napushenko wrote...
I personally cant stand it. Its a superb game, better then any in the series imo till that last couple of minutes. 3 point fckng 8. And some things i read in reviews were so unthrutfull it hurts.
I'd say the game is
incapable of getting a 10, or a 9, or an 8. Even putting aside the ending, there's so much wrong with the gameplay and story that it's difficult to understand how anyone could have botched this as bad as BW did. As per a list I once wrote out for another topic, the problems include:
- Confusing and illogical journal system that doesn't update with quest item procurement
- Shepard eavesdrops on everyone in the Citadel; solves their problems for them...uh, character development?
- War Assets mean nothing in terms of additional content or ending changes
- EMS is poorly explained, has no bearing on final mission (beyond a couple alternate cutscenes)
- 6 N7 missions (all using horde mode maps) compared to ME2's 19 N7 missions
- Fetch quests are nothing more than scanning a planet and taking the items back to the Citadel
- Multiplayer mode has direct impact on single player campaign (is needed for "best" Destroy ending)
- Reaper attacks during exploration are more annoying than anything
- New characters are largely useless and have no bearing on the plot (Kai Leng, Vega, Traynor, Cortez)
- bizarre running animations (Anderson, fleeing citizens on Earth, child in dream sequences)
- general bugs (clipping issues, holes in Normandy, disappearing enemies)
- All ME2 characters sidelined and relegated to single mission
- Multiple ME2 characters get lame resolutions (Zaeed, Jacob, Kasumi, Samara, Kelly)
- EDI gets hyper-sexualized, plus cameltoe
- Most ME2 romances get terrible resolutions, amount to a couple extra lines of dialogue (Jacob, Jack, Thane)
- Kai Leng is pathetically written, has lame comebacks, looks like Asian Nightwing
- Tali's face seen as photoshopped picture taken from a stock image gallery; fanart widely believed to be better
- Diana Allers character mostly pointless; did someone at Bioware owe Jessica Chobot a favor?
- Cerberus goes from 150 personnel to the Empire from Star Wars for no good reason
- TIM goes from well-intentioned extremist to guy who will sell humanity out for power...nice.
- Citadel is attacked and controlled offscreen by Reapers...is everyone there dead? Evacuated? Resolution!
- Citadel Defense Force is completely pointless
- Lair of the Shadow Broker effectively means nothing to the plot
- Arrival means nothing to the plot
- Mass Effect 2 final decision (Collector Base) has no bearing on ME3 plot; doesn't matter what you picked
- the only difference between saving/not saving the council is 30 War Asset points
- Final mission is just horde mode in single-player