Aller au contenu

Photo

Help me understand the LegendSave file


  • Veuillez vous connecter pour répondre
241 réponses à ce sujet

#151
christrek1982

christrek1982
  • Members
  • 1 515 messages

edisnooM wrote...

pirate1802 wrote...

Nope I played with an imported game first. AND that might be the key here. i was thinking about this too. Maybe people who played a new  game in their first go didn't receive the stargazer scene, but once you've played with an imported onr or NG+, you receive that scene on all of your games, new or not?


Yeah I was just thinking the Stargazer scene might be tied to the Legend achievement (on Xbox anyway). I know in ME2 if you had beat the game and had the achievment, you still got the bonuses (extra squad power) even if you started a brand new game.


yeh that right there was a file in my doc on the PC (Player) somthing if you removed that file it reset all the Acheavments and I think it may of reset squat powers as well but I'm not sure.

#152
edisnooM

edisnooM
  • Members
  • 748 messages

TSA_383 wrote...

Erield wrote...
On-topic:  What program are people using to be able to see the actual values, etc. that are listed in the file?  As someone else in the thread did before me, I checked the two files that I have using notepad.  There was a lot of garbage, but enough was clear to realize that it was basically saving a "snapshot" of your character.  Upgrades and romance status were the easy ones to determine.  It looked like there was also possible flags for conversations with Hackett and Anderson while on the Normandy, and a bunch of other stuff that was too nebulous to tell for sure.  Unfortunately, it's notepad, so it sucked hehe.



Gibbed's save editor will read most of the data in a standard ME3 save, but there are still lots of unknowns.

For harcore editing you need a hex editor to understand anything, and even then a lot of stuff is meaningless unless you already know what it is.


Does Gibbed open the Legend.pcsav? Because it wouldn't open the Legend.xbsav I tried.

#153
LazyTechGuy

LazyTechGuy
  • Members
  • 715 messages
No chance of there being an entry named 'MassEffect3.Storyline.IT.Plot=True {insert totally pre-planned DLC here}' is there?

#154
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages

edisnooM wrote...

TSA_383 wrote...

Erield wrote...
On-topic:  What program are people using to be able to see the actual values, etc. that are listed in the file?  As someone else in the thread did before me, I checked the two files that I have using notepad.  There was a lot of garbage, but enough was clear to realize that it was basically saving a "snapshot" of your character.  Upgrades and romance status were the easy ones to determine.  It looked like there was also possible flags for conversations with Hackett and Anderson while on the Normandy, and a bunch of other stuff that was too nebulous to tell for sure.  Unfortunately, it's notepad, so it sucked hehe.



Gibbed's save editor will read most of the data in a standard ME3 save, but there are still lots of unknowns.

For harcore editing you need a hex editor to understand anything, and even then a lot of stuff is meaningless unless you already know what it is.


Does Gibbed open the Legend.pcsav? Because it wouldn't open the Legend.xbsav I tried.


Yeah it can open legendsave.pcsav

Modifié par pirate1802, 16 mai 2012 - 03:00 .


#155
UrgentArchengel

UrgentArchengel
  • Members
  • 2 392 messages

LazyTechGuy wrote...

No chance of there being an entry named 'MassEffect3.Storyline.IT.Plot=True {insert totally pre-planned DLC here}' is there?


Lol.  I'd think it be under Artistic Integrity instead of IT.  It must remain anonymous.
:lol:

#156
TSA_383

TSA_383
  • Members
  • 2 013 messages

edisnooM wrote...

TSA_383 wrote...

Erield wrote...
On-topic:  What program are people using to be able to see the actual values, etc. that are listed in the file?  As someone else in the thread did before me, I checked the two files that I have using notepad.  There was a lot of garbage, but enough was clear to realize that it was basically saving a "snapshot" of your character.  Upgrades and romance status were the easy ones to determine.  It looked like there was also possible flags for conversations with Hackett and Anderson while on the Normandy, and a bunch of other stuff that was too nebulous to tell for sure.  Unfortunately, it's notepad, so it sucked hehe.



