Growing sovereigns
#26
Posté 09 décembre 2009 - 06:32
(DLC Only)
#27
Posté 09 décembre 2009 - 06:37
Only the richest of patrons could ever afford to buy potent lyrium potions at a vendor. With 9,999 etc potent potions in their inventory that would never move (where's the demand?) he's never going to profit. So the vendors are basically giving away their masses of wealth.
The only way really move this out of the cheating realm would be to a) Limit the amount of gold each vendor carries (you'd only be able to do this so often before the vendor runs out of gold) and/or
#28
Posté 09 décembre 2009 - 06:38
Open every chest, sell every loot, ask for a reward for every quest, and you'll easily get 900g before the end of the game. More than enough to equip your core 4 with the best equips available.I just don't see how those 100+ sovereign equipment could be bought without doing this.
Nice to know though there is a way to get infinite money without resorting to cheats. Not that you'd need it with a proper rogue and proper coercion levels being more than enough for your monetary needs.
#29
Posté 09 décembre 2009 - 06:58
#30
Posté 09 décembre 2009 - 07:03
(hint: third paragraph of OP's first post)
#31
Posté 09 décembre 2009 - 07:04
That being said, I made close to 700 GP legitly. Didn't get all the big time items, but that's what makes the replay value go up, for me anyhow!
Modifié par Xantor_Stromgate, 09 décembre 2009 - 07:07 .
#32
Posté 09 décembre 2009 - 07:18
Needless to say, if you use this potent lyrium trick WITH Gorim, you'll need Shale to carry off all the gold afterwards.
I have no idea if there are other good merchants for human/elf/dwarf commoner. If you know some, please share.
#33
Posté 09 décembre 2009 - 07:50
I just don't see how those 100+ sovereign equipment could be bought without doing this.
Its not that hard, and you could buy multi 100g + items before landsmeet. Just need to know where to look for the quest that gives lots of gold. I got rosethrone at level 11 =D
#34
Posté 09 décembre 2009 - 08:11
#35
Posté 09 décembre 2009 - 08:19
#36
Posté 09 décembre 2009 - 09:08
jeffkretz wrote...
I consider making and selling Potent Lyrium potions an exploit and akin to cheating due for one main reason:
Only the richest of patrons could ever afford to buy potent lyrium potions at a vendor. With 9,999 etc potent potions in their inventory that would never move (where's the demand?) he's never going to profit. So the vendors are basically giving away their masses of wealth.
The only way really move this out of the cheating realm would be to a) Limit the amount of gold each vendor carries (you'd only be able to do this so often before the vendor runs out of gold) and/orReduce the resale value once the stock reaches a certain point.
Games that limit vendor cash are irritating as hell, hence why I was glad when Bethesda decided to wisen up and patch out that feature in Oblivion giving the vendors infinite loot. Being forced to waste time travelling all over the game world due to enforced "realism" in a clear fantasy setting is anything but fun. I'll go to Rainbow 6 for my realism thank you very much.
#37
Posté 09 décembre 2009 - 09:12
sinosleep wrote...
jeffkretz wrote...
I consider making and selling Potent Lyrium potions an exploit and akin to cheating due for one main reason:
Only the richest of patrons could ever afford to buy potent lyrium potions at a vendor. With 9,999 etc potent potions in their inventory that would never move (where's the demand?) he's never going to profit. So the vendors are basically giving away their masses of wealth.
The only way really move this out of the cheating realm would be to a) Limit the amount of gold each vendor carries (you'd only be able to do this so often before the vendor runs out of gold) and/orReduce the resale value once the stock reaches a certain point.
Games that limit vendor cash are irritating as hell, hence why I was glad when Bethesda decided to wisen up and patch out that feature in Oblivion giving the vendors infinite loot. Being forced to waste time travelling all over the game world due to enforced "realism" in a clear fantasy setting is anything but fun. I'll go to Rainbow 6 for my realism thank you very much.
