The All Time Greatest...according to people paid to play games.
#26
Posté 14 mai 2012 - 07:15
2) Deus Ex: (good story, awesome player agency, good characters)
3) Baldur's Gate 2 (first "complete package" game)
4) Jade Empire (best bioware story ever, fun but unbalanced combat)
5) Witcher (good all around)
6) Mass Effect 2 (fun to play, good characters, story should have been stand alone not in series)
7) Fallout: New Vegas (not really a fan of "open world".. but I did enjoy this one quite a bit)
Beyond that its hard to say. ToEE and Arcanum were excellent in many ways, but buggy beyond belief before massive fan patching. ME1 & ME3 are both very good. BG, IWD, IWD2 were fun, but the RP elements were vestigial.
#27
Posté 14 mai 2012 - 10:16
deuce985 wrote...
Shadow of Light Dragon wrote...
How the hell did NWN beat Jade Empire? NWN was the first game I gave up on after the most boring intro area in the history of games. And this after I finally got out into the city, I was that sick of it.
Jade Empire is probably Bioware's most underrated game, IMO. I so wish we'd get a sequel to that game. I'd love to see them expand off the combat system they used in that game too...
@Dakota You should play Planescape. It's probably the most unique CRPG I've ever played, IMO. Bring Mort the skull along too, he's hilarious...
I was always annoyed that Planescape had a maxmimum party of 6 when there were only 8 party characters. I wish you could mod the game to have a party of 8.
#28
Guest_sjpelkessjpeler_*
Posté 14 mai 2012 - 10:34
Guest_sjpelkessjpeler_*
Although I play games on PC, a lot of games I played on console.
#29
Posté 14 mai 2012 - 11:47
It redefined the entire genre with the 'over the shoulder' camera and cinematic dialogue that Fallout 3 uses. Kotor is every modern rpg's father. Or mother, depending on which gender your PC was
It's also the game that completely saved Lucasarts' ass. Back then (and now, again) Lucasarts is placing every game, cartoon, toy in canon next to the movies. It's ridiculous.
I mean...The Clone Wars are entering season 5, while the entire Clone Wars only lasted 2-3 years galaxy-wide. Same goes for the horrible, horrible, Force Unleashed games. They take place a few months before the movies and basically f*ck up everything the characters in the movie say.
Bioware simply put the setting back 3000 years and did their own thing. It's the best RPG I have ever played. Although modern rpg's are better, they all owe Kotor.
#30
Posté 14 mai 2012 - 12:40
deuce985 wrote...
Shadow of Light Dragon wrote...
How the hell did NWN beat Jade Empire? NWN was the first game I gave up on after the most boring intro area in the history of games. And this after I finally got out into the city, I was that sick of it.
Jade Empire is probably Bioware's most underrated game, IMO. I so wish we'd get a sequel to that game. I'd love to see them expand off the combat system they used in that game too...
I wouldn't mind hearing more music like it had either. It still gives me the shivers.
#31
Posté 14 mai 2012 - 02:33
MichaelStuart wrote...
MichaelStuart wrote...
Wsandista wrote...
1.Baldur's Gate 2
2.Planescape: Torment
3.Dragon Age: Origins
4.The Witcher 2
5.Fallout New Vegas
6.Neverwinter Nights 2
7.Neverwinter Nights
8.Skyrim
9.KOTOR
10.Icewind Dale
Fixed
note:Your joke was not funny
Wasn't a joke, it was for PC games. Out of your list only half were for PC.
Modifié par wsandista, 14 mai 2012 - 02:34 .
#32
Posté 14 mai 2012 - 02:39
Dakota Strider wrote...
Before there were rpg computer/video games, there was Dungeons and Dragons, and before there was D&D, there was war games.
This seems like the start of a story a grandfather would tell his grandchildren.
#33
Posté 14 mai 2012 - 02:43
wsandista wrote...
Dakota Strider wrote...
Before there were rpg computer/video games, there was Dungeons and Dragons, and before there was D&D, there was war games.
This seems like the start of a story a grandfather would tell his grandchildren.
Since my daughter is not allowed to date until she is age 30, I had better not be a grandfather, for a very long time.
#34
Posté 14 mai 2012 - 03:05
Dakota Strider wrote...
wsandista wrote...
Dakota Strider wrote...
Before there were rpg computer/video games, there was Dungeons and Dragons, and before there was D&D, there was war games.
This seems like the start of a story a grandfather would tell his grandchildren.
Since my daughter is not allowed to date until she is age 30, I had better not be a grandfather, for a very long time.
LOL, my brother-in-law says the same thing
Still feels strange that the origins of RPGs has to be explained though.
Modifié par wsandista, 14 mai 2012 - 03:05 .
