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SP Engineer Help and Opinions


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6 réponses à ce sujet

#1
WhatsReal7

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Hey guys i was hoping someone could help me with effectively playing as an engineer in SP.

i think i'm around lvl 25 or 30 ,this is my playstyle so far...
- Support/Caster role
- I like to use drones, sentry and sabotage
- I like assault riffles and shotguns but so far i'v been only using the particle riffle ( fav gun)

What i was wondering is what would be the best 2 Party members to go with? so far i'm using liara and EDI, but in the future I would have EDI and tali so i can have a decoy and even more drones and sabotage. or maybe Tali and javik or tali and james so i can have an ammo power.

Also, what would be the best bonus power for me? I don't have any selected because i still have to max out sabotage. would i be able to have decoy or tali's drone as a bonus power that would be cool having like 4 drones at once.

Also what would be better for sentry turret shock-flamethrower or damage-rockets?
and for drone? rocket or the chain attack thing

#2
known_hero

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As far as squad mates: EDI and James are excellent for cyro/fire explosions. You can use Liara's biotics to set up tech burst but mixing biotics with tech power doesn't make sense to me so I don't do it. Garrus can set up overload burst as well as fire/cyro burst if you evolve his concussive shot(with the help of James squad ammo) to destroy chilled targets and additional active ammo power effect. Make sure you evolve incinerate to do 100% damage to chilled targets for cyro explosions.

As far as bonus power, defense matrix and Enegry Drain are the two best powers in the game. If you do select energy drain, don't put any points into overload. Let's EDI/Garrus take over that duty.

If you want to try something other than the particle beam, I suggest the GPS.

You should be able to have decoy and tali's defensive drone out at the same time(I haven't tried it though). However, both powers aren't that great to be honest. I don't have too much experience with defensive drone but when I tried it out I wasn't too happy with it. It just stays stationary for a couple of seconds then dissolves. The only way I can see it being effective is for snipers who don't want to get flanked by husk. I feel the same way about decoy.

Don't have ANY experience with evolving combat drone or turret. I'm planning on doing a one man army engineer build where I only focus on drone, turret and sabotage.

Modifié par known_hero, 12 mai 2012 - 09:08 .


#3
Fortack

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If you like Sabotage you definitely need one squadmate to make use of it. When specced for the 100% tech damage bonus their powers will do tons of damage. That would also allows you to ignore powers like Overload, Incinerate and Cryo Blast until you've leveled up. It's always best to max the powers you're going to use most of the time first.

You're the tech expert so you should take a tech bonus power eh? Energy Drain is good, but if you like to play more adventurous and run around with a shotgun Def Matrix might be a good idea. The damage reduction is nice, but the ability to get your shield back up instantly is win

I would go for shock & flamethrower and shock-chain for the drones. IMO they are best used to distract enemies and these evos give you the best bang for your buck (lots of staggers).

#4
Ravenmyste

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Fortack wrote...

If you like Sabotage you definitely need one squadmate to make use of it. When specced for the 100% tech damage bonus their powers will do tons of damage. That would also allows you to ignore powers like Overload, Incinerate and Cryo Blast until you've leveled up. It's always best to max the powers you're going to use most of the time first.

You're the tech expert so you should take a tech bonus power eh? Energy Drain is good, but if you like to play more adventurous and run around with a shotgun Def Matrix might be a good idea. The damage reduction is nice, but the ability to get your shield back up instantly is win

I would go for shock & flamethrower and shock-chain for the drones. IMO they are best used to distract enemies and these evos give you the best bang for your buck (lots of staggers).



unfortunally sabotage doesnt work that great any more and never really  does anything for 3 seconds before it switched back  sometimes it does but sooner or later  anyhting that mechanical will slowly be come immune to it even with the 100% damage it still doesn't last long enough to take down  few targets like the old days

and energy drain/defencematrix doesn't  come with  your character at the beginning if you are playing  very first game you would need few achivements to unlock it and talk to certain  characters to get the quest done for them to give it as a power

 i wouldnt go shock due 1 thing mobs will take it out fast  xtra health/shield with ap and flame thrower wins over shock any time


my best thing to do would to  have ammo piercing  garrus has it but works at 50% strength for the entire party max overload and then if you get the shields down try to sabotage them since you are dealing mostly with cererbus in the first stages of the game and then  get liara for warp and stasis and  singularity

Modifié par Ravenmyste, 13 mai 2012 - 03:20 .


#5
daveyeisley

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I was shocked at how much damage you can do to a banshee with this combo:

Sabotage (for +100% tech dmg) > Overload (with all damage bonuses and shield/barrier bonus) > Incinerate (with all damage upgrade and +50% against armored)

I took the tech mastery damage bonuses and armor with power damage bonuses as well (blood dragon armor is really nice, so is inferno)

Literally, 3 powers and the Banshee was seriously hurt. With recharge rate, that was less than 9 seconds. Finished her easily. Works on brutes/ravagers (dont need the overload, either, can just do 2 incinerates), turrets, atlases, and Primes.

Mind you, focusing on Sabotage, Overload, and Incinerate means that your drones suffer. Makes dropping Guardians a bit trickier unless you go with an armor piecring mod on a pistol, sniper, or assault rifle (which is a good idea usually anyhow).

Drones can be really powerful, but my problem is, the AI isnt fast or reliable enough to me. I know with Sab, Over, and Incin that I can pop out of cover and have that power make an immediate impact on a target of my choice. The drones involve waiting and hoping they target the right guys. I use them more for distraction than anything.

#6
jrus018

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as an engineer u dont need a gun cuz ur already a walking artillery tech arsenal, go for max +200% cooldown bonus, just bring a paladin or carnifex with u and u will just do fine!

make sure u grind that credits and use it to buy the inferno armor as your first priority!

as for power skill choice, tech powers > drones & sentry, as for a starter yeah stick with drones and sentry first but when have enough points or higher level, respec your shepard!

sabotage -> overload -> incinerate will mostly take down any banshee or geth prime in seconds
sabotage -> incinerate -> incinerate will be grilling brutes in no time

imo dont waste your points in cryo blast, best to stick with the sabotage tech combo, and mostly best to spend those points in drones and sentry!

bonus power... best option an engineer would have be... defense matrix (4-shield bonus 5-power synergy 6-power recharge), giving u bonus damage on all tech powers, drone, sentry!

and lastly for the intel terminal upgrades... always go first with power recharge bonus then go second for power damage bonus

#7
daveyeisley

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I agree on the def matrix as a good bonus power, including the evolutions stated.

I will however say that I think power damage > power recharge if you are already at 200% bonus from weight, and wearing blood dragon or inferno armor.

Getting a couple +5% recharge upgrades will net you maybe 2 or 3 *tenths* of a second (I am pretty sure, but admit I have not tested) which would be barely noticeable.

The Damage bonus, on the other hand, could be the difference, for example, between getting a kill with 2 incinerates, or needing a 3rd, which basically adds a full cooldown period to the time for that kill (ie. 2-3 seconds or so)