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Admiral Hackett is incompetent.


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#176
The Night Mammoth

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dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

How is "surprise attack"not understood...Also, any win by the turians are always Pyrrhic.


It wasn't a surprise. 

The Turian's victory was not Pyrrhic, and that at least is better than what Hackett achieved, which was an outright defeat with large parts of his force obliterated. 

It was Pyrrhic. How many ships didt he trians lose before they did that?...And they still lost groud any way.


I don't know, the passage does not imply they lost anything significant. 

They lost ground once Reaper reinforcments arrrived, not due to their own defeat. 

And the attack on alliance forces was a surprise attack with Arcturus Station.The ballte of the fall of earth was a reaction to that surprise attack.


Hackett had plenty of warning. The Reapers completey bypassed Arcturus for Earth. 

Hackett then left the station to flee with his remaining strength after losing a stupid number of ships.

#177
dreman9999

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SoloPala wrote...

dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

How is "surprise attack"not understood...Also, any win by the turians are always Pyrrhic.


It wasn't a surprise. 

The Turian's victory was not Pyrrhic, and that at least is better than what Hackett achieved, which was an outright defeat with large parts of his force obliterated. 

It was Pyrrhic. How many ships didt he trians lose before they did that?...And they still lost groud any way. And the attack on alliance forces was a surprise attack with Arcturus Station.The ballte of the fall of earth was a reaction to that surprise attack.


Hackett knowing about the reapers months in advance, as well as batarian space going quiet points to incompentance of the highest level, especially if they're still "surprised" lol.

Yes, he did. And he was facing a command that was ageint the theory of a reaper invasion. Their really is no way to prepare for a reaper invasion. Direct combat with reaper alway ends with a loss.

#178
The Night Mammoth

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[quote]dreman9999 wrote...

[/quote]How many time does it haveto be stated that convetion mean can't win the war... [/quote]

Largely by the same person who this thread is concerning. The head of the fleet that managed to spread his forces too thin and get several whole fleets completely destroyed, whilst no other survived unscathed. 


[quote]The reapers are not even fight with their full power.  [/quote]

Baseless.

[quote]The basic thing they can do to win is drop astiroids on worlds and glass planets and any form of contioued  convetion war will be lost.
[/quote]

Or start using unconventional tactics, think like anyone should when facing an enemy. Find their weaknesses, find your strengths and act accordingly.

Just like the Turians did. 

Reaper dreadnaughts are slow, their guns outrange ours.

Solution? Jump in fast and use superior maneauverability to dance around them
Result? Success, with minimal losses. 

#179
dreman9999

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The Night Mammoth wrote...

dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

How is "surprise attack"not understood...Also, any win by the turians are always Pyrrhic.


It wasn't a surprise. 

The Turian's victory was not Pyrrhic, and that at least is better than what Hackett achieved, which was an outright defeat with large parts of his force obliterated. 

It was Pyrrhic. How many ships didt he trians lose before they did that?...And they still lost groud any way.


I don't know, the passage does not imply they lost anything significant. 

They lost ground once Reaper reinforcments arrrived, not due to their own defeat. 

And the attack on alliance forces was a surprise attack with Arcturus Station.The ballte of the fall of earth was a reaction to that surprise attack.


Hackett had plenty of warning. The Reapers completey bypassed Arcturus for Earth. 

Hackett then left the station to flee with his remaining strength after losing a stupid number of ships.

1. Read Allince news network...You'll find that the turian lost alot of ships before trying that tactic...:whistle:
2. And he was facing a commad that was ageint the theory of a reaper invasion. You really can't prepare for a reaper inavasion. Making mass ammout of ship won't work. The reaper will just go after  the recourse and wait it out. And in extremes destroy planets. You notnotacing that the reaper never use there full power on us. If they did we will all be dead.

#180
ZeroSum7

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The Angry One wrote...
Then we have this from the same entry, Battle of Palaven:
Knowing that the Reapers' weapons had a longer effective range than
any of his own, Coronati made a short, daring FTL jump--landing his
dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then
turned to line up their main guns on the Reapers, which also needed to
turn to fire on the turians. This ploy used the Reapers' size against
them--because they could turn faster, and their concentrated firepower
downed several Reaper capital ships.

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...

#181
The Night Mammoth

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dreman9999 wrote...

