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Ultimate DA3 brainstorming.


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#1
Mechler

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 Oookay, It's Saturday afternoon, so plenty of time to spend hours on writing a novel series worth of stuff on how I feal DA3 should look. It will be long.

Graphics:  In DA2 Fkemeth, Isabella and Merril looked way better than in the original(Except for Meriil's horrible underwear during the romance scene). Zevran on the other hand looked strange, and I think there was something off with the darkspawn as well. If I could choose I would stil pick the DA2 engine since it is a lot more stable(If you can't modify the ME3 engine to accomodate the DA game system).

Menu, Interface, whatever: This is an easy one. Bring back DA: O! All the sharp edges and flashing lights while browsing the menu work well with a sci-fi game but ruined both DA2 and Witcher 2 in this regard. It just takes you out of the game. It didn't work. I want my books and scrolls.

Combat: Make it look a lot less like some fighting game! People who wear heavy armor and use final fantasy sized weapons tend to move slowly. If you want to do that, tie it to an atribute, that would speed up swordwork from DA:O level to DA2. More importantly: Do not I repeat do NOT mix up Diablo 3 monks and Diable 3 wizards! All thaat melee staff fighting looked stupid. Mages are the skinny people with lots of brains. They didn't need Mortal Kombat in DA:O to be seriously overpowered. Oh and I also want back the DA:O injuries, and all the sweat finishing moves. Make it editable in the menus like in Jedy Academy were you could select when do you want a slow motion kill. The b est would be: every boss level monster, plus the last ones from a group.

Aprooval: Am I the only one who does not understand why your companions respect you if you do the exact oposites of what they prefer. In DA:O similar circumstances resulted in fights to the death. Sorry to throw away everything from DA2 but fact is, it was 99% bad decisions. Flemeth, Sandal and Zevran sold it for me. Back on topic: The DA2 gift system was way too restrictive. And since you couldn't talk to your companions whenever you wanted, they weren't like a real team. Oh and they lived on different corners of Kirkwall. All of these must fly to the trash.

Items: Yeah I know this is being improoved with the combination of DA:O and DA2, but there are still ways to go even further. In wow(The only thing they are doing right) There are Items with therre individula and set bonuses, trinkets, consumable one use enchants, and the ones applied with enchnating. Oh and gem sockets, with socket bonuses. Would be nice to combine with Diablo 2 rune words. Oh and there were glyphs too. There should be some reward to those players who invcest time and effort into their characters. Like one-shot killing ogre bosses if they are advanced enough. It was only a few days ago when my party was heading to Redcliff with the ashes to heal Arl Eamon. We went through the gauntlet, killed the high dragon and everything. And then......we were completely killed by a pack of wolves. This shouldn't happen. I know this was more related to level scaling, but still these anomalies sholuld be eliminated. Enf game bosses could still be designed to be horribly challenging, but not wolves.

Soo this was all about the system.  Now let's see what should happen in DA3 AKA Dragon Age 3 AKA Dragon Age: War AKA Dragon Age 3: The War of Thedas AKA Dragon Age 3: The War of Gods AKA Dragon Age 3: The Raven AKA whatever it will be called.

There are a few people I think must return, but not necessarily as companions.
Hawk: as a companion
Warden Commander: depending on your choises either a companion, a a supporting NPC or a boss battle
Dog: With the Warden. Like the summonable mabari in DA2 except always around without summoning
Leliana: central to the plot. Might not survive till the end. companion
Zevran: Oh, come on, the old pervert has to return in some capacity. Everyone loves him.
Cassandra and Tallis: Both are set up to be the James Vegas of DA3. I like him a lot more than Garrus. Just sayin'
Loghain: The anty-hero who is willing to do even  the most sinfull stuff to clean up after Malic or Cailan. If he is still alive he must return to show who's boss.
Shale: Has the best banter and msot interesting backstory. Bring her back as a dwarf girl.
Sandal: We waited long enough. Let's unleash Sandal and his rune magic AKA Enchantment!
Sten: AKA the most powwerful warrior of the Dragon Age universe. Of course over a decade has passed so he should be Arishok now.

