dreamgazer wrote...
Nah.
I like using my brain for abstract thinking and interpretations that branch out from crude perceptions of what's going on, whether the notion was bluntly intended or not. There's more to the enjoyment obtained from a theory than confirmation: the process of logically---in this case, VERY logically---piecing together facts, clues, and motivations that spread across a body, or bodies, of work. The people who angrily dismiss the theory without looking into it won't be able to discover that many of the full-blown believers have an intense awareness of the game's lore and themes, and that in itself makes it worth seeing how their mental gears crank.
What I'm sick of is the people with such a narrow viewpoint that they feel the need to unleash knee-jerk venom at those who wish to do so, for reasons I cannot fathom. You'll find nothing but logical---and, yes, sometimes straw-grasping---thought-processes when you enter into the big IT theory thread, full of calm and constructive thought and a cogent appreciation for the lore. That is, until someone barrels in, vomits up their negative feelings on the idea, and states that they can't wait for the EC to come out so it will silence the theorists (and I've even read a comment or two associating them with a cult, and about committing suicide).
I'll take interpretive thought, sometimes justified and other times off-base, over that any day of the week.
I'd put this in my sig if I could. You've summed up my feelings on the matter too. Cookies for you good sir.
dreamgazer wrote...
Lizardviking wrote...
Still. If IT is true then Bioware did not sell me a truly complete product at purchase. Which is bad no matter how you spin it.
All
it would take is roughly fifteen to twenty minutes to confirm the
theory out of a 30-40 hour experience, and 99% of the game---think about
the entirety of the game that you've played, from the level design and
conversations to moral decisions---will remain fundamentally unaltered
if the theory proves to be correct.
There's a difference
between simply lopping off the last 1% of a game and what BioWare will
have accomplished with this. You could argue that it might set a bad
precedent with future games and the willingness of gamers to bend and
sweat due to their loyalty, I agree with that, but I honestly don't see
it being an empty, "I didn't get a full product" situation if the full
theory proves accurate. You did get an end, one that will
ultimately get the same point across with some logical thinking
involved; what you do with the way you perceive and interpret it, as
it's implemented currently, is up to you.
There's a clever,
rewarding prize at the end of the tunnel, and it will have been a unique
way for the community to tear through the lore in search of answers.
The execution and the company's perception of their audience's threshold
is off, I'm not even going to try and deny that, but this doesn't spell
"bad, bad, bad" for BioWare if they elect to fully deliver on the
theory's notions.
I think the large part of the problem is that people aren't used to this sort of things in gaming.
Yes, bioware has done stuff like this before (DA:O, Neverwinter Nights, Baldur's Gate etc) but most studios prefer to make nice, safe AAA titles with nice, simple plots that people who play Gears of War can understand. Mass Effect 2 was very much in this vein, I think, which is an inconsistency which understandably is a touch confusing to most of the fanbase.
I hope it doesn't put game publishers off giving us a mental challenge. I think I've played enough games in my life to be able to understand the mechanics of shooting around chest-high walls pretty well, but a game that challenges you mentally as well... now that's something rare.
OMEGAlomaniac wrote...
*snip*
What you just said reminded me of a comment I once heard from someone when I was at school, talking about "Animal Farm":
"It's a stupid book because animals can't talk anyway"....