^ Lots of folks feel this way; however, if they did let us choose, that would take away one of the staples in the series regarding it. The illusion of it.
It's fun at first until you realize it. It's like a magic trick, but you find out what happened to construct the illusion.
The big endings across all games:
Council/No Council - no matter what, Sovereign still goes down
Base/No Base - TIm/Cerberus has said assets still messing with it.
This time though: the choice isn't what's offered at face-value. The choice is about your character's values! Will you stick to your beliefs or not? Only two choices! And this goes beyond what color you pick!
Besides, has no one noticed how suddenly a third option pops up? That should tell you, it's an illusion right there. Control + Synthesis are the same! (One gives in) If not, why were there only three people in that room -- you, Anderson and TIM - not four?
That's partly why the IT turns people off - they don't believe in (space) magic. Heck, I don't believe in magic, but I do enjoy watching the tricks that make it happen.
I do get what you're saying, but we do; not seeing it, is the "open-to-interpretation," part, but now that we will. That's no worse than if they said pick destroy. They wanted you to make that decision - not make it for you.
Which is what will happen.
"This happened with everybody after you chose Control.
This happened after you chose Synthesis
This happened after you chose destroy
Depending on what he good result is to people, they'll go "I'm glad I picked that!" or "I wish I hadn't!" They're doing that now sans the "clarification."
That's no different than "metagaming" just to see what will happen next (which is probably the reason for the auto-dialogue or auto-cutscenes in the first place)
It all goes back to Illusion of Choice. If one can see through a magic trick; yet, again, it's the realization and if you don't pick up on it early, you won't know until it's too late!
And with the common FRS in such games, this the result you get!
Modifié par Repearized Miranda, 16 mai 2012 - 02:46 .