Actually, I totally agree with you. I would just argue that the infinite potent lyrium potion crafting is definitely an exploit bordering on a cheat. Doesn't mean don't do it (I did it myself on the first playthrough), but arguing that it is legitimate is just fooling oneself imo.
Use it/don't use it. But the only "honest" way to make money is by quests/stealing/chests/looting
#38
Posté 09 décembre 2009 - 09:32
#39
Posté 09 décembre 2009 - 10:17
Basically any "infinite money trick" is unlikely to be a feature, and this functions as that since the camp merchant and circle quartermaster have infinite supplies of the necessary reagents.
HAHAH! I just remembered something. Did anybody else on Everquest do the Fishcake crafting trick, around the time that Sullon Zek opened as a server? They inadvertently had it set up so that you could catch common fish fairly easily, bake them into fishcakes, and sell them at enough of a profit to make money quite a lot faster than grinding. As a result there were scads of level 1-10 dark elves sitting around the little pool of water inside Neriak. The power-grinders made fun of us, of course, but I was able to pay one of the bleary-eyed uber-levellers to get me a Robe of Shadows that lasted me 40-odd levels.
#40
Posté 09 décembre 2009 - 10:41
#41
Posté 09 décembre 2009 - 10:42
That's an interesting point.Ulyn wrote...
I suspect it's a typo. It's very faintly possible that this "top tier" potion was meant as a sort of reward for advancing through herbalism, getting the recipe and testing out the profitability of crafting, but since all other crafting abilities operate at a loss, it seems unlikely.
Basically any "infinite money trick" is unlikely to be a feature, and this functions as that since the camp merchant and circle quartermaster have infinite supplies of the necessary reagents.
What would be more sense, in my opinion, is if all crafting were profitable, but at a reduced amount.
So for example, tier 1 products could be sold at x copper profit, tier 2 products at xx copper profit, tier 3 products at xxx copper profit and tier 4 products at x silver profit.
#42
Posté 10 décembre 2009 - 12:23
Invalidcode wrote...
I just don't see how those 100+ sovereign equipment could be bought without doing this.
Its not that hard, and you could buy multi 100g + items before landsmeet. Just need to know where to look for the quest that gives lots of gold. I got rosethrone at level 11 =D
Absolutely correct. On my current play through I have both the Felon's Coat and The Rose's Thorn. By the time I'm done with Deep Roads, I'll be ready to buy Andruil's Blessing. I will still have the Dalish and the Landsmeet, plus a few side quests to do. So it's not like I finally got those goodies, but only got to play around with them for a battle or two. I still have a bit of game to go.
Modifié par Javanaut, 10 décembre 2009 - 12:27 .
#43
Posté 10 décembre 2009 - 01:59
To me, both seem to fly against the spirit of the game, just like force fielding your taunting tank or SoTC without LoS every fight... makes the game less enjoyable for me. Feels like I might as well open the console and runscript zz_epi_debug to warp to the epilogue.
#44
Posté 11 décembre 2009 - 05:14
jeffkretz wrote...
I consider making and selling Potent Lyrium potions an exploit and akin to cheating due for one main reason:
Only the richest of patrons could ever afford to buy potent lyrium potions at a vendor. With 9,999 etc potent potions in their inventory that would never move (where's the demand?) he's never going to profit. So the vendors are basically giving away their masses of wealth.
The only way really move this out of the cheating realm would be to a) Limit the amount of gold each vendor carries (you'd only be able to do this so often before the vendor runs out of gold) and/orReduce the resale value once the stock reaches a certain point.
The game is too hackneyed to consider that. A thief should be able to just steal large amounts of gold off the vendors, but you can't ... one or items is about it. Most games make it a lot easier to make and sell stuff for a profit or trade between vendors ... Dragon Age makes all of that impossible. Coercion skill and the merchant's belt should, really, let you get more money for stuff you sell.
