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Anyone else find the game a little hard?


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#26
K K Slider

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Torias wrote...

deathwing200 wrote...

slaYert wrote...

I think it's pretty easy on normal now with patch 1.02 especially if you're a mage. Although i did came across an insanly hard fight yesterday with (spoiler?) Ser Cauthrien, she had a few hits that were close to 200 dmg instantly killing me. AND there were about eight archers constantly stunning everyone in my team and one mage. Without a doubt the most frustrating fight i came across, defenitly needs some re-balancing


If you're fighting Cauthrien and archers at the same time, you're doing it wrong.


The battle just needs to be approached more tactically.


Hey!  Who modified my post?
Bad show whoever it was! :o

#27
Fryce

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Frostmourne902 wrote...

 Before you flame me with "QQ NOOB"...

*small spoilers*

Anyone find the battles a lttle irritating and difficult sometimes? I played through some of the early game (till the town after Ostagar battle) in hard but had to lower the difficulty down to medium, that is fine.. but the first dragon you fight in the werewolf dungeon.. holy crap. First 6 tries half my party would die from the fire blasts before even reaching the dragon.. till I had to pull him into the halls and from then on it was a pause + potion fest. I wouldn't be this far if Morrigan didn't have heal.. I think it's the make up of my party mostly.

I'm a rogue. Alistar is the tank (templar), Leina a ranger and Morrigan is pretty much the same. At parts you get over whelmed with like 10 enemies, I have pretty much no AOE's. The stun's and knockdown pretty much prevent me from doing much. The tank usually gets surrounded by mobs so his defence isn't that great even with the right spells (shield defence and aoe taunt).. and mobs keep going after the ranged party members.. and chasing people down in this game is a pain. 


If you play the game practically, it will be quite difficult I agree.

However If you do some weird retarded **** you would never normally think of make the game incredibly easy and they work quite well (I.E fighting in a door way by making it a choke point with gylphs/traps/your tank taunting, casting spells of massive death from 2 rooms/cities over and so on) Appearently im a tactical genuis because a mage can solo the game on nightmare.

Riiight.

BUT.

Fantastic game, very deep and the difficulty matches the depth of your end game quest [would you really want the game to be a simple monster-farm-for-shiny-loot-while-you-partake-in-a-virutal-book-with-pictures] and the lore (Mages are crazy sonuva****es closely watched and guarded so...Kind of makes sense they have this kind of power from dinky clothes and sticks)

Modifié par SharpneI, 09 décembre 2009 - 11:42 .


#28
Drag0n-RD

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I think over all the game largely depends on the squad set up you're using in terms of how hard it starts off and will get. While I don't think for one moment the game is hard it can be tricky in some situations & fights. Though thats the joy of being able to switch through party members :-) 

#29
Auraad

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Just get the 1.02 patch ... many things get easier (especially if you don't entirely rely on magic).

#30
Zenon

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Auraad wrote...

Just get the 1.02 patch ... many things get easier (especially if you don't entirely rely on magic).


Some things get harder, since the bug with shimmering shield is fixed, some spells got adjusted and are weaker now... but you could abuse a new bug potentially increasing the defense of a champion through the roof.

The only obvious thing making it easier for backstabbers is, that daggers got stronger than before. And if you didn't patch the game before the "easy" difficulty setting became easier. Was that what you meant to say?

#31
Razh2211

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The battles weren't that hard all in all. Granted, I got molested in Lothering and in first night at Redcliffe, but that was to be expected. Most of my troubles went away after the Circle and that insane stat boost. Weapons with 2 rune slots sealed the deal.

The only enemies that I put on hold for a while were 2 big dragons and a Revenant in the Circle. Granted, I probably could have beaten him if the healer wasn't my only mage in the party then.



Also, back alleys in Denerim were a pain in the ass too, which doesn't make much sense considering some other enemies that fell more easily. Lucky that a bug didn't prevent me from picking up the prize for it after getting through that much trouble. :(

#32
marshalleck

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.

Modifié par marshalleck, 09 décembre 2009 - 01:03 .


#33
Zarenthar

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SharpneI wrote...

If you play the game practically, it will be quite difficult I agree.

However If you do some weird retarded **** you would never normally think of make the game incredibly easy and they work quite well (I.E fighting in a door way by making it a choke point with gylphs/traps/your tank taunting, casting spells of massive death from 2 rooms/cities over and so on) Appearently im a tactical genuis because a mage can solo the game on nightmare.

