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Admiral Hackett is incompetent.


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#201
Wulfram

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Shadrach 88 wrote...

This inconsistency really irks me. The codex specifically points out that a Reaper destroyer is matched by a small group of cruisers. It also says that a Reaper has to reduce its barriers in order to land on a planet.


It's been obvious from the beginning that the Codexes on Space Combat are basically written by a lone Honor Harrington fan, and that the rest of the writers and cinematic designers totally ignore it.

#202
The Night Mammoth

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dreman9999 wrote...

SoloPala wrote...

Their shields fail and a Sovy reaper is destroyed under 4 dreadnaught shots, so assuming they get just 1 shot off before return fire, they'd kill 9 Sovy's instantly if they had coordinated fire, second barrage would get 9 more, thats not counting all the cruisers and frigates also laying the hurt.

That's only if there sheild is down...We can't make them do that  and they can just throw swarms of Oculus at us.


The shield does not need to be down. If it were the deadnaughts would gut them in a single hit each. 

We evidently can make them drop their shields or weaken them sufficiently, as the Turians did. 

Occuli are pointless. They're fragile. Any craft with fighter back-up would destroy them, and most ships have some sort of defense against it. 

Of course, worst comes to worse they could always open the window and get someone to shoot at them with a rifle, like Shepard does. 

Modifié par The Night Mammoth, 12 mai 2012 - 05:57 .


#203
grey_wind

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It's stuff like this that had me hoping I could put a bullet into Hackett's head and leave Victus in charge of the war effort. Alas, one can only dream.
Though there is a rather interesting theory that some of the Codex entries on the Reaper War are propaganda stories spread by the Council to keep morale up. It explains a lot of the inconsistencies.

#204
SoloPala

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Wulfram wrote...

SoloPala wrote...

Their shields fail and a Sovy reaper is destroyed under 4 dreadnaught shots, so assuming they get just 1 shot off before return fire, they'd kill 9 Sovy's instantly if they had coordinated fire, second barrage would get 9 more, thats not counting all the cruisers and frigates also laying the hurt.


I don't think the codex is intended to imply that it takes 4 dreadnought shots to kill a reaper, but rather the simultaneous and sustained fire of 4 dreadnoughts.


4 Dreadnaughts seems about right though, its basically four nuclear bombs hitting the shields at once, and it says that 3 dreadnaughts make the shields show strains, which means given time the shields will fall and the reaper will die, however the reaper will probably cut at least 1 down before they get that far.

Basically everything about what we're shown, and what is said, states the reapers can die, and die in great numbers if taken on properly, and its completely out of line with what NPCs constantly say that we can't win.

Just think of it this way, the Turians were holding, the asari were bogging the reapers down to a standstill till they changed strategies to just rush Thessia, and they couldn't even see the Salarian dreadnaughts because of stealth systems.  So essentially the Reapers took earth and thessia, using the bulk of their forces, while never facing the bulk of the Alliance, geth, Quarian, and the Salarians.

Modifié par SoloPala, 12 mai 2012 - 06:05 .


#205
Wulfram

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SoloPala wrote...

Basically everything about what we're shown, and what is said, states the reapers can die, and die in great numbers if taken on properly, and its completely out of line with what NPCs constantly say that we can't win.


Not really.  We can kill reapers, but they can kill us faster.  And there's more of them.

#206
Abraham_uk

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The Angry One wrote...

Take note of the last part. They killed several Sovereigns, and at no point in the entry does it say that the dreadnoughts themselves were lost. In fact it may say the opposite as it implies Coronati jumped with the dreadnoughts, who definitely survives.
Though the following paragraph does mention "massive casualties" for the Turians, it also blames this on Reapers sending wave after wave of reinforcements through the relay.

"Several" is another vague term, the absolute lowest this can refer to is 3. So, Coronati killed at least 3 Sovereign Reapers with clever tactics. Possibly more.

Same entry:
The turians insist that Palaven is not lost--the battle has merely moved
to the ground. Reaper troop transports have dumped hordes of husk to
capture Palaven's inhabitants, but met with little success. Reaper
capital ships are destroying city after city. But much of the turian
fleet is still operable, and the citizenry is heavily armed. The turians
refuse to be intimidated.


Despite the losses, the Turians gave as good as they got, and their fleet was not only still operable after the initial attack, it lasted for at least a month defending Palaven, if not more. Depending on how much time passes in the game.

So what do we learn from this?
Hackett, facing a set amount of Reapers acting as a decoy force, with 3 fleets comprised of dreadnoughts, carriers, cruisers and frigates with thanix cannons could not even kill one Sovereign and, in his eagerness to flee the battle, sacrificed an entire fleet to assure his own safety.

Coronati, facing an endless stream of Reaper reinforcements with an unspecified number of fleets was able to use clever tactics and outmaneuver the Reapers to inflict significant casualties upon them, only being forced to retreat into a defensive position due to sheer numbers, and even then the Turian fleet kept battling toe-to-toe with the Reapers for a long while after this.

Conclusion: Hackett is either incompetent or indoctrinated, conventional victory is made impossible due to terrible leadership, not because the Reapers truly are unstoppable.


