Who else still wants to play the trial for the intro :poll
#26
Posté 13 mai 2012 - 11:55
#27
Posté 13 mai 2012 - 12:04
Modifié par heinoMK2, 13 mai 2012 - 12:04 .
#28
Posté 13 mai 2012 - 12:14
matthewmi wrote...
Go to a trial and you wouldn't want one in game, boring. No one wants to sit at a table for 30 minutes at the start of a game while your defense team makes motions and you sit silently which is what really happens.
Not at all, Talis trial was nothing like that and Shephards trial doesn't have to be like that.
If you did the entirety of the trial it would take months of game time, but getting stuck into the meat and bones of the trial with the qustioning and heated exchanges would be anything but boring.
In fact anyone with any interest in the lore of ME would really enjoy it and anyone new to the series would get a lot more insight into previous actions by the discussions going on about them. Instead of just a generic choice from previous games, it could touch upon the actual subjects, from shephard himself or cross examination of his crew and crew mates.
God i can visualise it all and it could have been awesome, no question about it.
#29
Posté 13 mai 2012 - 12:26
#30
Posté 13 mai 2012 - 12:32
Trial sequence would help with that considerablly.
Modifié par Gogzilla, 13 mai 2012 - 12:34 .
#31
Posté 13 mai 2012 - 12:39
#32
Posté 13 mai 2012 - 12:40
Even if they didn’t have a trial, they should have had SOMETHING there at the beginning of the game to set up what the hell is going on. When I first played I was wondering who the guy was following me around and WHY.
Its bad enough they couldn’t even get the Reaper invasion to feel suspenseful. It all right in your face after a few moments of video scenes.
I would have had something set up like this and it includes the idea for confirming your import decisions or for a new Shepard to make them now:
-Game begins. Shepard is in his/her quarters reviewing file footage of Shepard’s military hearing involving the Arrival incident.
-During the dialog the scene shifts to a mass relay that activates with the arrival of Reaper ships as they move in and destroy Arcturus Station and the Aliance fleets there.
-We cut back to Shepard’s quarters and Vega shows up and we have a dialog with him where we go through the major decisions we have made in previous games.
-During that dialog we cut back out to space and see a fleet of Alliance ships near another mass relay. As it activates dozens of Reaper ships arrive and wipe out the Alliance fleet. Afterwards we see the reaper ships fly toward Saturn.
-Cut back to how the game starts as it is….
Modifié par TweedleDee66, 13 mai 2012 - 12:42 .
#33
Posté 13 mai 2012 - 12:44
The Razman wrote...
There's no reason for it. It'd just be fanservice.
I seem to have missed that content that is only there for the sake of "fanservice" is an unwelcome element of the third part of a trilogy, now...not to mention that ME3 still has its fair share of references to the preceding installments which someone who seriously only hopped into the series via ME3 would likely fail to catch or relate to.
I am of the same opinion that not including any tastefully compressed session in court for Shepard on charges of cooperation with our favorite human supremacist organization or, gods forbid, causing catastrophic collateral damage to a star-system along with its population - even if Bahak was not part of Council space, but let us not forget the political ramifications of such an act - was a terribly bad call.
I feel especially pissed off since I was not given the opportunity to own up to that disaster with my Shepard.
Hell, if they truly do insist on Shepard's "sacrifice", they could have built on the trial as the game-encompassing way to do this: postponing judgement until the Reaper threat is over, then, when everything is said and done, have Shepard convicted in accordance with the affected party's law, likely meaning execution - moral would be that even "heroes" are treated just like anyone else before the law, instead of shoehorning "sacrifice" into the story for no other reason than it being there.
Or maybe give Shepard the opportunity to atone for the Arrival-mess via extended action in batarian space during the war to help out the resistance there, evacuate people etc., thus resulting in the remnants of Hegemony authorities or its successor government* to drop the charges.
But of course, Shepard and crew never get to actually touch down on batarian soil throughout the whole game, except for shooting probes and running away like scared little girls as soon as Reapers show up...
I do realize that there is also the matter that, apparently, Arrival was not made canon by BW...which leads me to the following question: regardless of whether or not you have completed LotSB in ME2, Liara still ends up being the Broker in ME3, correct? **
If so, why exactly they would not make a dilemmatic situation such as the one in Arrival canon of the story is just beyond me, since it would add a fairly large amount of depth to Shepard as a character.
*PS: The entry of Khar'shan and other planets is very interesting in that regard, as it's mentioned that, with the Hegemony destroyed, there might very well rise a new type of batarian government backed by the common people...It's truly just a shame that we are never allowed to directly assist these selfsame people who are actively resisting the Reapers and their puppet pockets of collaborators in the game itself.
