Any insight on how to do this? I'm dumb with scripting at this point. So if I can do this by simpling just tweaking 2das that would be awesome.
Thanks!
Der_Arschgeiger wrote...
Hi there! I'm new NWN modding. I'm wondering if it is possible to edit the 2da files to add/remove spells from certain classes? I've been fiddling around with it myself. I'm basically trying to make it so that druids and rangers have certain spells they should have and to remove spells from cleric and make them based entirely on what domains they take. (I'm making their domains give them their 'bonus' cool spells 1-9).
Any insight on how to do this? I'm dumb with scripting at this point. So if I can do this by simpling just tweaking 2das that would be awesome.
Thanks!
I also didn't know the reason why some domains grant the spell of the same level, then I found out in DnD rules: By rules the extra slot that cleric has at each level (compared to other classes) is so called domain slot where he may put only spell from domain. This can be even translated into nwn except the fact that domains in nwn doesnt grant spell thorough all spell levels so this must be changed first.Failed.Bard wrote...
I did some of this in my mod. Aside from the summons spells and cure spells, if it was a domain spell in PnP, I removed it from the standard cleric spell list, to add more diversity in clerics based on domain selected.
The thing you really have to watch for, is that you don't remove all of the useful spells from a given level while doing it. There are 20 odd domains, each of which can have a spell at each level.
Der_Arschgeiger wrote...
Server side I think you could choose domains, but without a client side 2da you can't choose before you enter. So you'd have to level up as a cleric later or create some complicated script process that allows you to trade domains in game.