Plus a companion from a new asian influenced country. If I was cheated out of my Kasumi romance in Mass Effect, I'm bringing it back here.

Oh and the 3 chessmasters, who play Death Note with each other: Flemeth, the Architect and Morrigan.

Story:
The first cutscene plays out differently, depending on your save import. We will see a carriage approaching a castle or fortress belonging to the people Hawk did NOT sided with, during dragon age 2. They bring with themselves a large sack which rolles around and makes muffled noises. When the carriage passes th emain gate, it is opened, revealing a bound and gagged Leliana(let's do a kidnap scene right for a change. Zevran approoves + over 9000) She is taken to a room to be interrogated(restraints modived to make it possible). If it lookes like a fanservice version of the dragon age 2 stuff with Varic it's because that's the point. What will be narrated will be the first part of the game.é Like DA:O til leaving Lothering, or DA2 till the end of the deep roads expedition. In this case, it will be the following: Origin stories like in DA:Obut with 2 changes.  Mages are somehow come from outside this conflict to make them unbiased, and there are Qunary(Kossith or whatever). Al lend up being recruited by the Imperial Intelligence AKA the Seekers. You are given some nice loot, Leliana as a comapnion, Raven as a codename, and a mission to find Hawk, the Warden or both. You will quickly get into more trouble than what you can sollve on your own, and are saved by Flemeth(familiar so far. Maric, Warden, Hawk and now Raven.) She will give you directions to someone who is organizing an expedition to find Hawk since she feals somehow that they wil lsuceed and you will be crucial to achieve  that.  The somebody will be either Loghain, Allistair or Varic. Depending on who is dead.  You also get Sandal(Scary lady is definitely up to something). Since Loghian is an Orlesian Grey Warden now, you find the Warden Commadner with him, if the Hero of Ferelden did not survive the Blight. Either way, you find Hawk, stuff happens and Leliana get's kidnapped. At this point we cut to the end of the interrogation. There is a knock on the door. By knock of xourse I mean it gets smashed into peaces. In comes Hawk and Raven(two birds. heh. not intentional). They massacre everyone in the building, but are eventually overwhelmed. When they are about to be asked about their last words help arrives. If the original Warden is alive and did not go into the unknown with Morrigan it is him/her. If not, it is Tallois and/or Cassandra.  Anyway: Serious ass kicking. Now comes the long part of enidng the mage-templar war. You can side with the group yoiu did not support up to this point, or convinvce them to stop the fighting. It will be extremely dificult(Geth-quarian conflict) but the comming of the next Blight helps a lot.

Okay now's the time to get serious. I couldn't come up with a good reason for Hawk's and the Warden's disappearance, so Hawk did not want to be a symbol of a war and the Warden decided to wait and see to prevent him/herself from becoming a pawn in a game between Flemeth and Morrigan or the Architect and the Mother. You find Morrigan and her child, and maybe the warden. Not wery Bioware like but if Morrgian died in witxh hunt, it is hadnwaved with her posession of both of Flemeths grimoires(in that case she is not very kind with the Warden). Time for some revelations. The legend of Flemeth is either total BS or just some very allegorical  accound of her early life. When she told Hawk: Perhaps I am a dragon, she was not joking. She is the 8th OId God. The mother of the 7 who became corrupted. She survived that because she was oveerthrown and locked in an inferiour mortal form long ago. She cannot be killed by normal means, but there is a trick(Morrigan knows it, and the child is needed for it). She can only regain her true form(in her true form she can be killed off permanently, but it is rather difficult) if her seven children are killed. That's why she is supportive of ending the Blights. She aided Maric so he could stabilize Ferelden and accept the Warden's back. She allowed Morrigan do her game because the ritula would result in more surviing wardens, but the child isd dangerous, so she sent Hawk to Kirkwall to help brake out a war against the mages, in the hopes that the templars would mureder all apostates in Thedas along with Morrigan and the still young child. Since this didn't happend she helped Raven to find her most usefull pawns. Since the death of the last two archdemons would empower Flemeth, Morrigan tries to prevent that. The only problem is the Architect: He figured that the only sure way to free the Darkspawn from the old Gods is to awaken the last two dragons and make a double Blight. If these two are cut down, his people will be free.