#45
Posté 11 décembre 2009 - 07:36
The supplies for this amount did not take up that much inventory spacing, at most 20 spots, so as the OP said the more money you have the faster this works. I thought an example based on a fair amount of potions would give a better idea of the profit, than a per potion basis.
Modifié par Uncle_Remus, 11 décembre 2009 - 07:44 .
#46
Posté 11 décembre 2009 - 07:42
#47
Posté 11 décembre 2009 - 08:11
Uncle_Remus wrote...
I bought supplies for 99 of these potions. I made 123s 75s 0c from selling them and it cost me 102s 6s 90c to buy the supplies. I made a profit of 21s 88s 10c from that. I was wearing a merchant belt and I bought the supplies from the circle tower and gnawed noble tavern.
The supplies for this amount did not take up that much inventory spacing, at most 20 spots, so as the OP said the more money you have the faster this works. I thought an example based on a fair amount of potions would give a better idea of the profit, than a per potion basis.
I just wished it didn't take OVER 10 seconds to scroll up to 99 when you want to buy a full stack of something....
I also went back and noticed a stack of any of these supplies takes up 1 spot in your inventory, so the example above would use 9 spots in your inventory.
Modifié par Uncle_Remus, 11 décembre 2009 - 08:17 .
#48
Posté 11 décembre 2009 - 08:15
Then I spent 600g in about 10 minutes on high level items and skill books. Ok, it's arguably "not playing in the spirit of the game" but if you're on your umpteenth character or you just want to own every cool item that you can buy, that's how to do it easily and early on.
Modifié par Planetshooter, 11 décembre 2009 - 08:16 .
#49
Posté 11 décembre 2009 - 08:25
Planetshooter wrote...
I used this money-making method (not on my 'main' character) last night, purely for research purposes for this thread *cough*. On my level 12 rogue (dwarf commoner), using Morrigan's master herbalist skill, I went from 75g to 1016g in under 2 hours. And I wasn't particularly rushing. I found the best method was to load up about 50 inventory slots with Lyrium dust (at the mage tower), then go back to Gnawed Noble and buy/craft/sell (repeat) until all lyrium dust (about 5000) was gone, then go back to mage tower for more. 1000g took about 4 runs like that. [Once you get to 400g you pretty much hit the limit for profit per tower run because of inventory limitations fetching the lyrium dust. Unless you go and buy a load of backpacks.]
Then I spent 600g in about 10 minutes on high level items and skill books. Ok, it's arguably "not playing in the spirit of the game" but if you're on your umpteenth character or you just want to own every cool item that you can buy, that's how to do it easily and early on.
I didn't know about this trick until reading this post, which was shortly before making my first post in this thread, and thought it would be nice to get some of those high level items earlier in the game.
#50
Posté 11 décembre 2009 - 09:30
So you put 195g in lyrium and get to the Noble with 5g, your batches will look like:
5g, 6.5g, 8.8g, 11g, 15g, 20g, 27g, 36g, 48g, 63g.
If you put 100g in lyrium and arrive with 100g, they'll look like:
100g, 133g, 176g, 235g, 312g, 416g, 553g, 736g, 979g, 1302g.
Well, no, they won't, because you'll need more lyrium before you finish the 416g batch. But one gets the point; the more of your money is in lyrium, the slower you'll ramp up in terms of fiddling around with the merchant constantly.
Once you get into the big numbers, the problem isn't the merchant or commuting, it's clicking, 1000 gold does NOT mean crafting 800 potions; that's just the last batch, you'll have to do well over ten thousand craftings, exclusive of other work. The full series there above, if you didn't need to worry about putting more money into lyrium partway through, would take 16,000 clicks; that is, about 40 minutes of clicking as fast as humanly possible, and that's only the "craft potion click" part of your fun.
So, if you're dedicated to not cheating, it's certainly work, if a little ridiculous. A few hundred gold might be a bit less mind-numbing than 1000.
Modifié par Ulyn, 11 décembre 2009 - 10:21 .





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