Anyway, questions! I normally run with most of these installed but I'm unsure this time around (been a while since I played).
a) Melfs nerfed to +2: yay or nay? I guess +6 is overpowered but its so convenient. Same to rod of ressurect nerf.
c) Similarly, I imagine Carsomyr really is overpowered without the nerf. Am I right? If I am, is it still worth running Keldorn with 2-handers with Carsomyr nerfed? 50% magic resistance in SOA is nice but I can eventually get 30% and wield another weapon, so seems like its probably not?
d) HLA spells as seperate special abilities: does this make things easier or harder, given your enemies get it as well? Does it distract from the games flow? Does it balance well?
e) Given I will celestial spam whenever possible, does improving celestials make the game easier or harder?
f) HLA's to mages & clerics: was going to go with selected for SOA and all for TOB, is that about right?
Also, its been a while, so how much excess cash do you end up with running a full party at various stages in the trilogy? I know its totally broken in BG1 and will be modding to fix that. Theres nothing to buy in TOB so I don't care, but I forget how the economy is in SOA?
Man, thats a lot of questions, especially given I've played the thing before! Sorry to be a bother, I just have this thing where I like to get my install just right...





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