Il Divo wrote...
Sure, but then it's hard to mix "happy ending" with "hard choices", since the two contradict each other. Outside of Heavy Rain, I've yet to see a game, especially a Bioware game, capable of combining hard choices and a happy ending. What it comes down to is: if you want Shepard to survive, what would you (as a player) be willing to trade to make it happen? The game needs to avoid validating any particular path as the "right" one, which isn't really possible if there's a perfect playthrough. It's the same basic design flaw behind the suicide mission from ME2.
Part of it is the definition of a "happy ending" Ther's teh "rainbows and unicorns" term that gets tossed around all to often. Then there's the harder to define "What ending makes me, the palyer happy?" For a lot of people, Shepard surviving is one ingredient in that "what makes me happy" ending.
And yeah, what one is willing to trade for Shepard to survive is a bit of an open question. I even started a poll asking about it.
I do think that DAO's ending handled it best, as far as I can tell. There are four differnt basic outcomes with numerous smaller details surrounding each one. And the "perfect" ending may be different for differnt people, or even the same person with different playthroughs. But really, none of the endings are destinied for perfection once Riordan dies...





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