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What are your favourite guns in Mass Effect 3?


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84 réponses à ce sujet

#76
Rosinante

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Claymore X
Widow X
Rev X
Carni X
Don't use SMGs

#77
lagruej

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Mattock X
Geth Plasma Shotgun X
Phalanx X
Geth Plasma SMG X
Viper X (preferred it in ME2, but oh well)

but since Geth Plasma SMG is multiplayer only, I'll substitute that for the N7 Hurricane, but really the Geth SMG is the only good one, in my opinion.

#78
Rudy Lis

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JaegerBane wrote...

I think this was the issue I was bringing up previously when I mentioned theorycrafting.... there's a lot of assumptions being made here that don't necessarily hold beyond your own preferences.



I'd call it "practicecrafting" since I tested all guns with and without, mods, bonuses, armours, ammo.
I understand wish to compare guns to guns, that's why I began my tests. But during my playthroughs, not tests, I see no reason not to use ammo powers, since they are only powers my soldier have. And since you didn't mention whether am I allowed to take ammo into consideration and if yes then which one, I have to calibrate calculate. Image IPB


JaegerBane wrote...

The reason I don't think ammo expenditure really means that much in SMGs is that they recover ammo at a very high rate and they have access to several mods that substantially boost their ammo capacity, including one that basically ignores shots from the clip. It is a concern, yes, but hardly something that has much effect in comparison to getting hammered by enemy damage reduction due to low damage shots.


To recover ammo you have to pick it up first and that is not always available or accesable. Even with Heatsinks and Extra mag capacity mods, Hurricane will eat through ammo faster than hungry soldier through his ration.
Yes, it's more powerful without ammo powers then most other SMGs, but outside of testing guns performance, is there any point not to use ammo power? Total insanity achievement? Then there should be absolute insanity achievement - Shepard in negligee instead of armour and without shields or barriers. Image IPB
But I digress. Say Banshees - they never walk alone (hm!Image IPB) and if say, Hurricane, on relatively short distance - 15 metres and closing, even with both mag mods eats about 2/3 of it ammo supply to deal only with Banshee's armour - what we talking about? And thats with IEA. Simply put, if there is more than one Banshee, you'll have problems with ammo.
And no, I don't argue with power-per-shot on Hornet and Hurricane, IIRC each Hornet shot on armoured target is equal to two from Hurricane (basically one, but it uses two units of thermals), three from Tempest and about 10 from Shuriken and Locust. If you will be able to land them all on target, thus affecting practical rate. But due enourmous Hurricane's spread, it's almost impossible to land every shot. If you can do that, well, tip off my boonie hat to you, because I cannot.


JaegerBane wrote...

The issue with the Hurricane's recoil is probably a personal thing for me... I've used it for so long that I'm used to it and hence I really don't have any issue nailing targets, and the fundamental nature of its high per-shot power/high recoil ratio means that any targets that it needs to keep up full auto are typically large enough for the scatter to not matter.

Well, good for you. Image IPB
I wasn't able to get used to this muzzle climb (I wouldn't call it "recoil" in those circumstances) and dump it - without zoom spread is too great, with zoom muzzle climb is too uncomfortable for control.
Big targets generally big, that's correct, but why use it (ammo wise), if other guns do the job faster (minus Shiriken), keeping target farther from you (especially with IEA and Banshees - due knockback effect) and do that using less ammo, thus allowing you to fire longer and not worry about resupply?


JaegerBane wrote...

I think we'll have to agree to disagree, here. ME3 has a serious bias towards powers over weapons so faster power recharge is almost always a boon.

We can disagree, I have no problems with it - we almost always in disagreement. Image IPB

But as I said before - I played game almost without it, yes, it - Adrenaline Rush, I can't count CS as worthy power even in +playthrough with lighter weapons. And even when I used it, I used it as emergency runaway, not megadamageboostsupahpawah it was back in ME2. Image IPB

You just made me remember Full Spectrum Warrior and M203 grenade launcher there - you played, played, played, conserving that damn grenade for that "impossible situation" that maybe will be later in mission only to find you didn't used it at all. Again. For the whole damn game.
It's not jab on "oh noes ME3 insanity is too easy", it's jab on ME3 Adrenaline Rush - It doesn't suit me at all.
What's going on with another classes is the secret behind the enigma for me and, truth be told, I don't care. For me game is fun first, and with ME3 I find it more entertaining not to use powers. Blame Demo for that.Image IPB


JaegerBane wrote...

