Get to the LZ!
#26
Posté 14 mai 2012 - 10:29
#27
Posté 14 mai 2012 - 11:35
#28
Posté 14 mai 2012 - 11:38
#29
Posté 14 mai 2012 - 11:48
Regardless, many agree that cardinal rule for proper team survival and extraction on wave 11 is to NEVER, EVER run to the LZ during the first 1 minute of the extraction wave. At the end of wave 10, ALWAYS camp elsewhere, AWAY from the LZ, shoot some baddies and in the last 30-20 seconds run to the LZ via an alternate path without firing more than a few shots.
Never ceases to amaze me how many suicidal lemmings we have on public gold and silver games. "Get to the LZ!" --> Lemming mindlessly obliges and runs to its death box!
I think the map design is great and I would never ask of Bioware to change anything except to make it even better and even fix a few bugs and glitches now and then. That is it.
#30
Posté 14 mai 2012 - 12:00
No blindingly bright pinkBlind2Society wrote...
I think I'm sensing sarcasm. Should I have made it blue? ; )
#31
Posté 14 mai 2012 - 12:06
#32
Posté 14 mai 2012 - 12:11
I like how not all LZ's have the best cover. Mixes it up. I would like to see maps have multiple LZ's. I know Firebase dagger does.
#33
Posté 14 mai 2012 - 12:20
You DO NOT defend the LZ.Blind2Society wrote...most undefensible locations
Imagine if our great great x 213416 ancestors said 'They should adapt the world to us it's too hard to hunt or forage for food, there are no natural houses etc.'
Get better mate and you DO NOT defend the LZ. Just cause there's a circle you don't need to stand in it.
Modifié par Achossa, 14 mai 2012 - 12:26 .
#34
Posté 14 mai 2012 - 12:54
#35
Posté 11 août 2012 - 02:37
Ireally want to laugh with you guys... but seeing as no one else is laughing I'll have to admit I'm really laughing at you. I'm sorry. I'm not *trying* to be mean but god almighty at all the whining about how hard extraction is.
It's not that im bad ass or even good... cause I'm not. But extracting from the LZ is about as close to an impossible task as one of these.
In other words... it's just a matter of knowing how.
ArmeniusLOD wrote...
You're going to be overrun no matter where the LZ is, and that is the point of the final wave. You have to stay away from the LZ as to lead the horde away from it, and when they start coming after you the team should slowly make it back so you get there in the last 10-20 seconds. I honestly don't know why people prefer to die because they refuse to move from the LZ even before Wave 11 starts. I've gotten kicked a couple of times before because I refused to die with the rest for whatever ungodly reason.
Dagger, White, Glacier, Giant, Goddess, and London all have highly defensible LZ's. Dagger's front side LZ is probably the least defensible of the ones listed (always keep one eye on the ramp leading in the building), but it's back-side LZ is very very defensible. And Giant's LZ is one of the single most defensible locations in any map period with the possible exception of the FB White's farming area. With Glacier you can easily defend the entire outside area by putting a two man team on each doorway and popping the occasional wall-ignoring banshee post haste. And London's LZ is actualy the best camping point on that map for Gold and Platinum runs.
Reactor, Ghost, Condor, Hydra, Jade, Rio, and Vancouver, on the other hand, are just as tough as you describe... depending on enemy type. Ghost, Hydra, Condor, and Reactor are defensible against slow movers like Geth. Reactor and Condor are defensible against enemies that depend mainly on having the advantage at range like Cerberus. As for the Reapers... well... Reapers are shock troops. Their whole goal in life is to make the term "defensible location" an oxymoron.
That leaves just Jade, Rio, and Vancouver as truly indefensible LZs... and you might note that they all share the exact same problem. Not lack of cover... but lack of cover that can't be ignored from every direction including the one it's facing. Jade has the problem that using cover is bugged so you have to stand out in the open to evac. Rio is a lowered area which means all the areas around it have a height advantage allowwing enemies to shoot you over the cover... especially those on the raised area to the left. And Vancouver sufferes the same problem to it's left side and the cover on the side facing the dark area is small and easily flanked. So it's not the lack of cover... its the fact that what cover is there is completely useless.
I don't consider myself more than "better than average." and the group I play with consist of players slightly better or the same as myself. We regularly hold the LZ listed above with no problems. So... yeah... there it is.
ZombieGambit wrote...
Yep, LZs are so awful that on Gold it's impossible to survive the whole of wave 11 inside it, you basically have to camp somewhere else and then run in at the last second.
If you mean the entire squad litteraly staying inside the glowing circle the entire time... White, Dagger (ether side), Giant, and Goddess. If you mean in cover no more than a few feet away from the LZ then add London to that... and also Ghost, Condor, and Reactor if your not up against Reapers.
Blind2Society wrote...
Then there's the point of illogical LZs in that most have no cover whatsoever. Yes you can run to the other side to draw the enemies away but no military force would ever be stupid enough to do something like that and no military leader would be stupid enough to pick an LZ that the unit can't defend.
