lillitheris wrote...
So, I was puzzling this out. And yes, this is before the Reaper war.
Dreadnoughts: 9 known +1 possibly being built. Complement ~7500
Carriers: 3 recorded, +1 possible. Complement ~6000 + flight crews
Here’s where it gets interesting. Cruisers are the backbone of the fleets, and we know there’s a SSV Perugia. Now, given that Perugia would probably at best be the 5th city Italians would use, and the relative prominence of China/India/Africa/South America will be higher, it seems reasonable to assume that the name Perugia would at the earliest be given to around the 1000th craft.
Edit: injecting from a later thought, the 3% of humanity said to serve in the navy could be anywhere from 300 to 500 million people.
Cruisers: 10000 (?). Complement 2500-5000.
Frigates typically hunt in packs of 5-6, often with a cruiser in the lead. So we could assume:
Frigates: 60000. Complement 100 (on average)
We can only guess at numbers of fighters.
Fighters: 50000 (?) Complement 1 (some have 2)
Does this seem somewhere in the right ballpark? What are your numbers?
*Goes in search of other threads with possible info*
Mass Effect is quite insistent that given the high amount of automation on its ships, the crews are significantly lower.
Frigates: Around 10-50
Cruisers: Around 80-500 (depending on era, the former being the stated Alliance number)
Dreadnoughts: 5000-10,000 (Destiny Ascension was the biggest, baddest thing around at 10K)
Lets assume that the 3% is rounding up and the total population of all colonies is neglibible: 300 million military personnel. Let's assume 99% of them are infantry, marines, administration and so on, and only 5% of them are ship crew: 3 million crew members.
With 12 dreadnoughts and carriers (including flight crew), assuming they have 10K each, that's 120,000. With 2,880,000 remaining in frigates and cruisers.
Lets assume the cruisers are doing the bulk of the work, and there are twice as many as frigate wolfpacks, meaning about 2 frigates per cruiser (not that we ever SEE frigates in cutscenes, but hey): Assuming a cruiser has a crew of 400 and a frigate a crew of 50, we can chop up the 2.88 million crew to get:
~5,760 cruisers (500 per fleet, with a 1/3 on patrol)
~11,520 frigates (1,000 per fleet, with 1/3 on patrol)
The problem with trying to work this out is that what proportion of the navy serve as ships crew is somewhat arbitary. Also, it's a freaking huge number, and one that no sane person would try to put into cutscenes - so they didn't.
Cutscenes will generally be determined by three factors in order of priority:
1) What looks cool
2) What is cost effective for the coolness factor
3) What is in keeping with the setting.
Here's the battle for the citadel:
youtu.be/heug7Aa5vWASome rough counts from what is on camera:- Reaper capship x 1 (Sovereign)
- Geth cruisers x 50 or so (on camera in one shot, yes, really)
- Geth frigates x manylots (they are too small to see among the nebula in most cutscenes, but there are some shown)
- Asari Dreadnought x 1 (Destiny Ascension)
- Turian Cruisers x 30 or so (on camera in one shot)
- Alliance Dreadnought x 1 (maybe... none of the big ships are distinct from one another, but lets pretend the centerpiece capship is Hackett's dreadnought).
- Alliance Cruisers x 30 odd (consistent in a couple of shots).
- Alliance Frigates x manylots (small, hard to see)
(On camera, the fight is: 2 Dreadnoughts + 60 cruisers vs 1 Reaper + 50 cruisers)
Assuming that at any time, 40% of the cruisers are out of the camera shot, it would put a 'standard' fleet at around 1 dreadnought, 50 cruisers and 100 or so frigates (guessing here).
So 9 dreadnoughts and 3 carriers (at least) = 600 cruisers and 1200 frigates
in the support fleets alone, with at least half that number again dedicated to patrol squadrons (given the nature of relay travel on tactics).
So by cutscene, the Alliance should have around the 3000 mark worth of ships, a third of which are cruisers - about on par with needing 1000 odd cruisers before one is named after Peruvia.
Assuming that this kind of fleet composition is "The Norm" based on the Citadel defence fleet, multiplying out by the number of dreadnoughts in 2186 should amount to the "Council" fleet being:
Dreadnoughts/Carriers: 87 (37 Turian, 21 Asari, 16 Salarian, 12 Human, 1 Volus)
Cruisers: 7250 (3085 Turian, 1750 Asari, 1330 Salarian, 1000 human, 85 Volus)
Frigates: 14,500
Plus Geth. Plus Quarians.
EDIT: Some additional commentary.
1) Frigates are tiny, and generally under 200m in length. Cruisers are up to 600m in length. Dreadnoughts are 800-1000m in length.
2) The 'power' of a mass accelerator weapon is based on its length: Kinetic energy is based on velocity squared,
but as you extend the accelerator it 'adds' exponentially less velocity as it each later section has less time to act on the projectile (as it's going faster). So it is reasonable to assume that weapon 'power' scales directly with weapon (and thus ship) length, putting the main gun of Dreadnought between 30% (Alliance) and 60% (Destiny Ascension) more than an Alliance cruiser.
Even if it scaled exponentially, the dreadnought's main gun would still only be between 2x and 4x as powerful as a cruisers.
3) "So why all the crew?" Dreadnoughts function as mobile command centers and as suck are filled with people you don't want to die. For that reason, you would up the engine size and barrier capacity through the whazoo, and stick all your support crews on there, while keeping the minimum operating crews on your nowhere-near-as-tough cruisers
4) So what about frigates? They focus on avoiding the main guns of bigger ships using speed and maneuverability, and while their guns are only 30% as powerful as a cruisers (10% if it's exponential), by having 5-6 of them in a wolfpack, they can easily match a cruiser's firepower.
5) So what does this mean:
Dreadnought: Expensive as hell, tough as nails and packs guns with +60% range and power of a cruiser. Mobile command centers.
Cruisers: Cost effective mainline vessels, they lack the defenses of the Dreadnought in favor of mass production, and feature small crews to minimise casualties. Worst case: 4 cruisers can/ match the firepower of a dreadnought (though a dreadnought would kick their butts due to superior barriers).
Frigates: Speed + Guns. Small crews, big engines and modest weaponry, frigates rely on getting in close to avoid the big guns and focusing fire. Worst case scenario, 10 frigates matches a cruiser in firepower, and 40 match a dreadnought.
Converting the above numbers, the Citadel fleet equates to (using plain old kinetic weapons)
Worst case: 2262 dreadnoughts worth of boom
Best case: About 8000 dreadnoughts worth of boom
Modifié par Raynulf, 14 mai 2012 - 03:49 .