SoloPala wrote...

dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

How is "surprise attack"not understood...Also, any win by the turians are always Pyrrhic.


It wasn't a surprise. 

The Turian's victory was not Pyrrhic, and that at least is better than what Hackett achieved, which was an outright defeat with large parts of his force obliterated. 

It was Pyrrhic. How many ships didt he trians lose before they did that?...And they still lost groud any way. And the attack on alliance forces was a surprise attack with Arcturus Station.The ballte of the fall of earth was a reaction to that surprise attack.


Hackett knowing about the reapers months in advance, as well as batarian space going quiet points to incompentance of the highest level, especially if they're still "surprised" lol.

Yes, he did. And he was facing a command that was ageint the theory of a reaper invasion. Their really is no way to prepare for a reaper invasion.


He's the head of the Alliance fleet, with Admiral Anderson and Commander Shepard backing him up. Shepard haults a second Reaper invasion. He doesn't need to look at the report because he trusts the Commander. Six months pass, the Hegemony goes dark during that period, he has forewarning about the actual Reaper forces inbound, yet he still manages to be defeated so badly. 

Direct combat with reaper alway ends with a loss.


Well, that's evidently wrong, and whilst direct contact does not favour the sapient species of the galaxy, they could start by maybe thinking about not engaging them directly like a line of red-coats, start mixing it up a little. 

The example that we have of a Turian, who are known for being rigid, following a set doctrine, results in success. Hackett uses text-book tactics with plenty of warning and gets defeated, despite the Alliance being respected as very capable because they're flexible and creative. 

#182
dreman9999

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@The Night Mammoth

1. Sovergin
2.The reapers have the omega virus. Need no resources. Can drop astrodes on planets. Can mass a fleet over a planet and glass it. And have the capability to make warp bombs that can destroy planets.
...
They are not fight at full power.
3.And the worked once. The turianc still lost ground, lost many forces before doing it. Were push back after wards based on what Garrus stated after thessia.
We can win convertionally.

Modifié par dreman9999, 12 mai 2012 - 05:23 .


#183
Ingvarr Stormbird

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ZeroSum7 wrote...

The Angry One wrote...
Then we have this from the same entry, Battle of Palaven:
Knowing that the Reapers' weapons had a longer effective range than
any of his own, Coronati made a short, daring FTL jump--landing his
dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then
turned to line up their main guns on the Reapers, which also needed to
turn to fire on the turians. This ploy used the Reapers' size against
them--because they could turn faster, and their concentrated firepower
downed several Reaper capital ships.

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...

This may mean that while Reapers could turn quite fast, it still not that fast to save them from Coronati's tactics.
Most likely usual dreadnoughts are extremely slow to turn.

#184
The Night Mammoth

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dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

How is "surprise attack"not understood...Also, any win by the turians are always Pyrrhic.


It wasn't a surprise. 

The Turian's victory was not Pyrrhic, and that at least is better than what Hackett achieved, which was an outright defeat with large parts of his force obliterated. 

It was Pyrrhic. How many ships didt he trians lose before they did that?...And they still lost groud any way.


I don't know, the passage does not imply they lost anything significant. 

They lost ground once Reaper reinforcments arrrived, not due to their own defeat. 

And the attack on alliance forces was a surprise attack with Arcturus Station.The ballte of the fall of earth was a reaction to that surprise attack.


Hackett had plenty of warning. The Reapers completey bypassed Arcturus for Earth. 

Hackett then left the station to flee with his remaining strength after losing a stupid number of ships.

1. Read Allince news network...You'll find that the turian lost alot of ships before trying that tactic...:whistle:


Before.

My god, read what you type. 


2. And he was facing a commad that was ageint the theory of a reaper invasion. You really can't prepare for a reaper inavasion. Making mass ammout of ship won't work. The reaper will just go after  the recourse and wait it out. And in extremes destroy planets. You notnotacing that the reaper never use there full power on us. If they did we will all be dead.


I've pretty much countered all those points in another post. See above.

#185
dreman9999

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The Night Mammoth wrote...

dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

The Night Mammoth wrote...

dreman9999 wrote...

How is "surprise attack"not understood...Also, any win by the turians are always Pyrrhic.


It wasn't a surprise. 

The Turian's victory was not Pyrrhic, and that at least is better than what Hackett achieved, which was an outright defeat with large parts of his force obliterated. 