Gibbed's save editor will read most of the data in a standard ME3 save, but there are still lots of unknowns.

For harcore editing you need a hex editor to understand anything, and even then a lot of stuff is meaningless unless you already know what it is.


Does Gibbed open the Legend.pcsav? Because it wouldn't open the Legend.xbsav I tried.

Yes, but it ignores the non-standard (but so far idecipherable) data you can see in hex-editor.
Seems to be a regular save with some extra stuff added.

LazyTechGuy wrote...

No chance of there being an entry
named 'MassEffect3.Storyline.IT.Plot=True {insert totally pre-planned
DLC here}' is there?

Afraid not ;)

#157
ssltrain

ssltrain
  • Members
  • 342 messages

JasonSic wrote...

Taboo-XX wrote...

Hudson has stated that there will be no games after 3, only prequels.


Can you link me to this?

Hudson states it directly in the "Mass Effect 3: The Final Hours" app, on the last page of "The Letter..." chapter.

He says that he's not sure what the future of the franchise is but that he definitely isn't interested in doing anything in a post-Shepard timeline. He said that anything they do will be pre-Mass Effect or set during that time period.

Hopefully, he changes his mind or they put someone else in charge of the project.

#158
Alienboy411676

Alienboy411676
  • Members
  • 213 messages
It's done. I played through a brand new non-import Shepherd AND on an old gamertag of mine that I had never played ME3 with...and I got the Stargazer scene. The Stargazer scene is NOT the "secret ending"

#159
Ieldra

Ieldra
  • Members
  • 25 188 messages

ssltrain wrote...

JasonSic wrote...

Taboo-XX wrote...

Hudson has stated that there will be no games after 3, only prequels.


Can you link me to this?

Hudson states it directly in the "Mass Effect 3: The Final Hours" app, on the last page of "The Letter..." chapter.

He says that he's not sure what the future of the franchise is but that he definitely isn't interested in doing anything in a post-Shepard timeline. He said that anything they do will be pre-Mass Effect or set during that time period.

Hopefully, he changes his mind or they put someone else in charge of the project.

I disagree. They wouldn't be able to integrate the changes in the galaxy resulting from your decisions. Just think of Synthesis? Or the existence of the Citadel after Control. I think it's very much ok to have nothing set in a post-Shepard timeline. Leave that to players' imagination.

I would want to see something from the far past, though. For instance, something set in the Prothean cycle.

#160
ssltrain

ssltrain
  • Members
  • 342 messages
Not necessarily. Bioware has made an art out of taking big in-game decisions and effectively neutering them, like the seemingly huge decision from ME1 of saving or killing the Rachni Queen. Seemed like it'd play a big role in ME3, but it only amounted to a difference of about 50 war assets...out of several thousand.

Same with the "big" endgame decision in ME2 of destroying or keeping the Reaper....50 war assets or something like that.

Both of these seemed like they'd have huge implications on the universe. Both were rewritten in ME3 to not mean jack ****.

No matter the player decisions, Bioware can establish a canon for a future game that renders them inconsequential if they conflict with the new game's story.

OR...

They could be truly epic and create a game (likely for the next gen consoles) that actually IS able to account for "universe-altering" decisions. The content and code requirements would be huge, but the diversification offered in gameplay and story would be incredible.

Modifié par ssltrain, 16 mai 2012 - 10:52 .


#161
onchristieroad

onchristieroad
  • Members
  • 137 messages

ssltrain wrote...

Not necessarily. Bioware has made an art out of taking big in-game decisions and effectively neutering them, like the seemingly huge decision from ME1 of saving or killing the Rachni Queen. Seemed like it'd play a big role in ME3, but it only amounted to a difference of about 50 war assets...out of several thousand.

