napushenko wrote...
Swordfishtrombone wrote...
I'd give the game a solid 7 - if the ending wasn't so attrociously bad, it'd be an 8, I think.
Second, the low number of proper side quests, and the high number of fed-ex "quests".
Third, the linearity of the story, and the railroading; despite some parts of the game being quite beautifully done and engaging (thinking of Tuchanka, especially), what felt like major decisions from earlier games didn't turn out to have almost any effect on the story of ME3. Especially the railroading with the rachni felt hamfisted, and broke that all-important illusion of playing a fairly open world with a variety of meaningful choises to make.
Thus the 7.
say what ? no effect from earlier games ? you insane ? me 1 didnt have 10 % of storyline implications on me2 , as me 1 & 2 have on me 3. geth - quarians. mordin lives dies based on actions you did in me 1 and me 2. almost everything depended on your actions from past games. even minor characters show up if they arent dead and they have awareness of what you did in their quests. hell, you couldnt even play it without importing saved game because of repercussions. that speaks to me that your actions have consequences here.
some points are ok but downright lies are disgusting.
Sure there were decisions that did make a difference - however, there were MAJOR decisions that we were led to expect would have massive effects, that turned out to have almost no effect. Like whether or not you killed the Rachni queen, and whether or not you saved the collector base or destroyed it.
Many of the other decisions cause minor changes in detail, but no variation in the main plot. I tried playing a non-imported game just to see some differences, and there were differences, but they seemed little more than cosmetic. If Jack, for example, isn't alive in ME3, Jack's role in the relevant quest is taken over by a throw-away character - the quest itself isn't changed in any way, aside from the dialogue, and a small difference at a scene at the end of the quest.
What I'm talking about is having your choises effect the route the story takes. A good example of how this can be done is in DA:O, where at different points, you can side with different groups, and your choises end up affecting what forces you fight with in the end, how you are perceived by your companions, and some choises can lead to companions leaving you; how you treat a few companions will also affect the outcomes for their personal fortunes in the game, and after, in the epilogue.
While the choises don't change the main elements of the story (get allies, cure Arl Eamon, challenge loghain, defeat the darkspawn), within those elements, your choises actually make for quite a few permutations and ultimate outcomes for all involved.
THAT's how it's done, and ME3 just doesn't get there.
And "Outright lies"? Come on now. Maybe I could have expressed myself more clearly in my post, but accusing me of intentional deception is a bit much, don't you think?