It was Pyrrhic. How many ships didt he trians lose before they did that?...And they still lost groud any way.


I don't know, the passage does not imply they lost anything significant. 

They lost ground once Reaper reinforcments arrrived, not due to their own defeat. 

And the attack on alliance forces was a surprise attack with Arcturus Station.The ballte of the fall of earth was a reaction to that surprise attack.


Hackett had plenty of warning. The Reapers completey bypassed Arcturus for Earth. 

Hackett then left the station to flee with his remaining strength after losing a stupid number of ships.

1. Read Allince news network...You'll find that the turian lost alot of ships before trying that tactic...:whistle:


Before.

My god, read what you type. 


2. And he was facing a commad that was ageint the theory of a reaper invasion. You really can't prepare for a reaper inavasion. Making mass ammout of ship won't work. The reaper will just go after  the recourse and wait it out. And in extremes destroy planets. You notnotacing that the reaper never use there full power on us. If they did we will all be dead.


I've pretty much countered all those points in another post. See above.

1. That still make is a pyrrhic victory, also they still lost ground after wards.
2.What does the human council(you'll get them if you let the council die inin ME1) tells Anderson to tell what they think about your "reaper theory" you in ME2?

#186
dreman9999

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Ingvarr Stormbird wrote...

ZeroSum7 wrote...

The Angry One wrote...
Then we have this from the same entry, Battle of Palaven:
Knowing that the Reapers' weapons had a longer effective range than
any of his own, Coronati made a short, daring FTL jump--landing his
dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then
turned to line up their main guns on the Reapers, which also needed to
turn to fire on the turians. This ploy used the Reapers' size against
them--because they could turn faster, and their concentrated firepower
downed several Reaper capital ships.

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...

This may mean that while Reapers could turn quite fast, it still not that fast to save them from Coronati's tactics.
Most likely usual dreadnoughts are extremely slow to turn.


But ht e tactic only worked once..They stilll lost ground aftewards.

#187
The Night Mammoth

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dreman9999 wrote...

@The Night Mammoth

1. Sovergin


Yes?


2.The reapers have the omega virus.


The Collectors did, and it was cured by a single Salarian working in slum-like conditions. 

Need no resources.


They have a finite amount of ships. Forging new ones takes too long, whilst their enemy can do it with reasonable speed. 

Can drop astrodes on planets. Can mass a fleet over a planet and glass it.


They aren't the only ones who can do that. 

And have the capability to make warp bomb that can destroy planets.
...


I don't even know what that means. Warp bomb?

They are not fight at full power.


Baseless.

3.And the worked once.


I don't see anyone trying it again, so I don't know why it can't work again.

The turianc still lost ground, lost many forces before doing it.


They lost ground afterwards because of Reaper reinforcments arriving, and lost ships before it. The latter was not the result, and the former was the cause, and it paid off. 

Were push back after wards based on what Garrus stated after thessia.


How long after this incident was that and why did it happen? Context. 

We can win convertionally.


We could try. 

#188
ZeroSum7

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dreman9999 wrote...

Ingvarr Stormbird wrote...

ZeroSum7 wrote...

The Angry One wrote...
Then we have this from the same entry, Battle of Palaven:
Knowing that the Reapers' weapons had a longer effective range than
any of his own, Coronati made a short, daring FTL jump--landing his
dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then
turned to line up their main guns on the Reapers, which also needed to
turn to fire on the turians. This ploy used the Reapers' size against
them--because they could turn faster, and their concentrated firepower
downed several Reaper capital ships.

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...

This may mean that while Reapers could turn quite fast, it still not that fast to save them from Coronati's tactics.
Most likely usual dreadnoughts are extremely slow to turn.


But ht e tactic only worked once..They stilll lost ground aftewards.

The way Joker says it though, makes it sound like Sovereign could turn much quicker than any of the species' ships..., not just "quite fast"

Maybe I'm misinterpreting what Joker said?

#189
Wulfram

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ZeroSum7 wrote...

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...


Another codex entry explains this

Reaper capital ships can turn faster than Citadel dreadnoughts, but to
do so, they must lower their mass to a level unacceptable in combat
situations. Consequently, it is possible for a dreadnought to emerge
from FTL travel behind a capital ship, then bring its guns to bear
faster than the Reaper can return fire. This is a poor tactic, however,
against Reapers flying in proper formation.