#35
Posté 14 mai 2012 - 03:06
wsandista wrote...
MichaelStuart wrote...
MichaelStuart wrote...
Wsandista wrote...
1.Baldur's Gate 2
2.Planescape: Torment
3.Dragon Age: Origins
4.The Witcher 2
5.Fallout New Vegas
6.Neverwinter Nights 2
7.Neverwinter Nights
8.Skyrim
9.KOTOR
10.Icewind Dale
Fixed
note:Your joke was not funny
Wasn't a joke, it was for PC games. Out of your list only half were for PC.
I was asked for my list of top ten RPG's, not PC RPG
I refuse to get involed with this pointless PC vs Console debate
What annoyed me, was you making a list of games and putting my name on it
#36
Posté 14 mai 2012 - 03:10
MichaelStuart wrote...
I was asked for my list of top ten RPG's, not PC RPG
I refuse to get involed with this pointless PC vs Console debate
What annoyed me, was you making a list of games and putting my name on it
Well the OP did expicitly state that the top 10 was "on computer".
#37
Posté 14 mai 2012 - 03:13
Dakota Strider wrote...
MichaelStuart wrote...
Whats wrong with trying to make the wheel better?
Dragon age Origin was a great game, but I would never put it in my top ten lists.
Dragon age 2 for all its flaws tried to make better game play. it failed, but it tried.
So I say Dragon age 3 should try something different, than try to copy dragon age Origins and Dragon age 2
It is my belief that DA2 would not be high on THIS list, because it attempts to be something other than a role playing game. Instead of trying to be a sequel of one of the top rated rpg's of all time, with just a different story, it tried to become an action game. That is an entirely different genre, and people that bought DA2, thinking they were getting another DAO, were very disappointed.
I am curious, what type of games would you put in your top 10, of rpg's?
I was asked a question so I anwered it
Modifié par MichaelStuart, 14 mai 2012 - 03:14 .
#38
Posté 14 mai 2012 - 03:17
insert nothing do here.gif
#39
Posté 14 mai 2012 - 03:23
Cyberarmy wrote...
So Fallout 3 is better than Fallout 2 ? (and many other games?)
insert nothing do here.gif
BS I know. But I did like New Vegas
@MichaelStuart
yes you did, however when the topic is focused on PC games, it usually makes sense to only rate PC games, and Legend of Zelda isn't an RPG btw, it is an action/adventure
#40
Posté 14 mai 2012 - 03:37
You play the role of warrior out to save to stop some evil, you have a world to explore, people to talk to, you get stronger by getting finding better weapons and more health for killing enemies/completing quests.
So what makes a RPG?
#41
Posté 14 mai 2012 - 03:52
MichaelStuart wrote...
How is Zelda not a RPG?
You play the role of warrior out to save to stop some evil, you have a world to explore, people to talk to, you get stronger by getting finding better weapons and more health for killing enemies/completing quests.
So what makes a RPG?
RPG has you make decisions, even with a fixed protagonist. Zelda does not.
Modifié par wsandista, 14 mai 2012 - 03:53 .
#42
Posté 14 mai 2012 - 04:37
Although I must ask what you mean by decisions.
In Dragon age,mass effect and a lot of RPG, I feel decisions really just mounted to whether I choose to help someone or not. Yes, I can by mean or kind to people while doing it, but whats the point when the results are the same. At the end of most RPG I still had to fight the same boss and stop what ever plan they had.
To me, a game with good decisions lets you change the way the last half of a game is played.(Fallout:New Vegas is the only game I know that lets you do this, and even they don't do it very well)
So with this in mind, other than not speaking and having poor story telling, I don't see how my decisions in Zelda, are different than the ones in most RPG's.
Out of topic question:Is there a difference between a mute protagonist and a silent protagonist?
#43
Posté 14 mai 2012 - 04:52
Prrrrfffffffftttttttt-t-t-t-t-t.
Also:
How is that even on the list? Let alone in the top ten?10. Neverwinter Nights
#44
Posté 14 mai 2012 - 05:22
Malsumis wrote...
Not sure how anyone could put FO3 above FO 1&2 or NV.
I never really played the originals but I think Fallout 3 is superior to NV. Some things about NV are way better, especially the RPG aspect. But the questing, setting and atmosphere was far better in F3, IMO. They had points in New Vegas where I just wanted to put the game down for awhile...and I did. I never felt that way in F3. I guess being more of the same didn't help in NV.
#45
Posté 14 mai 2012 - 05:25
wsandista wrote...
MichaelStuart wrote...
How is Zelda not a RPG?
You play the role of warrior out to save to stop some evil, you have a world to explore, people to talk to, you get stronger by getting finding better weapons and more health for killing enemies/completing quests.