Same with the "big" endgame decision in ME2 of destroying or keeping the Reaper....50 war assets or something like that.

Both of these seemed like they'd have huge implications on the universe. Both were rewritten in ME3 to not mean jack ****.

No matter the player decisions, Bioware can establish a canon for a future game that renders them inconsequential if they conflict with the new game's story.


Actually, saving or destroying the collector base makes a change of....10 War assets (110 if saved, 100 if destroyed). The bigger, (but the one I notice even less) is the effect they have on lowering the requirements for the Destroy and Control endings (I always have enough assets for them both anyway).

#162
revo76

revo76
  • Members
  • 981 messages
Uhm, yes Prima Guide say there's a secret ending. It also say there are 16 'different' endings, did we see them ?

Stop quoting from useless guide please, we have 3 or maybe 6 different endings (with or without Big Ben, that's the difference)

#163
ssltrain

ssltrain
  • Members
  • 342 messages
Shepard gasping was the "secret" ending.

#164
LazyTechGuy

LazyTechGuy
  • Members
  • 715 messages

Alienboy411676 wrote...

It's done. I played through a brand new non-import Shepherd AND on an old gamertag of mine that I had never played ME3 with...and I got the Stargazer scene. The Stargazer scene is NOT the "secret ending"


Damn that was quick.  Did you just kind of blow through without picking up any EMS?  Anyway, thanks for finding the answer to this. 

And it can't be the "Shep breath" scene because you can obtain that on the first play through. So the guide is either:

A) referring to something that was cut
B) referring to "Shep breath" because maybe that scene was originally planned to be obtained through different means
or
C) this LegendSave file is the gate keeper to something ... either this "secret scene" or something else.  Especially considering the fact that it only saves assets from the first play through and doesn't overwrite after any follow-up completions. 

#165
humes spork

humes spork
  • Members
  • 3 338 messages
The legend save is for NG+, guys.

When you import a ME3 Shepard, it doesn't import from your in-game saves, it imports from your legend save. Hence why you start NG+ with the falcon, delumcore overlay and serrice council greaves if you got them during Cerberus HQ. And why, if you delete your career you can still import that Shepard for NG+.

ME1 did the same thing. The only reason ME2 was the odd game out was because it had epilogue play and therefore needed to import from an actual game save.

Modifié par humes spork, 16 mai 2012 - 02:14 .


#166
LazyTechGuy

LazyTechGuy
  • Members
  • 715 messages
Separate from the NG+ save

Image IPB

#167
Alienboy411676

Alienboy411676
  • Members
  • 213 messages

LazyTechGuy wrote...

Alienboy411676 wrote...

It's done. I played through a brand new non-import Shepherd AND on an old gamertag of mine that I had never played ME3 with...and I got the Stargazer scene. The Stargazer scene is NOT the "secret ending"


Damn that was quick.  Did you just kind of blow through without picking up any EMS?  Anyway, thanks for finding the answer to this. 

And it can't be the "Shep breath" scene because you can obtain that on the first play through. So the guide is either:

A) referring to something that was cut
B) referring to "Shep breath" because maybe that scene was originally planned to be obtained through different means
or
C) this LegendSave file is the gate keeper to something ... either this "secret scene" or something else.  Especially considering the fact that it only saves assets from the first play through and doesn't overwrite after any follow-up completions. 


Yeah, I did straight plot line missions. Took me 8 hours and 19 minutes. Earth was destroyed at the end and my only option at the end was to destroy the Reapers. Which is kind of funny because I did the same thing once with my fail Shep who got almost everyone killed in ME2 and his only option at the end was Control.

#168
DirtyPhoenix

DirtyPhoenix
  • Members
  • 3 938 messages

Alienboy411676 wrote...

LazyTechGuy wrote...

Alienboy411676 wrote...

It's done. I played through a brand new non-import Shepherd AND on an old gamertag of mine that I had never played ME3 with...and I got the Stargazer scene. The Stargazer scene is NOT the "secret ending"


Damn that was quick.  Did you just kind of blow through without picking up any EMS?  Anyway, thanks for finding the answer to this. 