Well, I do use it from time to time. The Valiant tends to stay as my go-to sniper rifle for the very reasons you describe. The point is that the Crusader's performance is pretty low end, as weapons go... its not really in the same league as guns like the Black Widow or the Claymore but possesses just as much weight, so its really not a good bargain.


It is a good bargain for me, because I don't care about weight. It is powerful even without ammo powersImage IPB, has good reach, very accurate, pretty decent ammo supply and you have ability to use mod, allowing you to carry more, plus there is innate AP capability and it fast (Shepard dealing with recoil and muzzle climb is quite predictable and relatively easy to control). Low end? Not so sure. Yes, it doesn't inflammates enemies as fast as your Scimitar does, sure and it's not as effective against Phantoms as GPS, agree on that.


JaegerBane wrote...

That, and the simple fact that its role is more less equivalent to the Paladin, which basically beats it on every stat.


I'd say Paladin beats it only in two - it's lighter (irrelevant for me) and a tad faster. Tad - 1 shot on my time-tests. And that only due rapid-fire tests, on practice that difference is barely relevant.

#79
Dieb

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Pistols: M-5 Phalanx
I have to say, this Pistol had a lot more "character" back in ME 2. Even though they kinda turned it into a "meh" middleground between the carnifex and the predator and removed my precious laserpointer for ME3, I still use it. It's just my Shep's "signature weapon" since the second game; same as...

Sniper Rifles: M-98 Widow
I love this rifle. Everything about it, the looks, the way it works, even the ambient sound when you switch to scope-mode. But what got me to choose it out of the collector ship pile in ME 2 was it's description alone. I do not like the Black Widow, though.

I have never constantly used any ARs, SGs oder SMGs ever since the first game.

Modifié par Baelrahn, 20 mai 2012 - 09:30 .


#80
capn233

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Since this a thread about favorites, I will post my favorites and not necessarily worry about effectiveness.

Vindicator is one of my favorite all around weapons. It is effective, light, accurate, and the muzzle climb is just enough to give it "character."

Revenant took a step back from ME2, but I still like it. The only fully automatic weapon I use with great frequency in this game. It should be fixed, but still fun.

Raider and Claymore are both fun weapons, although somewhat different. Claymore is a gigantic cannon, but I think Raider is probably slightly better since you get the rapid second shot.

As for the sniper rifles, Black Widow is my favorite, followed by the Javelin, which is the opposite of ergonomically friendly, but an interesting experience to use. Rounding it out, the Mantis in "Baby Widow" spec with Extended Barrel and SR Piercing is also a nice weapon.

I do not like any of the pistols or submachineguns well enough to include them on my list of favorites.  The closest to making the list in either category would be the Hornet.

Modifié par capn233, 20 mai 2012 - 05:07 .


#81
kokobean

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pistol: Scorpion (love how they panic before they explode)
assault: Revenant (great sonics) or Mattock

No need for anything else.

#82
Shajar

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Valiant

Mattock
Tempest
Scimitar

I know those 3/4 sucks but i still love them because i liked them in ME2 which was all around balanced game

#83
JaegerBane

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Shajar wrote...

Valiant

Mattock
Tempest
Scimitar

I know those 3/4 sucks but i still love them because i liked them in ME2 which was all around balanced game


Its worth pointing out that just because the general opinion on the boards says so, it doesn't necessarily mean the guns do actually suck if they're used in the way they're supposed to be used. Ok, maybe the Tempest isn't exactly a great option, but the Mattock is hardly a bad rifle (in fact its better than most - I think you'll find that it generally regarded as inferior only to the the Particle Rifle and Vindicator)

Also, the general attitude on here is that shotguns must be massive single-shot blunderbusses, and for those of us who actually want to shoot more than twice (for whatever reason) the scimitar happens to be a very good option.

Modifié par JaegerBane, 22 mai 2012 - 08:40 .


#84
Esther

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I am a big fan of both, Claymore and Widow

#85
MrStoob

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Argus. As Adept, that's all I need for SP.