This is when things can go to wery different ways. The sequence of events will be different, and with that, the end boss. Do you side with Morrigan or the Architect? Can you talk the other one down? You may have to kill the Warden if he is with Morrigan and you go with the Architect's plan. If you side witrh Morriganb, she and the kid betray you in the end, and unless you talk her down, she will be the end boss. The Architect's side is much more fun. You go with the Blight. With that you might be able to cinvinve the mages and the templars, to unite. You kill the two dragons at once in a very difficult fight, crowned with the most over the top finishinmg move.

And now comes the death of Flemeth.

Stage one: Survive for ten minutes, till the army arrives.

Stage two: Knock her health to 1

She kncok everoyne back, and helas to maximum. Stage three is different, depending on your decisions.

Bad endings: She says that no one can stop her.

Absolutre, definitely worse ending. Leliana, Loghain, The Architect, The Hero of Ferelden is dead and the mages lost the war. Oh and Alistair is not the king: You battle Flemeth again. She kils everyone and then succumbs to her wounds.  Not total extinction, but hurts a lot.

Mages didn't loose. Hawk and Raven are used to power some insanely powerful blood maggic that one shots Flemeth. Might not be possible if the level cap is not reached. Massive power is required. Okay, not total one-shot kill but enough damage to make her vulnerable.

If the Hero of Ferelden is available: The 3 protagonists do a quick conversation and decide who will make th eutlimate sacrefice. Something like jumoing into her mouth and killing her form the inside. The one doing it will not survive.

Good Endings: She says that no army can stop her.

Architect is alive: He and the darkspawn arrive. They literally tear her appart. Of course the poeople of Thedas are very gratefdul and give them their own land and everything.

Loghain is alive: He arrives with somekind of army and some big military trick designed against dragons. If the Architect is alive as well, he is helping him as a captain or something. Both are thanked, but Loghian gets most of the credit.

King Alistair is alive: He comes with him army and Loghian and/or the Architect if they are alive. Everyone id thanked, based on their contribution.


Absolute golden ending: Flemeth proclaims that in her true form not even the Makes can stand against her.

If You kept Leliana alive despite it requiring at least 99% completion and the sacrefice of half of your companions or some other insane ammount of work.

I WILL DIRECT THIS PERSONALLY! ASSUMING CONTROLL!

A ray of bright golden light comes down from the sky and shines on Leliana. She gets an insanely powerful combat buff(Blessinog of the Maker, Cromwell Invocation or something like that) that gives her like 3000% damage, 100% critical chance and all that, which willenable her to go one on one with Flemeth while the others are paralyzed by her curse. So you control Leliana. It is still possible to die if you mess it up, in which case you have a chance to reload to the beginning of the whole encounter or trigger one of the other endings. But if you don't forget to pasue when you go to the toilet, Flemeth wil lbe cut to pieces in no time.  Before the buff disappeares, Leliana removes the taint from the wardens. With no more potential arch dmeons, and peace with the darkspawn, there is no need for them to have darkspawn blood.

Everyone is happy and the path is layed for an even bettter prequel.


Wow this really was long. This is all I could come up with. Oppionons are very much welcomed especially from developers.

#2
Guest_Trista Faux Hawke_*

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I agree with like 99% of everything you said. To add to the combat thing, they need to keep in the options of having real time/combo/finishing moves combat as well as the whole "nightmare" level tactical stuff. I liked having the option. I'm an xbox player so of course I'm more prone to combo moves and watching my protag do flips. (I always play a rogue for this reason, by the way.) But I think you stated the jist of that in your combat heading, so I guess I'm just backing up what you said.

Anyway, I have a question for either you, additional forum users, the developers - anyone.

What is the core plan for DA3? I've been hearing rumors that it's all going to be online. That bothers me. Like REALLY bothers me. If DA3 is an online game (mmo, what have you) then I'm not buying it.  I do NOT do online games. They are boring and often times full of drama. Also you have to pay monthly fees if you use Xbox live gold. Plus most gaming companies make you pay a fee every month too. PLUS, and this is the most important plus, the entirety of the Dragon Age universe will fall through the toilet if it's put online. You'd be in a land with 800,000 other "champions" and it would just become one big clusterf*ck.

