AoD combat is hard, I mean REALLY hard.
If you don't focus all skill points into combat skill and done all quests to get all skill point,
then some combat will be impossible to win
and if you don't have high enough social skill to avoid combat, it's dead end for you.
Ever pure combat build can't catwalk in this game,
you need to reload like 10-20 times to win the hardest fight in demo.
IMO the creator of this game is insane(both in good way and bad way).
For combat viewpoint only
First, they're build a challenging game but can winnable if you know what to do(combat demo)
Then, they're build a near-unbeatable game but turn out to be a piece of cake
if you're min-max the system and know everything before hand.(Beta 1)
Now(Beta 2), they're build an impossible to win game
unless you're min-max and blessing with math goddess(or reload until you're blessing)
I'm already beat the hardest fight in beta 2 but that's because I'm min-max the system and keep reload until I win
AoD is my no.1 anticipate indie game, but the game direction is concern me.
It's seem like the creator will make the game harder and harder until no one can beat their game
make hard game ----> no one can win---->time past and someone can win---->make it harder----->no one can win---->........
loop is going on and on
Modifié par jimmy_smith, 15 mai 2012 - 07:31 .