So what makes a RPG?
RPG has you make decisions, even with a fixed protagonist. Zelda does not.
This isn't true. By this definition, then all the sub-genres of RPG don't exist. That means games like Diablo aren't RPG.
RPG is defined by a set amount of mechanics that fit into the category. If it has enough, then it's considered a RPG and fits into one of the many genres. The problem with RPG is they're so diversified, many people argue what a RPG is. That's what happens when you have the biggest genre in gaming(depth wise).
#46
Posté 14 mai 2012 - 05:29
Shadow of Light Dragon wrote...
deuce985 wrote...
Shadow of Light Dragon wrote...
How the hell did NWN beat Jade Empire? NWN was the first game I gave up on after the most boring intro area in the history of games. And this after I finally got out into the city, I was that sick of it.
Jade Empire is probably Bioware's most underrated game, IMO. I so wish we'd get a sequel to that game. I'd love to see them expand off the combat system they used in that game too...
I wouldn't mind hearing more music like it had either. It still gives me the shivers.
I love Jack Wall. It made me sad to know he departed Bioware after ME2.
#47
Posté 14 mai 2012 - 05:59
MichaelStuart wrote...
I will admit the story telling in Zelda is very simple.
Although I must ask what you mean by decisions.
In Dragon age,mass effect and a lot of RPG, I feel decisions really just mounted to whether I choose to help someone or not. Yes, I can by mean or kind to people while doing it, but whats the point when the results are the same. At the end of most RPG I still had to fight the same boss and stop what ever plan they had.
To me, a game with good decisions lets you change the way the last half of a game is played.(Fallout:New Vegas is the only game I know that lets you do this, and even they don't do it very well)
So with this in mind, other than not speaking and having poor story telling, I don't see how my decisions in Zelda, are different than the ones in most RPG's.
To my knowledge there are no decisions in Zelda, you follow a quest path that leads to one result in all situations. Multiple solutions to one problem(like killing the elves, killing the werewolves, or making peace between them in DAO) is generally one of the appeals of a good RPG.
Out of topic question:Is there a difference between a mute protagonist and a silent protagonist?
Silent Protagonist talks, it just isn't actually voiced, so the player has to imagine the voice.
Mute Protagonist doesn't talk at all.
#48
Posté 14 mai 2012 - 06:37
1.) TES: Morrowind
2.) Neverwinter Night
3.) Realm of Arkania: Star Trail ( A true party base RPG. Very immerse music background and story )
4.) Dragon Age Origin ( Morrigan and Ultimate Sacrifice plot. )
5.) Vampire The Masquerade: Bloodline ( Impressive Dark Fantasy )
6.) Skyrim
7.) Quest for Glory :IV: Shadow of Darkness ( emotional dark fantasy yet very humorous )
8.) Diablo II ( The best crating concept of all time )
9 ) Neverwinter Nights 2
10 ) Advanced Dungeons & Dragons: Heroes of the Lance ( my favorite story of all time based on Dragonlance Saga )
#49
Posté 14 mai 2012 - 06:48
I went to forest looking for troops and I got troops. No matter who you pick, they had add nothing to the story or the way the final battle was fought.
I just think the only difference plot wise between Zelda and Dragon age, is that dragon age gives a illusion of choice.
If its better to have a illusion of choice or to be honest about it, I think that comes down to personal taste.
Me personal, I prefer illusion, but don't think being honesty makes a bad RPG.
Out of topic question:If a protagonist communicates body Language and facial expressions are they a classed as a Silent or Mute protagonist.
#50
Posté 14 mai 2012 - 08:33
But perhaps most importantly, it had all the character classes, feats, spells and monsters that I had for years only had my imagination to use to picture, and brought to my computer screen. The combat was done just the way it should be, with enough combat animations to make it look realistic, with the ability to maintain the round by round style of D&D. Each character class had opportunities to excel, usually with their own side quests. You were not limited to just a handful of different types of opponents, as the whole D&D Monster Manual was available, as well as all the different human/demi-human opponents of different classes. Its two sequels were also good games, though I believe the final one, Hordes of the Underdark was the best.
And another factor that has to be considered, is that it allowed the players access to the toolset, which allowed scores, if not hundreds of player created worlds/modules that gave almost infinite replayability in the multi-player mode.
If Bioware had kept churning out new chapters/ sequels of the Neverwinter Nights game, even without signicant changes or upgrades, just with new stories, I would have bought and played each and everyone, and probably would have prepaid for them all. You knew that the combat system would be sound, the game world that you could explore would be awesome, and that the story would draw you in and make you lose sleep, because you would not want to turn the computer off.
Modifié par Dakota Strider, 14 mai 2012 - 08:34 .





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