So... screw that, if that's what they're planning. 

Anyone else have any insight? I am deathly afraid of DA3 being an online game. I'm sorry but I keep hearing rumors. 

Modifié par Trista Faux Hawke, 12 mai 2012 - 07:50 .


#3
Mechler

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Well I only mentioned what I considered essential and a basic outline for the story, so it could be applied easier(Like not specifying how the civil-war or the Blight is solved, how the Morrigan boss fight goes or what use Shale or Sten will have). I don't think they will do a DA MMO(It wouldn't work with my script). No point in making competition for SWTOR. I suppose it will be online in the way Mass Effect 3 was. A rumor I heard stated that it might be online in the way medal of honor was. With a separate multiplayer game with a different engine. I don't care about the multiplayer aspect as long as the single is Bioware quality.

It will be interesting to see whether this will resemble the actual DA3.

#4
SirGladiator

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It'd be my guess that DA3 will have a somewhat similar multiplayer system to ME3, if any at all. Which would be pretty cool, as that really is one of the best parts of ME3. As for the storyline, I definitely want to see a lot more of Morrigan and Leliana, Flemeth as well. I don't think anybody needs to die, ultimately they could all end up working together against a greater, truly evil enemy. I wouldn't mind it being like ME2 or DA2 where its super easy for various characters to die at the end, but everybody 'can' be saved if you do it right. To me thats the best way to do it, that way we can have a happy ending, and those people who like depressing endings can easily get one of those too, everybody wins. I definitely agree on Cassandra, Tallis, and Dwarf-Shale coming back also, that would not only be awesome, it'd almost be crazy if it didn't happen, they're quite awesome (and I think we know for almost 100% certain that Cassandra is going to be one of the major characters in DA3, as she should be). I'm definitely looking forward to hearing more about the game, hopefully soon!

#5
Guest_Trista Faux Hawke_*

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Is there a way to save Fenris and Anders at the same time? If your approval is high enough with Fenris will he fight with the mages? Ergo, doesn't Anders not die if you side with the mages? Just a question as I've never tried it... (Typically I do the templars and Anders dies. But it's a shame because he's such an important character.)

#6
wsandista

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Trista Faux Hawke wrote...

Is there a way to save Fenris and Anders at the same time? If your approval is high enough with Fenris will he fight with the mages? Ergo, doesn't Anders not die if you side with the mages? Just a question as I've never tried it... (Typically I do the templars and Anders dies. But it's a shame because he's such an important character.)


If you have 100% rivalry Anders joins you with the Templars, although he suggests that he will kill himself after the battle. Fenris fights for the mages if your approval is high enough.

To answer the OP, I believe combat should use Origins as a base, multiply combat speed by a factor of .75(speed it up by 25%) and make most abilities effect status ailments more effectively(cross-c;ass combos).

Art style should be closer to DAO, the Elves looked bad, the Kossith were ok, but the Darkspawn looked awful.

I would love to go back to a silent PC, but it is already been confirmed that there will be a voiced PC. For the voiced PC they should go one of three routes.
  • Improved paraphrases and tone selections: Basically give a paraphrase that is completely consistent with what line will be spoken, then give the player a tone selection, have about 4 or 5 tones, one of which should always be neutral.
  • Full text lines: Let the player see exactly what will be spoken by the PC, essentially this will look like DAO's dialogue but feature a voiced PC, also give tones in brackets. Also this makes putting an option to switch off the voiced PC easier to implement and available to those who want it.
  • Pre-generated PC: Like Geralt or the more ambiguous Shepard, basically with this the player can't pick a dialogue option that is wrong, since every dialogue option has been written for the character fits into the character's personality.

Modifié par wsandista, 13 mai 2012 - 02:03 .


