dreman9999 wrote...
jules_vern18 wrote...
DJBare wrote...
First off my apologies for yet another IT thread.
Why am I making another?, it's an attempt to clear up some confusion I see quite often.
I see question like "If IT then how do the choices matter?"; they don't, at least not in the way you think they do.
IT states that Shepard never leaves earth, Shepard never made it to the citadel, so everything after Harbingers beam(or maybe after the personnel vehicle carrying Shepard crashes) is hallucination influenced by indoctrination attempts.
This is where the choices come in, they are representations of Shepard's fight against indoctrination taking place in his own mind, control is a fools errand, TIM as much proves this, synthesis is accepting reaper indoctrination, you are now one of the many in reaper form, destroy is Shepard defying attempts at indoctrination, high ems is Shepard's will to survive while under a pile of rubble which is where s/he has been all along.
This thread is not an attempt to convince others to believe IT, it's purpose is to get people to understand that with IT everything after London is not real, not the reapers being destroyed, not the relays being destroyed, nothing is real after London.
Yeah, um, I get it...I just don't think IT would be any better than taking the endings at face value. Introducing an "it was all a dream!!!!1" twist in the last 10 minutes of a game is no better than introducing a new character and plot point in the last 10 minutes of a game.
I would like a well-structured, narratively coherent, choice-contingent variety of endings that fit in with the story's established lore, foreshadowing, logical footing, and overarching themes. IT and Starbrat are equally bad in terms of those criteria.
But indoctrination is narritively coherent. It's been explain in ME1 and ME2. Say indoctrination doesn't fit is like saying thinking the end of inception is a dream makes no sense when you slept during the first part of the movie.
And don't say because it has no sign of it in the plot.....It subtle, meaning for the writer to put it in it has to be subtle and the dreams Shep has are great cover for the reaper to subtly indoctrinate Shepard. The dreams have two sugns of indoctriantion in it.
Just because something has been mentioned in the series doesn't mean that having it in the ending is narratively coherent.
Let me ask you something - you say that there are subtle signs of IT within the plot. Can you or anyone else honestly say that you picked up on these while playing
before you got to the final mission?
Honestly?No. And that's because those "signs" are only there if you are looking for them. I'll never forget the picture in the original IT thread that showed a screenshot of an overturned mako's wheels in london and then another of 4 circular objects under one of the ramps in the ending sequence. Because apparently
two scenes sharing the same shape as part of the level design was evidence that Shepard was being indoctrinated.If this ending were being set up from the beginning, there would have been more easily recognizable "signs" throughout the story. Subtle, yes, but not so ridiculously elaborate and minute as to require an entire conspirancy theory to be understood. Storytelling and foreshadowing rarely work that way.
I'm curious - do you honestly believe that Bioware intended this from the beginning, has been watching game and stock prices drop, has received unprecedented fan backlash, and has stumbled through PR blunder after PR blunder just so that they could reveal it was "all a dreamz the whole tiem!" this summer?
Still?