For example, look at plc_arlcorpe_0.mmh, where one of the meshes uses plc_corpsepile_01.mao.
However, that file is missing from materialobjects.erf. This becomesvery obvious if you go for example into the level editor and attempt toplace that particular model there - one part of the model shows up with a solid bright blue color.
Other models with the same problem are:
plc_barrel01_0.mmh
plc_deadtrenchdr_01.mmh
plc_deadtrenchdr_02.mmh
plc_libshlfs_0.mmh
plc_secretdoor01_0.mmh
prp_bannergreen_01_0.mmh
prp_sctdr02frm_0.mmh
I discovered the problems above when writing my model viewer, as those eight models just did not show up right.
There are a few more models which are problematic, as their internal structure is different from all other models - specifically, they don't have a node struct. This list is probably only of interest to anyone attempting to read/manipulate the model files directly, but the models work fine in-game.
prp_fcicanopy03.mmh
prp_fcicanopy04.mmh
prp_fcihold_01.mmh
prp_fcihold_02.mmh
prp_fcirope_01.mmh
prp_fertblsm_01.mmh
prp_table01.mmh
prp_table_01_br.mmh
Modifié par Adinos, 09 décembre 2009 - 11:58 .





Retour en haut