#190
The Night Mammoth

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dreman9999 wrote...

1. That still make is a pyrrhic victory, also they still lost ground after wards.


No, it doesn't. They did not lose ground because of their victory, they did no take significant losses because of it. Their loss of ground afterwards occured because of a separate event. 

2.What does the human council(you'll get them if you let the council die inin ME1) tells Anderson to tell what they think about your "reaper theory" you in ME2?


Don't care. That was in ME2, which was before you finish off the Collectors, and complete Arrival, six months before the Reaper attack, and you're also told that by the Council, who have no hand in the internal decisions of the Alliance navy. Let the Council think whatever they want, all I care about is what the important figures like Anderson, who was the human councillor and believes you, and Admiral Hackett, the head of the fleet. 

Modifié par The Night Mammoth, 12 mai 2012 - 05:29 .


#191
ZeroSum7

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Wulfram wrote...

ZeroSum7 wrote...

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...


Another codex entry explains this

Reaper capital ships can turn faster than Citadel dreadnoughts, but to
do so, they must lower their mass to a level unacceptable in combat
situations. Consequently, it is possible for a dreadnought to emerge
from FTL travel behind a capital ship, then bring its guns to bear
faster than the Reaper can return fire. This is a poor tactic, however,
against Reapers flying in proper formation.


Ah okay, thanks. But if they didn't do this, then they have their riddiculously powerful shields, so its wierd that the Turians could do so much damage and take some of them out before the reapers were able to turn, no matter how slowly they turned.

#192
SoloPala

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ZeroSum7 wrote...

dreman9999 wrote...

Ingvarr Stormbird wrote...

ZeroSum7 wrote...

The Angry One wrote...
Then we have this from the same entry, Battle of Palaven:
Knowing that the Reapers' weapons had a longer effective range than
any of his own, Coronati made a short, daring FTL jump--landing his
dreadnoughts in the middle of the Reaper fleet. The dreadnoughts then
turned to line up their main guns on the Reapers, which also needed to
turn to fire on the turians. This ploy used the Reapers' size against
them--because they could turn faster, and their concentrated firepower
downed several Reaper capital ships.

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...

This may mean that while Reapers could turn quite fast, it still not that fast to save them from Coronati's tactics.
Most likely usual dreadnoughts are extremely slow to turn.


But ht e tactic only worked once..They stilll lost ground aftewards.

The way Joker says it though, makes it sound like Sovereign could turn much quicker than any of the species' ships..., not just "quite fast"

Maybe I'm misinterpreting what Joker said?


I assume joker meant while traveling at those speeds, and doing a Uturn like that, its pretty possible with superior reaper mass effect fields and alloys they'd survive the crazy g-forces of a u-turn while our dreadnaughts couldn't.

#193
SoloPala

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ZeroSum7 wrote...

Wulfram wrote...

ZeroSum7 wrote...

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...


Another codex entry explains this

Reaper capital ships can turn faster than Citadel dreadnoughts, but to
do so, they must lower their mass to a level unacceptable in combat
situations. Consequently, it is possible for a dreadnought to emerge
from FTL travel behind a capital ship, then bring its guns to bear
faster than the Reaper can return fire. This is a poor tactic, however,
against Reapers flying in proper formation.


Ah okay, thanks. But if they didn't do this, then they have their riddiculously powerful shields, so its wierd that the Turians could do so much damage and take some of them out before the reapers were able to turn, no matter how slowly they turned.


Their shields fail and a Sovy reaper is destroyed under 4 dreadnaught shots, so assuming they get just 1 shot off before return fire, they'd kill 9 Sovy's instantly if they had coordinated fire, second barrage would get 9 more, thats not counting all the cruisers and frigates also laying the hurt.

#194
dreman9999

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[quote]The Night Mammoth wrote...

[quote]dreman9999 wrote...

@The Night Mammoth

1. Sovergin[/quote]

Yes?


[quote]2.The reapers have the omega virus. [/quote]

The Collectors did, and it was cured by a single Salarian working in slum-like conditions. 

[quote]Need no resources. [/quote]

They have a finite amount of ships. Forging new ones takes too long, whilst their enemy can do it with reasonable speed. 

[quote]Can drop astrodes on planets. Can mass a fleet over a planet and glass it. [/quote]

They aren't the only ones who can do that. 