And it can't be the "Shep breath" scene because you can obtain that on the first play through. So the guide is either:

A) referring to something that was cut
B) referring to "Shep breath" because maybe that scene was originally planned to be obtained through different means
or
C) this LegendSave file is the gate keeper to something ... either this "secret scene" or something else.  Especially considering the fact that it only saves assets from the first play through and doesn't overwrite after any follow-up completions. 


Yeah, I did straight plot line missions. Took me 8 hours and 19 minutes. Earth was destroyed at the end and my only option at the end was to destroy the Reapers. Which is kind of funny because I did the same thing once with my fail Shep who got almost everyone killed in ME2 and his only option at the end was Control.


You must have saved the collector base. The only option available to fail shepards is destroy/control depending on whether you destroyed or saved the collector base. For default shepards the game assumed you destroyed the collector base.

#169
BackwardsMan4TW

BackwardsMan4TW
  • Members
  • 38 messages

Alienboy411676 wrote...

BackwardsMan4TW wrote...

If somebody has the strategy guide, check the section near the end that gives you spoilers about the ending. I was flipping through a copy at walmart the other day and it said something like,

"If you get +4000 (5000?) EMS and beat the game, then go back and replay the game from just before the Cerberus Base assault, then you'll unlock a secret in Liara's cabin."

Or something like that. I would not be surprised if I got many of the details wrong, but I'm pretty sure it said legendsave just dealt with some unlockable.


I'm looking at the strategy guide now.  The "secret" in Liara's cabin it is talking about is the Prejek Paddle Fish bonus.  If you import an ME2 save where Shepherd purchased the fish and it survives all the way through ME3 AND ME3 NG+...you get a special intel bonus.  

It says nothing about legendsave btw.


Yeah, I actually found that out shortly after posting that. My bad. Don't know how I got that mixed up.

#170
Dont Kaidan Me

Dont Kaidan Me
  • Members
  • 808 messages

TSA_383 wrote...
Also there are a startling number of chickens in this thread.

Best quote in the forums as of yet. /derailing

#171
liggy002

liggy002
  • Members
  • 5 337 messages

Orange Tee wrote...

TSA_383 wrote...

greatcrusader44 wrote...

I heard the legendsave is made if you had the destroy breathe scene, can Any confirm or deny this?

I was about to come on and tell you that was wrong, but my LegendSave hasn't overwritten since I got the "breathe" scene (tried going back through the ending sequence to see the other endings & record fraps).
You'll notice that in the screenshot on the previous page the LegendSave was created on the 24th.
Well, I went back through and tried choosing "Synthesis" and it overwrote NewGamePlus and autosave but not LegendSave.

Can anyone else confirm?


Interesting actually... Someone else needs to do a whole new game (with no legend save) and see if it in fact makes a legend save file. That would confirm it indefinitely. 


It's the IT.  The Legend Save is only for destroy and they wouldn't use post game data for pre game DLC.  You can deny it all you want but i'll be the guy that told you so.

#172
TSA_383

TSA_383
  • Members
  • 2 013 messages

liggy002 wrote...

Orange Tee wrote...

TSA_383 wrote...

greatcrusader44 wrote...

I heard the legendsave is made if you had the destroy breathe scene, can Any confirm or deny this?

I was about to come on and tell you that was wrong, but my LegendSave hasn't overwritten since I got the "breathe" scene (tried going back through the ending sequence to see the other endings & record fraps).
You'll notice that in the screenshot on the previous page the LegendSave was created on the 24th.
Well, I went back through and tried choosing "Synthesis" and it overwrote NewGamePlus and autosave but not LegendSave.

Can anyone else confirm?


Interesting actually... Someone else needs to do a whole new game (with no legend save) and see if it in fact makes a legend save file. That would confirm it indefinitely. 


