Asking because i have played and beaten the game somewhere in the teens with all classes (around 15-16x mixing classes i mean) and each time find myself presented with a power, i choose the same path, cause it makes sense. there are one or two changes, but mostly the same
Are most builds viable?
Débuté par
CerebraLArsenaL
, mai 13 2012 02:35
#1
Posté 13 mai 2012 - 02:35
#2
Posté 13 mai 2012 - 02:46
Sure why not. Some builds will be more effective than others but every type of build is viable. For instance infiltrator can be built as a traditional sniper build or as a CQC build focusing on shotguns. Or with soldier, you can set up to spam Adrenaline Rush (I do this, its great) or focus on using Concussive Shot and creating combos. Next time you play just try out different evolutions for kicks, you'll still be able to play through the game without any major problems.
#3
Posté 13 mai 2012 - 03:03
I know most Adept builds are viable - beyond maxing out Warp and Throw, virtually anything you choose is purely a matter of taste. Warp and Throw melt everything you face.
#4
Posté 13 mai 2012 - 05:01
I'd say there's no possible build that can't be completed even on insanity because of the new combat and gameplay mechanics. It's just a matter of learning enemy weakness and the layout of the battlefield. ME2 insanity was much much harder (ME1 was just a sloughfest).
#5
Posté 13 mai 2012 - 05:36
In terms of powers, poor decisions in what powers to build up first might make things difficult in the early game. However, by the time you reach level 60, you have so many points that you can max all but one or two powers (and have those powers up to level 4 or 5). Some builds might be better than others, but they are all viable (Insanity isn't that hard in this game).
The only thing that could really hurt you is being dumb with your weapon loadouts. A 200% cooldown penalty will get you killed with certain classes. But this is just a matter of not taking all super-heavy weapons.
The only thing that could really hurt you is being dumb with your weapon loadouts. A 200% cooldown penalty will get you killed with certain classes. But this is just a matter of not taking all super-heavy weapons.
#6
Posté 13 mai 2012 - 09:43
Im not really speaking in terms of maxing ( you can max all but one power for shep, and that will be lvl 4, with 3 pts left, lvl 3 with no points for squads) Im saying that, like for warp, I always choose Det, Expose, Pierce... they make most sense. Or Sing. I dont even know what expand does
#7
Posté 14 mai 2012 - 12:36
Well, just make sure you make sense. i.e., try to specialize in one thing or round out everything. Don't try to be the JOAT.
#8
Posté 14 mai 2012 - 01:57
I've only played ME3 on Insanity as a Soldier so far, and my Soldier is a caster... so yes, just about anything is viable in this game.
Basically, ME3 boils down to this: Can you power combo? If yes (and 95% chance you can), you are going to annihilate everything.
The real innovators with this game are gonna be the guys who are learn to dominate this game with basically weapons and simple powers only.
Basically, ME3 boils down to this: Can you power combo? If yes (and 95% chance you can), you are going to annihilate everything.
The real innovators with this game are gonna be the guys who are learn to dominate this game with basically weapons and simple powers only.
#9
Posté 14 mai 2012 - 09:52
A sentinel on NG+ can work well that way... just use powers to strip or cc, and deliver kill via weapons. Bit harder with max v5 weapons though...
#10
Posté 14 mai 2012 - 11:18
One of the main things I have noticed is a "key" to successful combat is learning the "maps", and timing your movements, especially your combat rolls.
Get good at moving between cover points, rolling to dodge incoming projectiles (especially the 'big' ones like rockets and banshee blasts), and time your advances and retreats intelligently based on enemy positions, etc.
If you know the layout of the area, and you know where the enemy is, it comes down to smart positioning and movement.
The rest is just using your weapons and powers to either restrict the enemy or drop them, no matter what class or powers or squadmates.
Don't feel bad if this is a tricky learning curve. I am decent at this game, and I mess up periodically.
Get good at moving between cover points, rolling to dodge incoming projectiles (especially the 'big' ones like rockets and banshee blasts), and time your advances and retreats intelligently based on enemy positions, etc.
If you know the layout of the area, and you know where the enemy is, it comes down to smart positioning and movement.
The rest is just using your weapons and powers to either restrict the enemy or drop them, no matter what class or powers or squadmates.
Don't feel bad if this is a tricky learning curve. I am decent at this game, and I mess up periodically.
Modifié par daveyeisley, 14 mai 2012 - 11:19 .
#11
Posté 14 mai 2012 - 12:32
True davey, grissom has become far easier each time I play. I can navigate that level with my eye lashes. Anywho, anybody know what expand does? or whether "lift damage" evos are worth salt?
#12
Posté 14 mai 2012 - 12:53
I am assuming you mean the expand evolution for singularity?
I personally skip singularity in favor of double pull with the radius and bonus 25% damage to lifted targets.
Expand will basically cause singularity to start at its otherwise normal radius and then grow larger and larger over 10 seconds. It actually can become a HUGE radius (something like 4 meters) before it collapses. I think this takes too long to happen, and requires the 30% duration evolution that allows additional enemies to be lifted to really be worth anything.
My personal opinion, but again, I encourage any Adept players to try double pull instead.
Lift evolutions that inflict damage are 'meh' in my opinion. They do a flat amount per second, so they will mean far less on higher difficulties, and even on normal they do less than say, Dark Channel (which is more DPS and lasts longer) on top of being defeated by shields or armor (cant lift such enemies). I would say going for bonuses to damage/force, detonations, or radius/duration would be superior on most cases.
Again, my opinion.
I personally skip singularity in favor of double pull with the radius and bonus 25% damage to lifted targets.
Expand will basically cause singularity to start at its otherwise normal radius and then grow larger and larger over 10 seconds. It actually can become a HUGE radius (something like 4 meters) before it collapses. I think this takes too long to happen, and requires the 30% duration evolution that allows additional enemies to be lifted to really be worth anything.
My personal opinion, but again, I encourage any Adept players to try double pull instead.
Lift evolutions that inflict damage are 'meh' in my opinion. They do a flat amount per second, so they will mean far less on higher difficulties, and even on normal they do less than say, Dark Channel (which is more DPS and lasts longer) on top of being defeated by shields or armor (cant lift such enemies). I would say going for bonuses to damage/force, detonations, or radius/duration would be superior on most cases.
Again, my opinion.





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