#7
Guest_Trista Faux Hawke_*

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I think the Tal Vashoth/Qunari from DA2 looked better than Sten's appearance in DAO. They should keep that. But I have no idea if he was the same race as the bulk of the Qun in DA2. He was Qunari, but that's just a way of life isn't it? Not a race. Which that became confusing because a couple of times in one of the games (can't recall which) an npc refers to the Qunari as a race. I think that whole concept got real muddled up in the development of the franchise.

Modifié par Trista Faux Hawke, 13 mai 2012 - 01:57 .


#8
Eilaras

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 Mechler, you should seriously be the lead designer for DA3!! :wizard:

#9
Mechler

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Trista Faux Hawke wrote...

I think the Tal Vashoth/Qunari from DA2 looked better than Sten's appearance in DAO. They should keep that. But I have no idea if he was the same race as the bulk of the Qun in DA2. He was Qunari, but that's just a way of life isn't it? Not a race. Which that became confusing because a couple of times in one of the games (can't recall which) an npc refers to the Qunari as a race. I think that whole concept got real muddled up in the development of the franchise.


If I know correctly, Sten was from the same race as the Arishok. They were always ment to have horns, just not the technology to make it work with helmets so I think Stens horns were cut off or something. The qunary rave is Kossith officially but everyone jsut calls them qunary, but if an elf gollows th equn they will be called quanry as well. Like what Javik sayd about the protheans

#10
Mechler

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Eilaras wrote...

 Mechler, you should seriously be the lead designer for DA3!! :wizard:


Oh thank you! It would be really nice if it would happen(Birthday comming next friday. Just sayin'). Anything you would add(modify/cut?

#11
Eilaras

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Mechler wrote...

Eilaras wrote...

 Mechler, you should seriously be the lead designer for DA3!! :wizard:


Oh thank you! It would be really nice if it would happen(Birthday comming next friday. Just sayin'). Anything you would add(modify/cut?


How will the Qunari be involved in the main story? I think they will have  a big inpact, and will most likely take advantage of the chaos within the chantry. 

On another note, if the warden is not included in the main story (it might be difficult) it would be cool if one of the side quests was the warden`s calling! THE warden needs a proper ending, and it would be cool if he/she takes down one more badass darkspawn (maybe Corypheus) before the taint ends him/her. 

#12
lyleoffmyspace

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The gameplay ideas I agree with...I would also support Bioware using the engine from The Witcher 2 to make the game.

However the story sounds like a bad fanfic, sorry. Don't have stuff like the Maker possessing Leliana - it's just stupid. What I like about Dragon Age is that no one true faith is right, there's myth, there's legends and then there is freligion. The interplay between all those 3 aspects is what I like about Dragon Age.

Who is right...are the Dalish right? Is the Chantry right? Is there no Maker? What is the fade? Is it heaven/hell? Categorically saying the Maker is true just ruins the entire mythos for me.

Modifié par lyleoffmyspace, 13 mai 2012 - 12:34 .


#13
Issala

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Firstly, you have a thing for Leliana, don't you?
The gameplay idea you had I can roll with. In DA:O it was way too slow and shuffly, and although the walking animations were fine outside of combat, when you started fighting something, it just looked awkward. On the flipside, in DA2, it was just flat out ridiculous. I didn't notice it at first because my Hawke was a mage, but then I get knocked out in combat and took over Fenris... and he was rocketing around the room in his tight pants swinging around this huge sword and I could no longer take him seriously.
As for the story, no. There's a reason BioWare hired the writers that they have.
Gifts DO need to be better, though.
On a side note, I swear if DA3 is a pre-generated character, I'll put my eye out with a fork.

#14
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^^^^ Personally I want to play a video game where characters can move fast and swing heavy weapons. People who demand realism in video games - not on board with that. I paid 60 bucks to ESCAPE reality for a couple hours. I think the combat should be mind blowingly fun, and unrealistic. If fans want realistic, they should stick with sports games, or turn off the fantasy video game and take up martial arts. I mean, i dont see how an elf who has had something called lyrium burned into his skin (which lets him reach through flesh) can stay on board with realistic fighting skills. Hes a fantasy creature. A mage comes off as equally as ridiculous - they shoot fire from their hands and form rock armour out of thin air. Its just as fantastic and unbelievable. Not sure why so many people complain about the realism of melee combat when the very universe it all takes place is fantasy at every turn. Melee can be fantastic too. Just sayin.