[quote]And have the capability to make warp bomb that can destroy planets.
...[/quote]

I don't even know what that means. Warp bomb?

[quote]They are not fight at full power.[/quote]

Baseless.

[quote]3.And the worked once. [/quote]

I don't see anyone trying it again, so I don't know why it can't work again.

[quote]The turianc still lost ground, lost many forces before doing it. [/quote]

They lost ground afterwards because of Reaper reinforcments arriving, and lost ships before it. The latter was not the result, and the former was the cause, and it paid off. 

[quote]Were push back after wards based on what Garrus stated after thessia.[/quote]

How long after this incident was that and why did it happen? Context. 

[quote]We can win convertionally.

[/quote]

We could try. 

[/quote]
1.Yes. How much fire power did it take to kill him and when?
2. The collecter are prothean husk. Anything the collectors know the reapers know.
3.They don't need to make ships....Oculus allown and take out ships.
http://masseffect.wi...us#Capabilities 

They can break in to ship and destroy it from the inside out. The reapers have swarms of them.
4.Yes, but if we tried to do the to them, it would hurt us more than them. What every planet we drop it on we would lose recourses and Men. The reaper would just loose some husk. Also, reaper have no planet to glass or drop and astriod on to.
5.Warp bomb are bomb that use warp feild to distrupt matter. You use it with Adept whrn you pull someone and throw warp on them...They ignite. Warp bomp used to destroy reapers by  being were places inside reapers in the merical of palven...That was also a pyrrich victory because they were all suicide attacks that destried recourses and kill civilians.
7. They lost palvin eventually in the plot...It worked once.
8.After thessia...Way after that close turning tactic was done.
9. And we would lose.

#195
The Night Mammoth

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ZeroSum7 wrote...

Wulfram wrote...

ZeroSum7 wrote...

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...


Another codex entry explains this

Reaper capital ships can turn faster than Citadel dreadnoughts, but to
do so, they must lower their mass to a level unacceptable in combat
situations. Consequently, it is possible for a dreadnought to emerge
from FTL travel behind a capital ship, then bring its guns to bear
faster than the Reaper can return fire. This is a poor tactic, however,
against Reapers flying in proper formation.


Ah okay, thanks. But if they didn't do this, then they have their riddiculously powerful shields, so its wierd that the Turians could do so much damage and take some of them out before the reapers were able to turn, no matter how slowly they turned.


I assume that the Reapers were in formation when the Dreadnaughts jumped relatively close to them. To turn fast enough, the Reapers had to lower what barriers and shields they had, which opened a window of opportunity for the Turians to briefly concentrate fire on their weakened advesaries, before jumping back into FTL once the Reapers posed a threat. 

It might have been useful to stagger the deployment. Have some jump in behind, attack, jump out, then have more dreadnaughts jump in on the other side, attack, and leave, and then possibly strike them with a larger force from another angle once the force is vulnerable enough. 

My back-seat general talking there. 

#196
dreman9999

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SoloPala wrote...

ZeroSum7 wrote...

Wulfram wrote...

ZeroSum7 wrote...

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...


Another codex entry explains this

Reaper capital ships can turn faster than Citadel dreadnoughts, but to
do so, they must lower their mass to a level unacceptable in combat
situations. Consequently, it is possible for a dreadnought to emerge
from FTL travel behind a capital ship, then bring its guns to bear
faster than the Reaper can return fire. This is a poor tactic, however,
against Reapers flying in proper formation.


Ah okay, thanks. But if they didn't do this, then they have their riddiculously powerful shields, so its wierd that the Turians could do so much damage and take some of them out before the reapers were able to turn, no matter how slowly they turned.


Their shields fail and a Sovy reaper is destroyed under 4 dreadnaught shots, so assuming they get just 1 shot off before return fire, they'd kill 9 Sovy's instantly if they had coordinated fire, second barrage would get 9 more, thats not counting all the cruisers and frigates also laying the hurt.

That's only if there sheild is down...We can't make them do that  and they can just throw swarms of Oculus at us.

#197
Wulfram

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SoloPala wrote...

Their shields fail and a Sovy reaper is destroyed under 4 dreadnaught shots, so assuming they get just 1 shot off before return fire, they'd kill 9 Sovy's instantly if they had coordinated fire, second barrage would get 9 more, thats not counting all the cruisers and frigates also laying the hurt.


