that is really where the risk comes in. What are you wasting that draws the Reaper's attention to allow the opportunity to attack?

#417
Drake-Shepard

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ok i continued arguing for the sake of winning.

I concede my FTL tactic criticism.

Too bad we didn't use it on Earth battle...they decided to let Hackett lead??? after he failed miserably. Then considering they have 3-axis battle formation they decided to approach the battle so the one angle they would shoot at would mean firing towards Earth.

Sometimes I think Hackett hates us

#418
matthewmi

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Being an armchair Admiral sure is fun. No way to prove you are wrong, makes tactics so hard to dispute. It's a game, not a full on battle sim lighten up people.

#419
Drake-Shepard

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matthewmi wrote...

Being an armchair Admiral sure is fun. No way to prove you are wrong, makes tactics so hard to dispute. It's a game, not a full on battle sim lighten up people.





#420
JBPBRC

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Stop blaming Hackett. Blame Bioware for bad writing, not Hackett.

#421
WandererRTF

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Put them on the other side of a Relay, locations where the enemy will be in range, above planets or on the ground, around Arcturus. Any range that a moving ship is at where they can spot and target the platform will be within range of the MAC guns. Coordinate with mobile ships in the meantime, to harass the enemy.

No number of stations is enough to cover enough space to make an effort. Space is big, really, really big, hence it is known as 'space'. Problem when shooting non-stationary targets is the time it takes for the weapon to travel the distance. If the distance is several light-seconds let alone several light-minutes you can never hit a mobile target unless it stays on steady acceleration.

Another point being that Reapers don't use MAC rounds. They use lasers with a specific maximum range. Get them within that range.

So despite the fact that there is no sense to arming space stations in the first place (as it only makes them viable targets instead of being non-combatants) Alliance suddenly has armed stations filled to brim with large enough MACs to actually annoy the Reapers?

Irrelevant. He knew the Reapers were coming after Arrival. If it were days or weeks or even years doesn't matter, he had warning and he failed to use it.

Again, not something Hackett could do anything about. He was merely a military commander serving under political leadership. He is bound by red tape.

It seems strange that no one took it as a warning. Never forthcoming, sure, but when literally everything stops and refugees start pouring into other locations, after Hackett learns the Reapers are coming, you'd have thought perhaps something was amiss.

I doubt the refugees would actually have been faster to arrive than what the Reapers did. Besides being an oppressive slave trading empire is it really that surprising that refugees would appear from there. If anything the logical conclusion is that Batarians are having an internal conflict.

Modifié par WandererRTF, 13 mai 2012 - 07:19 .


#422
Motherurck

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Kyle Dei wrote...

Chaoswind wrote...

1. Alliance sents the Normandy to scout the Batarian space
2. Confirm reaper threat.
3. Profit?

Again alliance command is beyond stupid (who wrote them?) the alliance is supposed to have the second highest number of stealth ships (behind the salarians) yet they use none of them to scout the batarians?

****... The more I think about this whole situation the worse it gets...


The Normandy was getting a retrofit. However if the Alliance had another stealth frigate in the 2 years since the Normandy was built, I agree!


They had at least one other Normandy class ship, the SSV Ain Jalut. Though this is based on the first Normandy and not the SR2.

#423
The Night Mammoth

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WandererRTF wrote...

 

Put them on the other side of a Relay, locations where the enemy will be in range, above planets or on the ground, around Arcturus. Any range that a moving ship is at where they can spot and target the platform will be within range of the MAC guns. Coordinate with mobile ships in the meantime, to harass the enemy.

No number of stations is enough to cover enough space to make an effort. Space is big, really, really big, hence it is known as 'space'. Problem when shooting non-stationary targets is the time it takes for the weapon to travel the distance. If the distance is several light-seconds let alone several light-minutes you can never hit a mobile target unless it stays on steady acceleration.


Then how to any ships operate? 

Put them in specific locations ie. the other side of the Charon Relay. They become stationary MAC cannons just as effective as regular ships with the capability of being better shielded, due to not needing drive cores for movement. 

[Another point being that Reapers don't use MAC rounds. They use lasers with a specific maximum range. Get them within that range.

So despite the fact that there is no sense to arming space stations in the first place (as it only makes them viable targets instead of being non-combatants) Alliance suddenly has armed stations filled to brim with large enough MACs to actually annoy the Reapers?


Did I say that? No. The Reapers have a maximum range, they're big targets. MAC rounds do not. Should be fairly simple then. 

Irrelevant. He knew the Reapers were coming after Arrival. If it were days or weeks or even years doesn't matter, he had warning and he failed to use it.

Again, not something Hackett could do anything about. He was merely a military commander serving under political leadership. He is bound by red tape.


Merely the highly respected admiral of an entire fleet, who ordered Shepard to Kenson's project and who lead the fleet that stopped Sovereign. His word and Admiral Anderson's word should count for something, at least enough to make the Alliance take notice.

It seems strange that no one took it as a warning. Never forthcoming, sure, but when literally everything stops and refugees start pouring into other locations, after Hackett learns the Reapers are coming, you'd have thought perhaps something was amiss.

I doubt the refugees would actually have been faster to arrive than what the Reapers did. Besides being an oppressive slave trading empire is it really that surprising that refugees would appear from there. If anything the logical conclusion is that Batarians are having an internal conflict.


To Hackett and thus the Alliance is should have been a warning sign. 

Modifié par The Night Mammoth, 13 mai 2012 - 07:30 .


#424
Tapkomet

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Drake-Shepard wrote...

The Night Mammoth wrote...

Drake-Shepard wrote...

The Angry One wrote...

Then we have this from the same entry, Battle of Palaven:
Knowing that the Reapers' weapons had a longer effective range than
any of his own, Coronati made a short, daring FTL jump--landing his
dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then
turned to line up their main guns on the Reapers, which also needed to
turn to fire on the turians. This ploy used the Reapers' size against
them--because they could turn faster,
and their concentrated firepower
downed several Reaper capital ships.


Sorry if this has already been mentioned.

Looks like they have not been consistent on reaper weaknesses

joker on virmire ''that thing just pulled a turn that would sheer any of our ships in half''

  4th minute

the reaper may be only able to shoot from its mouth but it can angle it a significant amount. A quick turn and boom.


We've been over this. To pull off a turn like that they have to lower their shields, giving the dreadnaughts ample opportunity to pick them off when weakened before running away. 


ok but what about the 2nd part of my argument;

[color=rgb(170, 170, 170)">Also..i can't find the link but i am sure EDI tells you ]' or something like that[/color]

So your telling me these reapers are so clever and calculating they can anticipate all opponent moves but the same Turian FTL tactic worked several times. You would think they would angle a few reaper ships in such a pattern that this tactic wouldn't work over and over again.  

you can do that to 1 reaper..but in the middle of a reaper fleet?:? more then once?


About anticipating flight maneuvers... Doesn't EDI say that in koobismo's non-canon ending? I don't remeber that in the game.

#425
Wulfram

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The obvious counter to the Coronati tactic is for the Reapers to just have a bunch of Destroyers watching their Capital Ships back.

Which is more or less what real naval Destroyers were developed for.