Alternate conclusion

The Turians have the best fleet in the galaxy (except that of the Reaper fleet).
The Turians vessles are just stronger and more hard hitting that that of the Alliance.

Face it. The Turians are generally better fighters than humans.
Hackett isn't incompetent. His fleet is just primative compared to that of the Turians.

No wonder the Normandy was co-designed by surprise surprise. The Turians.

#207
SoloPala

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Wulfram wrote...

SoloPala wrote...

Basically everything about what we're shown, and what is said, states the reapers can die, and die in great numbers if taken on properly, and its completely out of line with what NPCs constantly say that we can't win.


Not really.  We can kill reapers, but they can kill us faster.  And there's more of them.


You're never shown that they outnumber us, ever, in fact we always out number them, especially in the last battle, in which you see them lose a reaper immediately while only taking down a cruiser in response.

#208
The Night Mammoth

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Wulfram wrote...

SoloPala wrote...

Basically everything about what we're shown, and what is said, states the reapers can die, and die in great numbers if taken on properly, and its completely out of line with what NPCs constantly say that we can't win.


Not really.  We can kill reapers, but they can kill us faster.  And there's more of them.


Citation required. 

#209
Ingvarr Stormbird

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God, to all these people promoting how great and unbeatable Reapers are, I just sometimes want to say - why don't you just give up and die?

Modifié par Ingvarr Stormbird, 12 mai 2012 - 06:14 .


#210
The Night Mammoth

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Abraham_uk wrote...

Alternate conclusion

The Turians have the best fleet in the galaxy (except that of the Reaper fleet).


Biggest, not necessarily the best. The Alliance is more flexible, and the Asari are more advanced. 

The Turians vessles are just stronger and more hard hitting that that of the Alliance.


Baseless. Thanix cannons being the mainstay in both militaries lends credence to them being roughly equal.

Face it. The Turians are generally better fighters than humans.


The Turians are far more rigid. They themselves commend the Alliance for their creativity. In a defined situation where regular tactics are viable the Turians have anyone beat due to their discipline. When the situation changes unexpectedly the Alliance can adapt better. 

Hackett isn't incompetent. His fleet is just primative compared to that of the Turians.


His fleet is smaller. Primitive is an odd word, with very different implications. 

No wonder the Normandy was co-designed by surprise surprise. The Turians.


Co-designed yes, but operated and built by the Alliance, and then improved by Cerberus, and then improved again by Shepard, and then again by the Alliance. 

#211
SoloPala

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Technology in the ME universe is equal for everyone, everything they all use is basically Prothean, the Normandy is probably the first advancement made that wasn't based directly on Prothean stuff.

#212
Chaoswind

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The battle for arturus was a mayor defeat and a really bad one.

6 or 7 carriers alone had enough firepower to stall the dozen+ reaper ships that attacked Arturus could had been evacuated and most of the fleets would had escaped with only 6 or 7 carriers less, instead that old fool lost 1 whole fleet and several ships of the other 2.

#213
matthewmi

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I normally like The Angry Ones posts but this one is too nitpicky it's a game no one is going to win any literary prizes for the codex. Besides what tactics are we talking about, the reapers arrived in a surprise attack an "overwhelming force" so Hackett was lucky to get away with any ships at all. If the game had an ending that lived up to player expectations many of these complaints would not rise up.

#214
SoloPala

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matthewmi wrote...

I normally like The Angry Ones posts but this one is too nitpicky it's a game no one is going to win any literary prizes for the codex. Besides what tactics are we talking about, the reapers arrived in a surprise attack an "overwhelming force" so Hackett was lucky to get away with any ships at all. If the game had an ending that lived up to player expectations many of these complaints would not rise up.


Theres no reason the Alliance should have been surprised, its all in game stuff, Hackett know sthe reapers exist and that they're coming, the Alliance knows that batarian space just stopped all communication, this part really blows my mind, as apparently the Alliance wasn't keeping tabs on their Batarian enemies to know a massive synthetic fleet just annhilated the batarians, lol.

But I agree, if the ending didn't suck, no one would care.

Modifié par SoloPala, 12 mai 2012 - 06:28 .


#215
Wulfram

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The Night Mammoth wrote...

Citation required. 


http://social.biowar.../index/11762127

Has peoples best attempts to estimate them.  Estimates vary wildly, but the smallest estimates are around 200.  While total Council race Dreadnoughts add up to around 90.

Looking at the story told in the codex, we have "dozens" of capital class warships at Earth, while the Turians are getting trounced by "a seemingly endless line of Reaper ships".  Meanwhile, the entry on the Fall of Thessia talks of "the Reapers' greater numbers"

#216
The Night Mammoth

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matthewmi wrote...

I normally like The Angry Ones posts but this one is too nitpicky it's a game no one is going to win any literary prizes for the codex. Besides what tactics are we talking about, the reapers arrived in a surprise attack an "overwhelming force" so Hackett was lucky to get away with any ships at all. If the game had an ending that lived up to player expectations many of these complaints would not rise up.