Modifié par Trista Faux Hawke, 13 mai 2012 - 03:13 .


#15
Mechler

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Eilaras wrote...

Mechler wrote...

Eilaras wrote...

 Mechler, you should seriously be the lead designer for DA3!! :wizard:


Oh thank you! It would be really nice if it would happen(Birthday comming next friday. Just sayin'). Anything you would add(modify/cut?


How will the Qunari be involved in the main story? I think they will have  a big inpact, and will most likely take advantage of the chaos within the chantry. 

On another note, if the warden is not included in the main story (it might be difficult) it would be cool if one of the side quests was the warden`s calling! THE warden needs a proper ending, and it would be cool if he/she takes down one more badass darkspawn (maybe Corypheus) before the taint ends him/her. 


Well I didn't want another side to the story. This was the product of an afternoon. I don't have half a year to do it like David Gaider. Maybe later. All I know is I want Sten back. With an upgrade to Arishok.

Well I don't think the Warden will have an inevitable death. Revan dieing and Shepard dieing both made perfect sense to me, but was not too well received.

#16
Mechler

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lyleoffmyspace wrote...

What I like about Dragon Age is that no one true faith is right, there's myth, there's legends and then there is freligion. The interplay between all those 3 aspects is what I like about Dragon Age.

Who is right...are the Dalish right? Is the Chantry right? Is there no Maker? What is the fade? Is it heaven/hell? Categorically saying the Maker is true just ruins the entire mythos for me.


True, but with the Sacred Ashes being real anmd the assault on the Golden City was confirmed to be real, we can agree that the Maker was real. On the other hand the Old Gods are also very real and very much present in the story.

#17
Mechler

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Semhaine wrote...

 you have a thing for Leliana, don't you?

On a side note, I swear if DA3 is a pre-generated character, I'll put my eye out with a fork.


Yeah, I do. Not gonna deny it. Is there a reasonm why I shouldn't? Apart from the obvious fact that she's not real.

Well, Hawk was not more limited than Shepard, but yeah, I also want to come back to the DA:O version

#18
eroeru

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Ultimate?

Ehm... nope.

#19
Mechler

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thank you for this insightful comment

#20
Issala

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Trista Faux Hawke wrote...

^^^^ Personally I want to play a video game where characters can move fast and swing heavy weapons. People who demand realism in video games - not on board with that. I paid 60 bucks to ESCAPE reality for a couple hours. I think the combat should be mind blowingly fun, and unrealistic. If fans want realistic, they should stick with sports games, or turn off the fantasy video game and take up martial arts. I mean, i dont see how an elf who has had something called lyrium burned into his skin (which lets him reach through flesh) can stay on board with realistic fighting skills. Hes a fantasy creature. A mage comes off as equally as ridiculous - they shoot fire from their hands and form rock armour out of thin air. Its just as fantastic and unbelievable. Not sure why so many people complain about the realism of melee combat when the very universe it all takes place is fantasy at every turn. Melee can be fantastic too. Just sayin.


Perhaps my post came across as a little more harsh than I intended it to be. Let me clarify: I'm not looking for realism. I am the last person who would demand realism in a video game. But there's a fine line between fun, fast, and flashy combat -- and something kind of awkward. For me, DA2's combat felt incredibly awkward. Fenris was my favorite character, and I have no problem with him reaching into people's ribcages and crushing their hearts, beyond the obvious moral implications. There's nothing wrong with all the ridiculous fantasy elements of the game. I love those. It was just the combat. Fast is good. Awkward is just that. Awkward.

#21
lyleoffmyspace

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Mechler wrote...

lyleoffmyspace wrote...

What I like about Dragon Age is that no one true faith is right, there's myth, there's legends and then there is freligion. The interplay between all those 3 aspects is what I like about Dragon Age.

