Seival wrote...
Unpredictable ending is always more exciting than a predictable one. But unpredictable ending is only one of the things which make ME Trilogy Ending really great.
I really like the concepts of the ending's options and the way in which those options were presented. The ending really stuns you. And forces you to think.
No it forces you to wish you could stop thinking. It is not unpredictable-it is copied from at least 4 different things. Games, movies and the like. It doesn't stun you, it shoves you off a cliff and says it doesn't care about any choices or feelings you had in the game at all.
You have to be stupid to think it's intelligent. That's the problem with it. I can understand some people just going for the look of it, but please don't even try to sell me on the "logic" or intellectual aspect of it. The previous things it "borrows" from did it better and drew from reasons within their own stories. ME3 has a compilation ending that doesn't fit ME because it is from other stories. Deus ex (2000) videogame--3 choices. Babylon 5--conflict between the Vorlon and Shadows, Order and Chaos. Glowing avatars. And more-the Matrix.
This ending is not the ending of ME at all, because it disregards, contradicts, and ignores many other things said repeatedly throughout the 3 games and even within ME3 itself.
The star kid says he's saving people by ascending them. Sovereign and Harbinger said the goal is destruction of organics-Sovereign also does want Synthesis--strike one for that as a "choice".
The star kid says or wants Shepard to believe that his solution of the destruction of advanced organics makes sense--Shepard is supposed to believe that the deaths of trillions who are alive in the present -- killed by reapers -- is better than some possible future deaths by some possible future possibly created possible synthetic beings that will possibly, maybe try to rebel against their creators and maybe try to kill them and those future creators will maybe possibly not be able to stop their created synthetics. Preposterous. Mainly, people that are alive now (Shepard being one of them) are not going to think that makes sense-they aren't going to say, "yippee, kill me now so some future even that may not ever even happen, won't happen and someone at some unknown point in the future who might be killed, won't be killed". Call me stupid, but I don't mind sacrificing something, but don't tell me I need to be killed today in order to save someone who
might die in the future.
The star kid also needed to find a new way to do things-that's what Harbinger said, and voila, he found it with the Crucible and Shepard. So, it's incredibly illogical and stupid to think Shepard would think the Crucible offers any good choice with good consequences. And, guess what, it doesn't. It offers equally stupid, illogical choices that doom the galaxy (if the devs hadn't decided to forget what the game says), subvert free will, cause genocide, require suicide (for no reason other than because Shepard must die), cause slavery, and require capitulation. The choices also require Shepard to remove his/her brain and stomp on it, because it's no longer necessary. It stopped being used once Shepard got hit by Harbinger's beam.
Yeah, it was unpredictable, because no one that played ME1, 2, and 3 could have predicted that anyone would create such an abomination composed of other peoples' visions for stories they wrote, claim it was their original artistic vision, and the assert that it's "smart". It is so far from smart it isn't funny. And to assert that it is in any way intellectual or thoughty, is insulting. I know smart when I read it.
The real discussion(s) that could be had on this site is one of the issues I find most sad in all of this. The whole series is now seen through the prism of the ending from hell. It would be much more fun to discuss all the other things about the series, but all roads lead to the star kid and his stupidity, and the feeling that nothing in these games mattered, because they didn't.