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Am i the only one who thinks that Mass Effect 2 had better graphics than Mass Effect 3?


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#51
Sdrol117

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DaJe wrote...

kmol wrote...

Andersons running cycle durring the opening sequence/tutorial...
Way to present the game...


If we take animations into this discussion then yes, ME2 is better.


Garrus has a super gay animation too. 

#52
element eater

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me3 looked better most of the time but ME2 had better animation and less rough edges

#53
mnomaha

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I could have lived with the downgraded graphics in ME3, if the animations were remarkably worse. I've seen better walking animations in an old Gumby rerun. The clipping in ME3 made ME2 look clip free. Datapads through the chest...really?

ME2 was superior IMO.

#54
Kidd

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ME2 definitely had better animations, facial animations and better looking faces.

Other than that I believe they're about equal. Guess I'll give a nod to the more unique lighting in ME2 where every mission has its distinct "light", that's missing in ME3.

#55
The Sarendoctrinator

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I haven't noticed, to be honest. I play on an SDTV. Having the best graphics doesn't matter to me.

There were problems with some animations in both games, but for the most part, I just find them hilarious. (FemShep drinking alcohol through her nose because her character model is shorter than MaleShep's but they use the same animation? I'm actually glad they didn't think that one through. xD) I agree that ME2's Normandy looks better though. ME3's Normandy has all these exposed wires, like the Alliance tried to strip-search it for Cerberus bugs and didn't have time to put it back together. And is it darker? It looks darker to me.

#56
-Skorpious-

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ME3 had gorgeous environments, but the reduced quality in facial animations and rendering really strained my immersion at times. With that said, I think ME2 had the best overall graphics of all three games.

#57
Rustedness

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Having my Shep's upper eyelids clip into her eyebrows in certain scenes, exorcist heads when speaking with Liara, Shep's arm popping in and out of position whilst using her ear-mic thing... Joker's lips...

#58
arathor_87

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ME3 have better graphics than ME2. But one thing was disturbing, maybe it's my graphic card, but sometimes in certain angles I could see my Shepard teeths when he didn't talk and his mouth was "closed".

#59
fchopin

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ME3 graphics look great on my PC so don’t understand what the problem is.

#60
Daddy555

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i noticed this right off the bat mass effect 2 looks alot better i hate the dark hair for some reason brown hair doesnt exist in me3 and i had to give my shep a shaved head as a result of the chalk black hair

#61
arathor_87

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fchopin wrote...

ME3 graphics look great on my PC so don’t understand what the problem is.


It looks great on my PC aswell, and my computer is 4-5 years old. A texture pack would be nice, but otherwise nothing major.

#62
Turbo_J

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ME2 was much more polished in the animation department and the character skins were much better. ME3 faces seem dulled and more cartoonish and some of the cut scene talking animation is just... ugh.

ME3 issues that bother me the most:

Gun holstering at will removed for some reason and may have lead to the following...

Beginning of cut scenes, Shep almost always holsters any gun of any type to his/her right back

Gun draw animations at the end of cut scenes: Pulling any weapon of any type that was in use off the right back all the time.

M8 assault rifle shows up in some cut scenes even when I don't have one. Some aspects of cut scenes are dynamically generated, thus Sheps casual attire or armor is always correct - why not the damn weapon? The full complement of weapons showing up on Shep in the cut scene prior to Citadel II was kind of funny in an annoying way too. I tried to hack her into armor just so it fit, but it's not 'casual' so it doesn't show up in the scene. I guess the combat pawn is flagged half way through and there is no way to mod/fix it.

Squad walking and running animation is horrid. They all seem to have super fast chicken leg movement. ME2 was far better at squadie animation.

ME2 was guilty of the 'wrong gun' in cut scenes on occasion, but it was far less distracting and the gun was always in hand or pulled from the correct location.

Clipping - it's all over the place. The hand to ear thing is annoying, not to mention the blank datapads here and there, the data pad menu missing from Kaidan's hand, the disappearing 'gift' rock on Rannoch, nonexistent crystal shard from Bakara... all spells 'game was rushed'

Some say nitpicking, I say immersion breaking when Shep pulls a pistol off his/her back, and Garrus' legs turn into road runner animation when I start to run.

Teleportation... ugh. This is a 'feature' I think because Shep seems to be able to run full out indefinably now and your squadies are just not super human... er super alien... whatever.

Maybe the entire game; from Shep getting blasted through the air onto the bench (same one in the dream BTW) in Alliance HQ, is an exercise in indoctrination/hallucination and it's not really bad animations or clipping... weird things happen in our dreams after all.

Anyone ever look for the park the kid was in? It does not exist... () it's just an empty roof top... or maybe that's just lack of attention to detail? Who can tell when just around the corner there are some low res people sprites strafing across the background?

#63
Lopez23

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yea to be honest i liked the faces better in mass effect 2 than 3..in three it looked cartoonish in a way and dont even get me started on Chobot.....

#64
Lopez23

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Turbo_J wrote...

