I've been trying the WR_SetPlotFlag with no apparent luck.
Is there a specific command to use to get them to unlock?
Unlocking Custom Codex Entries
Débuté par
Offkorn
, déc. 09 2009 12:01
#1
Posté 09 décembre 2009 - 12:01
#2
Posté 09 décembre 2009 - 12:39
Yep.
WR_SetPlotFlag.
You prolly have something else going astray in there, a wrong flag, or a plot of the wrong type (should be one of the "codex - yada") or something.
WR_SetPlotFlag.
You prolly have something else going astray in there, a wrong flag, or a plot of the wrong type (should be one of the "codex - yada") or something.
#3
Posté 09 décembre 2009 - 01:19
EDIT: Turns out I don't need to use a script to unlock it for my purposes. The Default_Value works well enough.
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The plot is definitely the correct type as the category has had a blank entry added to it in-game.
I'm attempting to get it to unlock on Module Load. I've tried:
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, COD_ITM_ITEMSETS, 0);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, COD_ITM_ITEMSETS, 1);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, 0, 0);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, 1, 0);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, 0, 1);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, 1, 1);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, 0, TRUE);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, COD_ITM_ITEMSETS, TRUE);
All have failed.
--------------------------
The plot is definitely the correct type as the category has had a blank entry added to it in-game.
I'm attempting to get it to unlock on Module Load. I've tried:
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, COD_ITM_ITEMSETS, 0);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, COD_ITM_ITEMSETS, 1);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, 0, 0);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, 1, 0);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, 0, 1);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, 1, 1);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, 0, TRUE);
WR_SetPlotFlag(PLT_COD_ITM_ITEMSETS, COD_ITM_ITEMSETS, TRUE);
All have failed.
Modifié par Offkorn, 09 décembre 2009 - 01:34 .





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