lillitheris wrote...
Lonsecia wrote...
I also thought that as a specter I'd get less missions associated with humans and a generally more disparate selection of requests than I got.
ME3, Shepard is not a Spectre.
, though I wonder why it's always a human that reinstates our Specter status, and not one of the other council races.
…But it’s not.
Also: I hate having to use American spellings on every site all the time to avoid that evil red wavy line of evilness.
Set your spell checker to use en-GB?
I didn't say 'in ME3' I said that 'as a spectre'. I meant throughout the series, and especially the first game. Half the time I did a quest it was through the alliance, and my own ability to chase down a lead never really felt like a part of the story. As a spectre I was supposed to be able to do this.
I know Shep occasionally gets a quest from someone who isn't human, but it felt a little too sporadic, and often comepletely unrelated to the main story. It felt more or less as though Shep never stopped being -just- an N7, and that the spectre status was pretty much under-used.
To expand upon this a little:
I would have liked to have had being a spectre affect certain missions. Instead you usually do things by the book with only the occasional interrupt or the paragon/Renegade choices. I'd have like to have seen my Shep using their status to get into secured areas where I could use alternative ways to deal with enemies. I never felt like there was much incentive to complete a goal any other way, besides killing everyone and/or talking when I was forced to. Considering Shep's options of class and background, it seems quite sad that combat is always cover-based, and never felt particularly flexible enough to allow for alternate routes. Being a Spectre, as well as a Vanguard (or whichever it was that used the sniper rifle most efficiently - I've forgotten) should have allowed me access to locked rooms that gave me a vantage point otherwise unreachable if I was simply a soldier/spectre, for example. Likewise it'd have been nice as an engineer to hack doors to resitrict the enemy movements, and affect turrets, sprinkler systems, or cause electrical overloads of half a room to cause a massive chain reaction. But I'm digressing into more how much further I'd have liked to see the combat system expand than anything else.
As for the reinstating, I don't recall anyone other than Udina granting us status except in the first game. My point was more that it never felt like my Shep had enough interaction with the council - especially in the first and third games (ME2 makes sense for our status to be limited). We were supposed to be under close scrutiny but all I ever felt was under the thumb of Udina, not the entire council. I would have liked to have had a more meaningful conflict with him, and depending on your path through the game, more heated debates with the council at various intervals.
And yeah, I could change the spell-chcker, but it seems broken, and it's more an annoyance than anything else (which is why my phrasing was not remotely serious).