ME2 was much more polished in the animation department and the character skins were much better. ME3 faces seem dulled and more cartoonish and some of the cut scene talking animation is just... ugh.

ME3 issues that bother me the most:

Gun holstering at will removed for some reason and may have lead to the following...

Beginning of cut scenes, Shep almost always holsters any gun of any type to his/her right back

Gun draw animations at the end of cut scenes: Pulling any weapon of any type that was in use off the right back all the time.

M8 assault rifle shows up in some cut scenes even when I don't have one. Some aspects of cut scenes are dynamically generated, thus Sheps casual attire or armor is always correct - why not the damn weapon? The full complement of weapons showing up on Shep in the cut scene prior to Citadel II was kind of funny in an annoying way too. I tried to hack her into armor just so it fit, but it's not 'casual' so it doesn't show up in the scene. I guess the combat pawn is flagged half way through and there is no way to mod/fix it.

Squad walking and running animation is horrid. They all seem to have super fast chicken leg movement. ME2 was far better at squadie animation.

ME2 was guilty of the 'wrong gun' in cut scenes on occasion, but it was far less distracting and the gun was always in hand or pulled from the correct location.

Clipping - it's all over the place. The hand to ear thing is annoying, not to mention the blank datapads here and there, the data pad menu missing from Kaidan's hand, the disappearing 'gift' rock on Rannoch, nonexistent crystal shard from Bakara... all spells 'game was rushed'

Some say nitpicking, I say immersion breaking when Shep pulls a pistol off his/her back, and Garrus' legs turn into road runner animation when I start to run.

Teleportation... ugh. This is a 'feature' I think because Shep seems to be able to run full out indefinably now and your squadies are just not super human... er super alien... whatever.

Maybe the entire game; from Shep getting blasted through the air onto the bench (same one in the dream BTW) in Alliance HQ, is an exercise in indoctrination/hallucination and it's not really bad animations or clipping... weird things happen in our dreams after all.

Anyone ever look for the park the kid was in? It does not exist... () it's just an empty roof top... or maybe that's just lack of attention to detail? Who can tell when just around the corner there are some low res people sprites strafing across the background?

and this

#65
j_rod2588

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ME2 definitely had better graphics, this is on PS3 btw. ME2 it's just so much more polished, the graphics have a shine to them that makes the game look better.

#66
OchreJelly

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Played all the games on PC only, so what I say is from that perspective. Overall, ME2 for PC seemed "better."

ME3 has great environments, and they improved some effects and animations but took a step back with others. And they really dropped the ball with texture and level lightmap resolutions which are often half or quarter size of ME2.

Also getting sick of seeing PC releases of triple-A titles with horrid compression artifacting thanks to limited console memory. Sure, by all means make sure the console versions run acceptably, but don't apply that same methodology to a platform that doesn't typically need it.

Makes me feel like BioWare doesn't bother too much with their PC releases anymore and simply have become a 360-centric developer.

Modifié par OchreJelly, 16 mai 2012 - 03:01 .


#67
OutlawTorn6806

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Uh, You definitely are. ME 3 has the biggest set pieces and sharpest graphics compared to any of the others in the series. Are you blind?

#68
CARL_DF90

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In all honesty I prefered ME2's graphics. Example as to why, for some reason the random human female NPCs faces look either odd, weird, or just downright ugly in ME3. ME2 had very few of those problems.

#69
HBC Dresden

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Turbo_J wrote...

M8 assault rifle shows up in some cut scenes even when I don't have one. Some aspects of cut scenes are dynamically generated, thus Sheps casual attire or armor is always correct - why not the damn weapon? The full complement of weapons showing up on Shep in the cut scene prior to Citadel II was kind of funny in an annoying way too. I tried to hack her into armor just so it fit, but it's not 'casual' so it doesn't show up in the scene. I guess the combat pawn is flagged half way through and there is no way to mod/fix it.

...

ME2 was guilty of the 'wrong gun' in cut scenes on occasion, but it was far less distracting and the gun was always in hand or pulled from the correct location.


ME1 - Shep's weapon in cutscenes: always the pistol
ME2 - Shep's weapon in cutscenes: mostly the assault rifle
ME3 - Shep's weapon in cutscenes: if the gun is being used - assault rifle; if gun is not being shot - your equipped weapon

So, I think that aspect got better.

#70
Pandaman102

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Animation-wise ME3 got worse. Running was a lot stiffer, their necks would bend in odd, disconnected ways as they turned to look at things (and sometimes not turn back), and forearms would rotate 360 degrees when they tried to rub their neck/scratch the side of their head/whatever.

As for textures, overall it's about the same, but I noticed maleShep's hands while wearing the Alliance officer looked like some creepy, plastic cast complete with featureless blobs where the nails were supposed to be and a jarring line down the side.

#71
Guest_PDesign_*

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In my opinion

Better: Faces, Lighting, Hair, Rendering, Environment
Worse: facial animation, animation, textures, backgrounds, effects.

Still, very poor graphics compared to any other big franchise.

Modifié par PDesign, 16 mai 2012 - 10:22 .