DaJe wrote...
kmol wrote...
Andersons running cycle durring the opening sequence/tutorial...
Way to present the game...
If we take animations into this discussion then yes, ME2 is better.
Garrus has a super gay animation too.
DaJe wrote...
kmol wrote...
Andersons running cycle durring the opening sequence/tutorial...
Way to present the game...
If we take animations into this discussion then yes, ME2 is better.
fchopin wrote...
ME3 graphics look great on my PC so don’t understand what the problem is.
and thisTurbo_J wrote...
ME2 was much more polished in the animation department and the character skins were much better. ME3 faces seem dulled and more cartoonish and some of the cut scene talking animation is just... ugh.
ME3 issues that bother me the most:
Gun holstering at will removed for some reason and may have lead to the following...
Beginning of cut scenes, Shep almost always holsters any gun of any type to his/her right back
Gun draw animations at the end of cut scenes: Pulling any weapon of any type that was in use off the right back all the time.
M8 assault rifle shows up in some cut scenes even when I don't have one. Some aspects of cut scenes are dynamically generated, thus Sheps casual attire or armor is always correct - why not the damn weapon? The full complement of weapons showing up on Shep in the cut scene prior to Citadel II was kind of funny in an annoying way too. I tried to hack her into armor just so it fit, but it's not 'casual' so it doesn't show up in the scene. I guess the combat pawn is flagged half way through and there is no way to mod/fix it.
Squad walking and running animation is horrid. They all seem to have super fast chicken leg movement. ME2 was far better at squadie animation.
ME2 was guilty of the 'wrong gun' in cut scenes on occasion, but it was far less distracting and the gun was always in hand or pulled from the correct location.
Clipping - it's all over the place. The hand to ear thing is annoying, not to mention the blank datapads here and there, the data pad menu missing from Kaidan's hand, the disappearing 'gift' rock on Rannoch, nonexistent crystal shard from Bakara... all spells 'game was rushed'
Some say nitpicking, I say immersion breaking when Shep pulls a pistol off his/her back, and Garrus' legs turn into road runner animation when I start to run.
Teleportation... ugh. This is a 'feature' I think because Shep seems to be able to run full out indefinably now and your squadies are just not super human... er super alien... whatever.
Maybe the entire game; from Shep getting blasted through the air onto the bench (same one in the dream BTW) in Alliance HQ, is an exercise in indoctrination/hallucination and it's not really bad animations or clipping... weird things happen in our dreams after all.
Anyone ever look for the park the kid was in? It does not exist... () it's just an empty roof top... or maybe that's just lack of attention to detail? Who can tell when just around the corner there are some low res people sprites strafing across the background?
Modifié par OchreJelly, 16 mai 2012 - 03:01 .
Turbo_J wrote...
M8 assault rifle shows up in some cut scenes even when I don't have one. Some aspects of cut scenes are dynamically generated, thus Sheps casual attire or armor is always correct - why not the damn weapon? The full complement of weapons showing up on Shep in the cut scene prior to Citadel II was kind of funny in an annoying way too. I tried to hack her into armor just so it fit, but it's not 'casual' so it doesn't show up in the scene. I guess the combat pawn is flagged half way through and there is no way to mod/fix it.
...
ME2 was guilty of the 'wrong gun' in cut scenes on occasion, but it was far less distracting and the gun was always in hand or pulled from the correct location.
Guest_PDesign_*
Modifié par PDesign, 16 mai 2012 - 10:22 .