For the last time: it was not a surprise. Hackett had plenty of warning. 

His major defeat whilst only getting away with some ships is part of the problem. 

#217
Wulfram

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Ingvarr Stormbird wrote...

God, to all these people promoting how great and unbeatable Reapers are, I just sometimes want to say - why don't you just give up and die?


Because we've got the Crucible?

#218
SoloPala

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Wulfram wrote...

Ingvarr Stormbird wrote...

God, to all these people promoting how great and unbeatable Reapers are, I just sometimes want to say - why don't you just give up and die?


Because we've got the Crucible?


You mean space magic.  :wizard:

#219
The Night Mammoth

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Wulfram wrote...

The Night Mammoth wrote...

Citation required. 


http://social.biowar.../index/11762127

Has peoples best attempts to estimate them.  Estimates vary wildly, but the smallest estimates are around 200.  While total Council race Dreadnoughts add up to around 90.

Looking at the story told in the codex, we have "dozens" of capital class warships at Earth, while the Turians are getting trounced by "a seemingly endless line of Reaper ships".  Meanwhile, the entry on the Fall of Thessia talks of "the Reapers' greater numbers"


Citation required, not some random extrapolations or sketchy estimates. 

I would at most say there were a few hundred, compared to the thousands of ships we have. The most obvious reason for that is the fact that there are only a few hundred at Earth even after they consolidate their forces there. Nothing really points at them having this massive nigh limitless fleet, else they would use it. 

#220
SoloPala

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If the reapers were limitless and had this super advanced technology that swatted our fleets away like flies, Palaven and Thessia would have fallen immediately, hell they don't dare attack the Salarians because they can't even see their dreadnaughts.

#221
matthewmi

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The Night Mammoth wrote...

matthewmi wrote...

I normally like The Angry Ones posts but this one is too nitpicky it's a game no one is going to win any literary prizes for the codex. Besides what tactics are we talking about, the reapers arrived in a surprise attack an "overwhelming force" so Hackett was lucky to get away with any ships at all. If the game had an ending that lived up to player expectations many of these complaints would not rise up.


For the last time: it was not a surprise. Hackett had plenty of warning. 

His major defeat whilst only getting away with some ships is part of the problem. 


Well what tactic works when several dozen or more reaper ships arrive and instantly start blasting away at your ships. Thanix cannons are strong but if you don't have time to fire them or can't regroup due to ever greater numbers coming through the relay it might be a problem.  Plus we don't see any of the Arcturus battle were reapers blocking access to the relays out of the system etc...

#222
SirBob1613

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Wulfram wrote...

Fixers0 wrote...

As a side note, the Alliance Military was actually one of the strongest in the galaxy due to the use of stealth vessels, Carriers and tactical flexibitly


The Turians have Carriers too.  And the Salarians have stealth Dreadnoughts.

hell Four alliance ships wer capable of deafting the entire Cerberus fleet.


Where do you get that from, and why should it be impressive?  They're just Cerberus.




Well it seems that cerberus has unlimited everything and somehow is a step ahead of you all the time.

#223
The Night Mammoth

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matthewmi wrote...

Well what tactic works when several dozen or more reaper ships arrive and instantly start blasting away at your ships. Thanix cannons are strong but if you don't have time to fire them or can't regroup due to ever greater numbers coming through the relay it might be a problem.  


Then that's Hackett's fault. He had warning. His inability to prepare in the right way cost everyone.


Plus we don't see any of the Arcturus battle were reapers blocking access to the relays out of the system etc...


They weren't. 

#224
matthewmi

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The Night Mammoth wrote...

matthewmi wrote...

Well what tactic works when several dozen or more reaper ships arrive and instantly start blasting away at your ships. Thanix cannons are strong but if you don't have time to fire them or can't regroup due to ever greater numbers coming through the relay it might be a problem.  


Then that's Hackett's fault. He had warning. His inability to prepare in the right way cost everyone.


Plus we don't see any of the Arcturus battle were reapers blocking access to the relays out of the system etc...


They weren't. 


How should he have prepared he is under the control of the Alliance military board so they have budget power, what tactic would you use?

#225
The Night Mammoth

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matthewmi wrote...

The Night Mammoth wrote...

matthewmi wrote...

Well what tactic works when several dozen or more reaper ships arrive and instantly start blasting away at your ships. Thanix cannons are strong but if you don't have time to fire them or can't regroup due to ever greater numbers coming through the relay it might be a problem.  


Then that's Hackett's fault. He had warning. His inability to prepare in the right way cost everyone.


Plus we don't see any of the Arcturus battle were reapers blocking access to the relays out of the system etc...


They weren't. 


How should he have prepared he is under the control of the Alliance military board so they have budget power, what tactic would you use?


How would I prepare? Gather the fleets around Acturus to defend whilst it is evacuated. 

That or gather around Earth to stall the vanguard and allow ground-forces time to prepare. Run interference whilst  the fleet leaves. 

Don't defend both. It's obvious that the Reapers require concentrated firepower to affect them to any great degree. Splitting his force was suicidal.