thats what they actually had planned for the battle of earth in the leaked script...this isnt word for word but basiclyPandaman102 wrote...
In which case the war assets whould have been a completely separate thing, with your decisions dictating which fleets are available for your command and their loyalty (much like how compansions were at the end of ME2), and war assets as an "extra" that you can use to bolster specific fleets (and, as a result, not bolster other fleets) to improve their chances on whatever task you assign them to. That would have been a lot more true to the theme of "war by numbers", as those numbers would have an actual strategic value.napushenko wrote...
I dont have any problem with those number because they were on purely theoretical standpoint, and there was a repeating theme and dialogue in series about sacrificing people for numbers in war so it was cool for me. now i dont want to let my imagination run wild, but actually sorting those numbers and units on galaxy map and playing general in some sort of min turn based strategy would be great way to show us that our resources mattered. and ofcourse the ending itself. but they will deliver. i expect at least an expansion. patience is a virtue >(
For example, you send the Turians to shield an Asari fleet on a mission to strike some Reaper target. Add more assets to the Turian fleet and they manage to pull through with minimum losses, but the Asari could only achieve partial success, add those assets to the Asari fleet instead and they achieve full success, but the Turian fleet suffers heavy losses. Something like that.
And it's true that patience is a virtue, but personally I wouldn't wait for something that hasn't been promised. Not that I trust any of Bioware's promises anymore.
after they drop down a second reaper fleet appears in orbit and sheild moves in the defend
then you pick the assets to assign to the fleet and boom
its a shame that was dropped





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