Riiight.

BUT.

Fantastic game, very deep and the difficulty matches the depth of your end game quest [would you really want the game to be a simple monster-farm-for-shiny-loot-while-you-partake-in-a-virutal-book-with-pictures] and the lore (Mages are crazy sonuva****es closely watched and guarded so...Kind of makes sense they have this kind of power from dinky clothes and sticks)


The only "weird retarded ****" here is your post.

Using doors as choke points has been around since Diablo 1 and beyond and it's a very efficient way to safeguard your casters.

#34
Razh2211

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It's probably been around as long as the doors and first conflicts among humans.



Although I did find it annoying after a while that all of the enemies did the same thing. It would be refreshing to battle a group of enemies that just wait for you to come to them. And I don't just mean archers and mages.

#35
Enoch VG

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Any game with this many character options is going to have some over- and under-powered abilities, character builds, and tactics. And with the low level of documentation the game gives the player on the actual effects of these character options, it is very easy for a first-timer to stumble into poor (and irrevocable) character decisions, at no fault of their own. Lucky guessing, experience, and meta-knowledge make the game easier than intended. Poor guessing, and the absence of experience and meta-knowledge make the game harder than intended.

#36
Serenity84

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I did the Brecilian Forest first. The dragon wasn't too hard. Especially if you have cold spells.



A handful of exceptions aside, the game is pretty easy once you get used to it and know what works. Nightmare can be subjectively easier than Hard in that way.

#37
Zenon

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Serenity84 wrote...

I did the Brecilian Forest first. The dragon wasn't too hard. Especially if you have cold spells.

A handful of exceptions aside, the game is pretty easy once you get used to it and know what works. Nightmare can be subjectively easier than Hard in that way.


My main was a mage on my first playthrough, where I went for the Brecilian Forest first. I got surprised down there by this creature and I had focused on fire, not ice. Was a tough, tough fight which I had lost more than once before making it on "normal" difficulty. Especially when one group member triggered the fire trap on top of the enemy attack...

#38
Razh2211

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The hardest battle for me was in the last part of the Urn quest, and most of you probably know which one. It's not that it lasted too long but that I had to give commands constantly so I don't drop dead.



Nice to get hit with your own guns once in a while. And I had a DW character, together with Allistair, Morrigan and Wynne.

#39
Andrew55555

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I'm an experienced gamer, used to MMO tactics etc. but I find this game ridiculously hard on normal. I was thinking about starting the same post myself.
I had to switch down to easy for
-each Revenant in the Juggernaut armour quest,
- all the back alley fights in Denerim,
- the abandoned house in Denerim
- every random Darkspawn fights on the map
-even a bunch of mercenaries at the Frostback Mountains can hump me in 5 seconds, due to their mage's lightning ball of death.
I'm quite convinced that no amount of pausing, micro-management, or clever potion, tactic & spell use would get me through those fights. I played many several times over with differen strategies. Even got 1.02 and its still solid. I'm a dual wielding Rogue and I always take Morrigan with me and usually Alastair. An all melee team with no spellcaster is as good as dead already.

Every fight has at least 1 yellow enemy, sometimes a yellow and a red. Yellows required my whole team to gang up on them as they are tough and resistant to some spells. Reds require a whole team effort and some luck, due to their lethality. Before I tackle a yellow or red all the whites have to be killed first and there are often just too many.

Playing on Easy isn't much fun though cos it's too far the other way - too easy.

Modifié par Andrew55555, 09 décembre 2009 - 05:04 .


#40
Basil_Abdef

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Is everyone complaining about difficulty playing on a console where it's difficult to control party members or something like that? If that were the case, I could see the complaints as having some merit.



If not, all this game requires is using a bit of thought. The hardest fights in the game are probably Cauthrien and the Broodmother, but even those can be breezed through with a bit of preparation (or by taking advantage of the retarded AI, in which case preparation isn't really needed).

#41
Leather_Rebel90

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The strategy guide really helped me in this aspect.