It's the IT.  The Legend Save is only for destroy and they wouldn't use post game data for pre game DLC.  You can deny it all you want but i'll be the guy that told you so.


It's actually not even that.
The LegendSave file only ever writes once per character, so it saves your initial choice.

Therefore, if you get to the EC and find that you made the wrong decision, you can't just load to before the cerberus base and have another go :mellow:

If you delete it, the character stops working - you can't get past the end credits.
It's a mean trick but god damn will it be funny if it is as we suspect come EC release.

The only way to confirm what I was trying to do with this thread then, is to take a new character that's not reached the ending before and try playing to the end on destroy, control and synthesis using different people on different origin accounts.


Therefore if anyone has a new save that's approaching the end with high EMS, if you could post a save file in here before you do the last mission that'd be just grand ;)

Modifié par TSA_383, 20 mai 2012 - 05:45 .


#173
Bill Casey

Bill Casey
  • Members
  • 7 609 messages
Or it could be for data collection purposes...
Bioware can see what choices gamers made...

#174
Mcfly616

Mcfly616
  • Members
  • 8 990 messages
Wow....hmm so am I getting this wrong, or it only happens during imported saves or NG+....right?

It only occurs during the Destroy ending?


Well that answers it....not hard to see if this is the case......the LegendSave is for the Breathe Scene(which doesn't give us anything we didn't know yet)....



Unless I missed something.....

#175
liggy002

liggy002
  • Members
  • 5 337 messages

TSA_383 wrote...

liggy002 wrote...

Orange Tee wrote...

TSA_383 wrote...

greatcrusader44 wrote...

I heard the legendsave is made if you had the destroy breathe scene, can Any confirm or deny this?

I was about to come on and tell you that was wrong, but my LegendSave hasn't overwritten since I got the "breathe" scene (tried going back through the ending sequence to see the other endings & record fraps).
You'll notice that in the screenshot on the previous page the LegendSave was created on the 24th.
Well, I went back through and tried choosing "Synthesis" and it overwrote NewGamePlus and autosave but not LegendSave.

Can anyone else confirm?


Interesting actually... Someone else needs to do a whole new game (with no legend save) and see if it in fact makes a legend save file. That would confirm it indefinitely. 


It's the IT.  The Legend Save is only for destroy and they wouldn't use post game data for pre game DLC.  You can deny it all you want but i'll be the guy that told you so.


It's actually not even that.
The LegendSave file only ever writes once per character, so it saves your initial choice.

Therefore, if you get to the EC and find that you made the wrong decision, you can't just load to before the cerberus base and have another go :mellow:

If you delete it, the character stops working - you can't get past the end credits.
It's a mean trick but god damn will it be funny if it is as we suspect come EC release.

The only way to confirm what I was trying to do with this thread then, is to take a new character that's not reached the ending before and try playing to the end on destroy, control and synthesis using different people on different origin accounts.


Therefore if anyone has a new save that's approaching the end with high EMS, if you could post a save file in here before you do the last mission that'd be just grand ;)



   I see.  I was mistaken then.  However, why else would they have a legend save if they already have the DLC and new game plus covered with other save files?  I don't believe that it was done for stat tracking purposes.  I think that the EC was planned and that something big is coming in the EC.  You only get one chance to make the correct decision and this is a wise marketing decision on their behalf because that means that you'll have to play more multiplayer to keep your EMS up if you didn't choose destroy the first time around.  You'll have to play through the entire game again so this extends the amount of time that the player has to rely on Multiplayer.  EA and their dirty tricks, I swear.

  And another thing... the idea that they would screw the ending up like that and just attempt to explain it doesn't make any sense.  They'll naturally want to maximize the replayability of the game so they can capitalize on the Multiplayer.  There is too much money to be made for them to not address the issue of the ending and even for them not to give us more gameplay after the ending.

Modifié par liggy002, 20 mai 2012 - 06:02 .