I don't think the codex is intended to imply that it takes 4 dreadnought shots to kill a reaper, but rather the simultaneous and sustained fire of 4 dreadnoughts.

#198
Village_Idiot

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This inconsistency really irks me. The codex specifically points out that a Reaper destroyer is matched by a small group of cruisers. It also says that a Reaper has to reduce its barriers in order to land on a planet.

Yet, the destroyer on Rannoch shrugs off the inital strike made by THE ENTIRE MIGRANT FLEET. Which is packing a mixture of weaponry ranging up to dreadnought scale mass accelerators on the liveships.

Seriously, the sequence was fantastically well done in terms of visuals, music and so on, but it makes zero sense.

Modifié par Shadrach 88, 12 mai 2012 - 05:49 .


#199
SoloPala

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dreman9999 wrote...

SoloPala wrote...

ZeroSum7 wrote...

Wulfram wrote...

ZeroSum7 wrote...

This codex entry they have doesn't make much sense. In ME1 on Virmire, doesn't Joker radio and say "Sovereign just pulled a turn that would tear any of our ships in half"... So wouldn't that mean they CAN turn/maneuver better than the other species' ships? 

I mean I know that ME3 just kind of ignores 1 & 2 but still...


Another codex entry explains this

Reaper capital ships can turn faster than Citadel dreadnoughts, but to
do so, they must lower their mass to a level unacceptable in combat
situations. Consequently, it is possible for a dreadnought to emerge
from FTL travel behind a capital ship, then bring its guns to bear
faster than the Reaper can return fire. This is a poor tactic, however,
against Reapers flying in proper formation.


Ah okay, thanks. But if they didn't do this, then they have their riddiculously powerful shields, so its wierd that the Turians could do so much damage and take some of them out before the reapers were able to turn, no matter how slowly they turned.


Their shields fail and a Sovy reaper is destroyed under 4 dreadnaught shots, so assuming they get just 1 shot off before return fire, they'd kill 9 Sovy's instantly if they had coordinated fire, second barrage would get 9 more, thats not counting all the cruisers and frigates also laying the hurt.

That's only if there sheild is down...We can't make them do that  and they can just throw swarms of Oculus at us.


What?  lol, a reaper dies immediately if it shields are down, and we have swarms of fighters which are more than a match for occulus.

#200
The Night Mammoth

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dreman9999 wrote...

1.Yes. How much fire power did it take to kill him and when?


A single shot from the original Normandy's main gun. 

Problem?

2. The collecter are prothean husk. Anything the collectors know the reapers know.


The plague was cured and didn't affect humans. 

3.They don't need to make ships....Oculus allown and take out ships.
http://masseffect.wi...us#Capabilities 


I haven't seen any Occuli take out any ships. I see a single one breach the Normandy SR2's hull, before I shot it to death with my conventional pistol. Then of course, you see them being annihilated by Alliance fighters during the attack on Earth.

4.Yes, but if we tried to do the to them, it would hurt us more than them. What every planet we drop it on we would lose recourses and Men. The reaper would just loose some husk. Also, reaper have no planet to glass or drop and astriod on to.


So.... what's your point? They can do those things, but they don't? 

We can too, and it would probably do as much damage to them dependant on when and where you use these tactics.

5.Warp bomb are bomb that use warp feild to distrupt matter. You use it with Adept whrn you pull someone and throw warp on them...They ignite. Warp bomp used to destroy reapers by  being were places inside reapers in the merical of palven...


Right, so we use them, and not the Reapers. 

That was also a pyrrich victory because they were all suicide attacks that destried recourses and kill civilians.


You might want to look up exactly what a Pyrrhic victory is. If the Turians die then that's a shame, but that in and of itself does not cause the victory to become Pyrrhic. Scale is everything. Those dead Reapers are significant part of their overall strength whilst there are billions other Turians.

7. They lost palvin eventually in the plot...It worked once.


The didn't, and it worked once because it was seemingly only tried once. It does not mean it cannot work again, unless the Reapers somehow instantly upgrade their very basic workings or change tactics, which would allow for different openings in their defences.

8.After thessia...Way after that close turning tactic was done.


Way after, yes. 

9. And we would lose.


If you say so. I'm willing to try, so long as someone competant is in charge.