I always do it in the following:

1) Mages (Get Wynne early on for 1337 heals)
2) Redcliffe/Urn (Some good items here and u get a certain companions sword as well as a plot gift for a certain romance)
3) Orzammar (Get Ohgren if you need a spare tank/DPS)
4) Elf Place

#42
AshedMan

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I don't find the game hard, but I do find it to be challenging. I love a good challenge. I don't mind if a fight makes me reload ten times. It just means that I haven't quite found the appropriate tactic to use in that battle.

#43
Razh2211

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Basil_Abdef wrote...
If not, all this game requires is using a bit of thought. The hardest fights in the game are probably Cauthrien and the Broodmother, but even those can be breezed through with a bit of preparation (or by taking advantage of the retarded AI, in which case preparation isn't really needed).


After hearing about how Broodmother was hard for a while, I was really surprised at how easy it was. Sure, Orzammar was the last place I went to to get allies, but still.
I had me, a DW champion, Allistair, Oghren and Wynne. I kept firing at Broodmother with ranged wapons and alternating to melee to kill tentacles and henchmen then alternating again to ranged. Wynne had a sustained heal and I got a kick of setting Broodmother aflame with Inferno while target practicing with melee fighters. Not that I really needed Inferno.

#44
Basil_Abdef

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Razh2211 wrote...

Basil_Abdef wrote...
If not, all this game requires is using a bit of thought. The hardest fights in the game are probably Cauthrien and the Broodmother, but even those can be breezed through with a bit of preparation (or by taking advantage of the retarded AI, in which case preparation isn't really needed).


After hearing about how Broodmother was hard for a while, I was really surprised at how easy it was. Sure, Orzammar was the last place I went to to get allies, but still.
I had me, a DW champion, Allistair, Oghren and Wynne. I kept firing at Broodmother with ranged wapons and alternating to melee to kill tentacles and henchmen then alternating again to ranged. Wynne had a sustained heal and I got a kick of setting Broodmother aflame with Inferno while target practicing with melee fighters. Not that I really needed Inferno.




Or if you want to be really cheap, have everyone stand on the ledge behind her and case aoe spells on top of her.  I really don't see how anyone playing on a PC can complain about difficulty (except it being too easy).

#45
Razh2211

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What I was trying to say is that I could have killed her without ranged attacks just as easily. It would probably take a couple of more healing spells or potions but that's it. At that point I was fed up with constant melee battles so I rejoiced at an opportunity to use ranged weapons for a time.

Cheap? All is fair in love and war. It's not really my fault that a Broodmother showed everything she can do in first 2 minutes then just kept repeating it. As I said, I expected more.



And as you say, I don't see how any experienced player can complain about difficulty on PC. A High Dragon becomes a joke when you position all the characters far from each other and around the dragon and issue stand ground order, then keep alternating their positions to keep the mages and ranged fighters far and melee fighters close.

#46
tomas819

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To the OP:



On my first playthrough, I went to the elf area first after Lothering, and had a similar group--my dwarf rogue, Dog, Alistair, and Morrigan. The dragon caught me by surprise and wiped the rogue and Alistair out before they could even reach it. Morrigan and dog retreated to the hallway and slowly whittled the dragon down, with dog tanking and morrigan hitting the dragon and healing the dog with all she had.



Finally it was just Morrigan and the dragon. But when the dragon finally died, I have to say it was pretty satisfying. Some battles really need to feel "epic." :-)

#47
Elizabeth Sterling

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There's only one fight that stinks of cheapness in this game, that's the Jarvia fight.



Seriously, screw Jarvia.

#48
Basil_Abdef

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Elizabeth Sterling wrote...

There's only one fight that stinks of cheapness in this game, that's the Jarvia fight.

Seriously, screw Jarvia.


Just stay put and let her come to you.  Then, when she shows up, smash in her face.

GG

#49
Staylost

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Elizabeth Sterling wrote...

There's only one fight that stinks of cheapness in this game, that's the Jarvia fight.

Seriously, screw Jarvia.


How so? You can also go stealth like her. 

Some CC makes this battle easier, but I admit it is hard if you go to orzammar earlier.

#50
Andrew55555

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Have just started the Circle of Mages at level 13.

Put it back up to normal and I just cleared the ground floor without anyone dying and barely using 1 health potion. Yet yesterday 1 simple mercenary fight had my team dying within seconds.

Strange...

I did the Urn first (not too hard)

Brecillian Forest

some Denerim quests

now doing mages circle.



Game of the year though, definitely.