Who is right...are the Dalish right? Is the Chantry right? Is there no Maker? What is the fade? Is it heaven/hell? Categorically saying the Maker is true just ruins the entire mythos for me.


True, but with the Sacred Ashes being real anmd the assault on the Golden City was confirmed to be real, we can agree that the Maker was real. On the other hand the Old Gods are also very real and very much present in the story.


I don't think we can. We know nothing of the validity of the elven pantheon yet, or the true nature of the Old Gods/ The Sacred Ashes could possibly not even be due to a god or whatever - remember Oghren saying that the mountain where the Ashes were stored had loads of lyrium in them? Could just be some magical ashes, nothing divine. That's why I love DA - the religious ambuigity, no one is right.

And sure, the Tevinter might have attacked the Golden City...but who was in the Golden city. Yes it might have been The Maker, but it might have been an Elven god too, or just a powerful Fade spirit.

Categorically stating the Maker exists would
1. Be an affront to all the Dalish/Elves
2. Ruin the mystery of the setting. Oh the white Europeans ARE RIGHT ABOUT RELIGION WHAT A TWIST.

#22
eroeru

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Mechler wrote...

thank you for this insightful comment


Haha. I waited for that, and it was quick to arrive. :D

Sorry if misleading - I'm just a bit tired of seeing these threads pop up. But your ideas I approve of and agree on, mostly. ;)

#23
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People just have a lot of ideas. I admit, I made a thread similar to this, so the boards are rampant with them. I'd like to toss out a few more ideas on this board if others don't mind. :D

Here goes...

I know that the original topics like combat, companions etc have been driven into the ground with suggestions. I want to venture outside of the box and toss around some suggestions that are new. At least, to me they are. If someone else believes otherwise, or if these are driven into the ground as well - forgive me in advance. Also keep in mind, these are opinions. I know they won't please everyone. 

 Explorability
Let's face it, gamers want explorability. (Well, I do... at least. ha.) That's why games like the Elder Scrolls series do so well. So I guess it's not too risky of a generalization. Now, I understand that the Dragon Age games have a different approach, but it would behoove Bioware to adopt some more explorable options. Allow me to expand on what I'd love to see become more explorable. 

In DA2 the city of Kirkwall was a pretty big map in which you could bounce around from district to district. The thing is, even though that was the case - I didn't feel as though Kirkwall was all that explorable. It's supposed to be this huge, sprawling city with the hustle and bustle of residents and bad guys and drifters and so forth. The layout was very boring, I thought, and I figured there would be more in the city the player could interact with. I understand that first Dragon Age game did not allow much interaction (not like Elder Scrolls in which you can interact with practically everything. You could wedge yourself into a tiny corner and get stuck there if you wished. You could climb on a roof or jump on someone's bed...etc.) but maybe just switch it up. Make things more interactive.

There should be more interaction - just random interaction. You can interact with objects, people, plants, animals  - you name it. And I don't mean you click on something and it makes a sound or simply adds info to your codex. I mean like, you can pick up anything/everything and pocket stuff. Maybe put in penalties for pocketing certain things. You click on people and some just spout a random line but others could be more interactive with dialogue options. It'd be hard to work in cut scenes for every single person you click on, so why not blend the two? Maybe with more important characters, there's a cut scene with live dialogue. With less important characters, the dialogue options are all text. There's no harm in blending the two. I wouldn't mind it. And most players have said they don't care if there's no live dialogue. But it'd be silly to take it away completely. I don't see why it can't co-exist with text options, therefore allowing more space on the disk for more interactions.

I'd love to see the city of Orlais presented in great detail - that would be amazing. The buildings should be intrictate, right down to the very cracks in the walls or say ivy that grows around a stairwell. Anything. Something. Create tons of walkways that circle around fountains, and put in trees and birds and litter and filth. Anything. Everything. If you can imagine it being in Orlais, put it in there. Horse drawn carriages, commuters on foot - actually walking, not standing around and waiting for you to click on them. Those sort of things. Just imagine a place you could get totally lost in... (I mean in a good way. You lose yourself to the fantasy of the game...)