No military commander outside the battle feild can claim any tactical understanding of the battlefeild unless he has some sort of live feed that covers the whole area. And no military commander on the battlefeild can claim complete tactical understanding of the battlefeild ether. Which is why its actually up to the pilot flying the gunship they send to get you to determine the best place to evac by taking advantage of his birds-eye view of the battle feild the first time he flies over it. In ME3 this always happens at the 45secs left mark in wave 11. So if you want to talk about what makes sense, the evac point wouldn't even appear till only 45 seconds remain and it would be up to you to get there in time. Also the gunship would have mounted turrets and troopers in heavy armor on board to defend the lZ long enough for you to get there (within reason).
Also... leading enemies away from your objective? That's called a diversion. It is, in fact, one of the most classic military tactics that exist.
B3ckett wrote...
LZ is not for you to sit in for the whole eleventh wave. ::snip:: If a whole team would sit there on gold all the time... correction: such a team would not make it till 11th wave...
LoL... you're actualy right... but for all the wrong reasons. My group rarely makes it to wave eleven. It's not cause we can't succesfully extract but because we know we *can* extract. In fact we can full extract even almost every single time. It's to the point where it's just a forgon conclusion that if we try to extract, we will. But most of us are playing with level 20 characters and don't need the XP... so we intentionally wipe after we get the objectives on wave 10. I personally like to run up to a brute screaming "EAT ME" while wacking him in the face with the butt of my gun like the psychopath I am. :-P
Nereithr wrote...
I'd also like unconcious(revivable)teammates in the LZ zone/circle to count as alive.
Now *this* is a good idea.
Speaking of good ideas, here are a few:
More LZs. Every map should have at least 2, most should have 3-5. Enclosed maps or very small maps like Reactor and Glacier might be exceptions.
Fix the cover bug on FB Jade... if you are in cover when you extract you are counted as dead.
But more than anything thing else: make extraction worth more than kudos. Cause honestly... amongst most people I play with... its not even worth that. Saying you had a full extraction on Gold is usually met with, "huh? Why did you do that? Did some one need XP?" And bragging about it is met with "lol! You must be the new guy. I'll send you an invite later."
Modifié par JadedDragoon, 11 août 2012 - 04:54 .
#36
Posté 18 décembre 2014 - 06:56
Let's just make the whole map the LZ.
As Jackie Chiles would say, this sounds like a L2P problem!
- Deerber, RanetheViking et J. Peterman aiment ceci
#37
Posté 18 décembre 2014 - 07:03
#38
Posté 18 décembre 2014 - 07:08
Wow! Are you one of those boneheads that tries to defend the LZ?
Pro top: Draw the enemies to the other side of the map. Then with about 20 seconds left on the clock, sprint to LZ and just slide in there with no problems at all. Full extraction. You'd think people would get this by now. The maps and LZ area are fine. You just didn't get the ****** point. Although, I do agree with you on the fact that all militairy leaders are on drugs. No time for aerial bombardment? ****** off!
Holy crap. I've been doing it wrong for years.
#39
Posté 18 décembre 2014 - 07:14
According to unused audio they had at least planned to have players get into the shuttle serially. Things like "team member strapped in"
I made sure the asari was strapped in.
#40
Posté 18 décembre 2014 - 07:24
#41
Posté 18 décembre 2014 - 07:33
According to unused audio they had at least planned to have players get into the shuttle serially. Things like "team member strapped in"
Seriously? That would have been cool.
#42
Posté 18 décembre 2014 - 07:35
I made sure the asari was strapped down.
Fixed.
#43
Posté 18 décembre 2014 - 07:48
#44
Posté 18 décembre 2014 - 12:25
It is seems to me that poeple still do not udnerstand what the OP wants or complains about.
Also this one was highly uncalled for:
Wow! Are you one of those boneheads that tries to defend the LZ?
1, This is a 2 year old post for god's shake!
2, The OP is very good player, he knows perfectly well how to survive wave 11 or any other wave.
#45
Posté 18 décembre 2014 - 12:42
Dude, this was a sarcastic necro. Don't you get it? This wasn't meant to be taken seriously. I meant to highlight a cliché that ran throughout those two years. The OP could very well be a good player, but he/she makes a couple of points in this thread that are dated. I have no doubt he/she would agree, if the OP reads this again. That's the purpose of this sarcastic necro. It's to highlight how things have changed, and how humoristic it can be to read it back. Necro threads are always to be taken lightly and to be viewed in a sarcastic light. Hope that cleared things up for you. No reason for a sensitive reaction to my post.It is seems to me that poeple still do not udnerstand what the OP wants or complains about.
Also this one was highly uncalled for:
1, This is a 2 year old post for god's shake!
2, The OP is very good player, he knows perfectly well how to survive wave 11 or any other wave.
#46
Posté 18 décembre 2014 - 12:46
That's depressing - I remember this thread the first time around :\
#47
Posté 18 décembre 2014 - 12:58
Dude, this was a sarcastic necro. Don't you get it?
Calling people boneheads does not tickle my sarcasm-o-meter. Nevermind.
Maybe (a) I am too old for this, (
I know the OP and I was defensive.
#48
Posté 18 décembre 2014 - 01:20
That might have a tad too much, yeah. But it was meant to be sarcastic, mate. I'm sure OP is a cool person. Necro threads are always to be taken with a grain of salt.Calling people boneheads does not tickle my sarcasm-o-meter. Nevermind.
Maybe (a) I am too old for this, (I know the OP and I was defensive.
#49
Posté 18 décembre 2014 - 01:33
That's depressing - I remember this thread the first time around :\
Reported.




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