Admittedly still rectifiable via including full-fledged missions via DLC as replacements for the underwhelming fetch-quests, but still. <_<
**PPS: Let's also not forget the grand consequence of the Rachni-decision in ME1, which are still present in ME3 regardless of whether you melted them then or not...
#34
Posté 13 mai 2012 - 12:48
DadeLeviathan wrote...
...
...You just start while staring out a window. Either somebody actually thought this was a good idea (unlikely) or...
...
I am pretty sure of that, actually.
The scene, in all its brevity, establishes the kid and, through Shepard's whistful looking at him, begins the associations of survivor's guilt and futility, that he is soon to come to avatar in Shep's psyche.
It may also be a callback to first shot in the first Mass Effect.
The whole thing is rather heavy handed, especially given the way it, along with Vega a second later, drops in right out of the blue, for players of the previous games, but it does look to be a bit of the writers' pet, so...
#35
Posté 13 mai 2012 - 01:13
#36
Posté 13 mai 2012 - 01:19
#37
Posté 13 mai 2012 - 02:26
#38
Posté 13 mai 2012 - 02:37
Proper exposition would have also been nice...you know, to give the player a reason to actually give a sh*t about Earth.
#39
Posté 13 mai 2012 - 03:15
This could have at least been justified if they made even a perfunctory nod to the choice at the end of Arrival. Perhaps it would be too much to ask that they make two different game intros, but only Shepards that attempted to warn the Batarians should be in lockdown. Make up some rubbish about the warning being heard outside the system. Something. At which point, they could have the Hegemony threatening war with the Alliance, and Shepard sacrificing herself to the witchhunt to prevent it. Have the Hegemony go on complete blackout afterward in order to (presumably) initiate total war, that way the Alliance doesn't look like complete f*cking incompetent idiots that stand idly by (asking stupid questions like "What do we do??!! ;() with their hands up their arses when all of the Hegemony went dark.Sarcastic Tasha wrote...
I thought it sucked Shepard gave herself in without my permission. She had stuff to do like, I dunno, preparing for the Reaper invasion.
And since the Leviathan of Dis was retconned (and you know it was), have the batarians claiming they built something (what everyone else presumes is a weapon) that puts them beyond the grasp of the Council races. With indoctrinated scientists, the Hegemony would unveil--with great fanfare--a mass relay. Unbeknownst to them, however, the relay leads into dark space, and allows the reapers to come pouring through. The batarians relay construction research could then be a significant plot point in the game.
Admittedly, these ideas are a bit arse, but hey, I took about five minutes to type it. And any explanation would have been better than saying the reapers flew the untold lightyears to reach the Milky Way in sixth months, because that is just utterly ridiculous. Even more ridiculous is that Shepard just sat and watched it happen.
#40
Posté 13 mai 2012 - 03:32
#41
Posté 13 mai 2012 - 03:39
FlamingBoy wrote...
i was kind of expecting this, couldn't believe it was cut, the whole game is a missed opportunity
When I played the Arrival DLC, this was exactly what I was expecting to happen. Another disappointment.
#42
Posté 13 mai 2012 - 03:40
OdanUrr wrote...
I definitely expected this to be the intro. It would've been an ideal setup to "build" your character in an organic way.
Yep, would have been a nice way to make the significant decisions, or review them if an import.
#43
Posté 13 mai 2012 - 04:24
#44
Posté 13 mai 2012 - 04:46
#45
Posté 13 mai 2012 - 04:54
#46
Posté 13 mai 2012 - 06:20
#47
Posté 13 mai 2012 - 06:36
#48
Posté 13 mai 2012 - 06:37
matthewmi wrote...
I think a main reason for no trial would be player boredom. People complained about ME1 taking too long to get going after Eden Prime imagine the complaints with a Long winded trial at the start. New players would require a lot of exposition at the start to explain what the trial was about etc...it seems they had planned that as the start and abandoned it, probably for reasons like these.
Who said anything about long winded. And I can't recall anyone calling Talis trail boring.
I am almost sure that the "bordom" thing was the main reason for the cut but it was a horrible decision. As it stands the Reapers invade without any exposition for the game, characters and universe. The moment of the arrival lacks atmosphere because after 3 minutes watching shepard walking through a hallway the player is not exactly engaged in the story.
A trail would have not only made perfect sense for the story but also as a device to catch up on major events and get into the story before **** hits the fan.
I find the intro as is much more boring than anything else because it lacks impact without context.
It was the perfect opportunity not only to reward fans with recapping their choices but introduce new players to what the hell is going on.
This whole "let's get to the 'splosions as fast as possible" attitude is detrimental to quality, for everyone, not just fans. Stop using Michael Bay as inspiration Bioware.
Modifié par DaJe, 13 mai 2012 - 06:38 .
#49
Posté 13 mai 2012 - 07:19
#50
Posté 13 mai 2012 - 08:53




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