And the map should be huge. Bigger than either of the maps from DA:O or DA2. Back to detail. Wouldn't it great to just lose yourself in a city, questing around with companions, and meeting new characters? I mean... completely immersed. Not just running down the same old stone road with that same door that's always open while the 15 other entryways are non-usable and they look like cardboard cutouts from a Hollywood prop set. 

Make the buildings intricate, and the roadways, and the shops, and the clothing and the overall culture of the entire area. 


The Effects of Time
Another idea: What if the game tapped into your computer's/console's clock and calendar - that way different things happened in the city on different dates? It could be simple background things, and things that are intricate to your quests. (OR maybe a mini-quest. Or both!) Think Animal Crossing, but not as lame and not for kids - haha. On certain days of the weeks or times of the month maybe there's a festival happening in the city. Maybe it's part of some cool side quest. On other days there are different visitors that come to Orlais, bearing unique inventory items. I don't know. I'm trying to think outside of the box here - trying to get creative. DA is all about story building and character interaction. I think this would greatly add to the gaming experience. And it's not hard to do, plus it could play into the main plotline and affect how it turns out in the end. That would definitely add a unique quality to your gameplay experience. Maybe even the weather could change. On some days it's raining, other days, it's sunny. If you play in the summertime for your time zone, then it's warm out and the clothing of the townspeople reflects that. If you play during the winter, maybe it's colder (unsure if it even snows in Orlais, but snow on the ground would be an interesting touch...) and everyone could be bundled up. Maybe they hold different festivities depending on which time of year you play the game. Maybe THAT would affect your main quest - just like picking out certain characters to spare/kill affects your main quest. I mean why stop at characters/companions to determine plot outcome? Consider the environment! The elements! If time of year/season factored into the game play, that would heighten replay value. Agree? You'd say, "Man, I'm totally replaying this over Christmas break. I want to see how different it would be." Who knows. 

Or better yet: "I'm totally playing this over Christmas break as a mage (instead during Halloween as a warrior) and I'm going to romance JOE instead of JANE and I'm going to kill off BRAD instead of making him king. And during the mid-winter festival I'm going to get different items/quests/meet new people than I did over the summer/spring/fall."

That would be so cool!

Modifié par Trista Faux Hawke, 14 mai 2012 - 03:56 .


#24
Mechler

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So a cross between Skyrim and WoW just more advanced than either. You may want to tune it down a bit, if you want it to make it into the game. But I like the ideas, just not sure if the devs could run with it.

#25
Mechler

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lyleoffmyspace wrote...

Mechler wrote...

lyleoffmyspace wrote...

What I like about Dragon Age is that no one true faith is right, there's myth, there's legends and then there is freligion. The interplay between all those 3 aspects is what I like about Dragon Age.

Who is right...are the Dalish right? Is the Chantry right? Is there no Maker? What is the fade? Is it heaven/hell? Categorically saying the Maker is true just ruins the entire mythos for me.


True, but with the Sacred Ashes being real anmd the assault on the Golden City was confirmed to be real, we can agree that the Maker was real. On the other hand the Old Gods are also very real and very much present in the story.


I don't think we can. We know nothing of the validity of the elven pantheon yet, or the true nature of the Old Gods/ The Sacred Ashes could possibly not even be due to a god or whatever - remember Oghren saying that the mountain where the Ashes were stored had loads of lyrium in them? Could just be some magical ashes, nothing divine. That's why I love DA - the religious ambuigity, no one is right.

And sure, the Tevinter might have attacked the Golden City...but who was in the Golden city. Yes it might have been The Maker, but it might have been an Elven god too, or just a powerful Fade spirit.

Categorically stating the Maker exists would
1. Be an affront to all the Dalish/Elves
2. Ruin the mystery of the setting. Oh the white Europeans ARE RIGHT ABOUT RELIGION WHAT A TWIST.


Believe it or not, I don't think any kind of god exists in the real world. But the Maker has more to show as evidence than a hardcover short story colection written by many different authors.

Well, it's not like it's a very integral part of the story. It's just one of the many different endings. If you have ideas how the story pr the gameplay should go, I'd be happy to hear them. But for me, this is the end of the religious debate.